Due to update 2.4.3, some mods may no longer function. FixedConfig may be necessary.
Decompiled source of FastArrow v1.0.0
FastArrow.dll
Decompiled 7 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BoplFixedMath; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = "")] [assembly: AssemblyCompany("MyFirstBoplPlugin")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("My first plugin")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("MyFirstBoplPlugin")] [assembly: AssemblyTitle("MyFirstBoplPlugin")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace MyFirstBoplPlugin { public static class PluginInfo { public const string PLUGIN_GUID = "MyFirstBoplPlugin"; public const string PLUGIN_NAME = "MyFirstBoplPlugin"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace instantArrow { public class myPatches { public static bool Shoot_bowtrans_myplug(Vec2 dir, BowTransform __instance, ref Fix ___ArrowSpeed, ref PlayerBody ___body, ref RingBuffer<BoplBody> ___Arrows, ref BoplBody ___Arrow, ref bool ___hasFired, ref Vec2 ___FirepointOffset, ref Fix ___TimeBeforeArrowsHurtOwner, ref int ___loadingFrame, ref PlayerInfo ___playerInfo, ref int ___maxNumberOfArrows) { //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_00ed: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_00f5: Unknown result type (might be due to invalid IL or missing references) //IL_00fa: Unknown result type (might be due to invalid IL or missing references) //IL_00ff: Unknown result type (might be due to invalid IL or missing references) //IL_0105: Unknown result type (might be due to invalid IL or missing references) //IL_010a: Unknown result type (might be due to invalid IL or missing references) //IL_010f: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Unknown result type (might be due to invalid IL or missing references) //IL_0118: Unknown result type (might be due to invalid IL or missing references) //IL_011d: Unknown result type (might be due to invalid IL or missing references) //IL_0122: Unknown result type (might be due to invalid IL or missing references) //IL_012f: Unknown result type (might be due to invalid IL or missing references) //IL_0134: Unknown result type (might be due to invalid IL or missing references) //IL_0136: Unknown result type (might be due to invalid IL or missing references) //IL_013c: Unknown result type (might be due to invalid IL or missing references) //IL_0141: Unknown result type (might be due to invalid IL or missing references) //IL_0146: Unknown result type (might be due to invalid IL or missing references) //IL_0154: Unknown result type (might be due to invalid IL or missing references) for (int i = 0; i <= 39; i++) { int num = 0; ___ArrowSpeed = (Fix)100L; Vec2 val = ___body.position + (___FirepointOffset.x + (Fix)(long)num) * ___body.right + ___FirepointOffset.y * ___body.up; BoplBody val2 = FixTransform.InstantiateFixed<BoplBody>(___Arrow, val, ___body.rotation); val2.gravityScale = (Fix)0L; val2.Scale = ___body.fixtrans.Scale; Fix val3 = Fix.One + (___body.fixtrans.Scale - Fix.One) / (Fix)2L; ___Arrows.Add(val2); ((Component)val2).GetComponent<IPlayerIdHolder>().SetPlayerId(___playerInfo.playerId); ((Renderer)((Component)val2).GetComponent<SpriteRenderer>()).material = ___playerInfo.playerMaterial; val2.StartVelocity = dir * ((Fix)4L + Fix.One) * ___ArrowSpeed * val3 + ___body.selfImposedVelocity; ((Component)val2).GetComponent<Projectile>().DelayedEnableHurtOwner(___TimeBeforeArrowsHurtOwner * val3 / Vec2.Magnitude(val2.StartVelocity)); val2.rotation = ___body.rotation; ___hasFired = true; } return false; } public static bool Awake_bowtrans_myplug(BowTransform __instance, ref int ___maxNumberOfArrows) { ___maxNumberOfArrows = 1; return true; } } [BepInPlugin("com.Soot.instantArrow", "Instant Arrow", "1.0.0")] public class Plugin : BaseUnityPlugin { private void Awake() { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Expected O, but got Unknown //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Expected O, but got Unknown //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Expected O, but got Unknown ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin instantArrow is loaded!"); Harmony val = new Harmony("com.Soot.instantArrow"); MethodInfo methodInfo = AccessTools.Method(typeof(BowTransform), "Shoot", (Type[])null, (Type[])null); MethodInfo methodInfo2 = AccessTools.Method(typeof(myPatches), "Shoot_bowtrans_myplug", (Type[])null, (Type[])null); val.Patch((MethodBase)methodInfo, new HarmonyMethod(methodInfo2), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); methodInfo = AccessTools.Method(typeof(BowTransform), "Awake", (Type[])null, (Type[])null); methodInfo2 = AccessTools.Method(typeof(myPatches), "Awake_bowtrans_myplug", (Type[])null, (Type[])null); val.Patch((MethodBase)methodInfo, new HarmonyMethod(methodInfo2), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); } } public static class PluginInfo { public const string PLUGIN_GUID = "instantArrow"; public const string PLUGIN_NAME = "instantArrow"; public const string PLUGIN_VERSION = "1.0.0"; } }