Due to update 2.4.3, some mods may no longer function. FixedConfig may be necessary.
Decompiled source of FallDamage v1.0.0
FallDamage.dll
Decompiled 6 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using AGoodNameLib; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETFramework,Version=v4.7.1", FrameworkDisplayName = ".NET Framework 4.7.1")] [assembly: AssemblyCompany("MyFirstBoplPlugin")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("My first plugin")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("MyFirstBoplPlugin")] [assembly: AssemblyTitle("MyFirstBoplPlugin")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace MyFirstBoplPlugin { public static class PluginInfo { public const string PLUGIN_GUID = "MyFirstBoplPlugin"; public const string PLUGIN_NAME = "MyFirstBoplPlugin"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace FallDamage { [BepInPlugin("com.SashaAnt.FallDamage", "FallDamage", "1.0.0")] public class Plugin : BaseUnityPlugin { internal static ConfigFile config; internal static ConfigEntry<int> FallDamage; public PlayerPhysics PlayerVelocity; private void Awake() { //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Expected O, but got Unknown //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Expected O, but got Unknown ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin FallDamage is loaded!"); config = ((BaseUnityPlugin)this).Config; FallDamage = config.Bind<int>("Settings", "Fall Damage", -30, new ConfigDescription("When the player's y velocity is lower than this number, the player will get damage on impact with an object", (AcceptableValueBase)null, Array.Empty<object>())); Harmony val = new Harmony("FallDamage"); val.PatchAll(typeof(Patches)); } private void Update() { } } public class Patches { private static bool toofast; private static bool oldtoofast; private static bool groundedfirsttime = true; private static int FallDamageConfig = Plugin.FallDamage.Value; [HarmonyPatch(typeof(PlayerBody), "UpdateSim")] [HarmonyPostfix] public static void PlayerBodyUpdateSim(PlayerBody __instance) { //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) if (__instance.physics.IsGrounded()) { if (groundedfirsttime) { groundedfirsttime = false; } if (toofast && !groundedfirsttime) { player.do_kill_player(__instance, player.id_from_player_body(__instance), (CauseOfDeath)1); } } if (__instance.Velocity.y < (long)FallDamageConfig) { toofast = true; Debug.Log((object)__instance.Velocity.y); } else { toofast = false; } oldtoofast = toofast; } } public static class PluginInfo { public const string PLUGIN_GUID = "FallDamage"; public const string PLUGIN_NAME = "FallDamage"; public const string PLUGIN_VERSION = "1.0.0"; } }