using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using AGoodNameLib;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.1", FrameworkDisplayName = ".NET Framework 4.7.1")]
[assembly: AssemblyCompany("MyFirstBoplPlugin")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("MyFirstBoplPlugin")]
[assembly: AssemblyTitle("MyFirstBoplPlugin")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace MyFirstBoplPlugin
{
public static class PluginInfo
{
public const string PLUGIN_GUID = "MyFirstBoplPlugin";
public const string PLUGIN_NAME = "MyFirstBoplPlugin";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace FallDamage
{
[BepInPlugin("com.SashaAnt.FallDamage", "FallDamage", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
internal static ConfigFile config;
internal static ConfigEntry<int> FallDamage;
public PlayerPhysics PlayerVelocity;
private void Awake()
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Expected O, but got Unknown
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Expected O, but got Unknown
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin FallDamage is loaded!");
config = ((BaseUnityPlugin)this).Config;
FallDamage = config.Bind<int>("Settings", "Fall Damage", -30, new ConfigDescription("When the player's y velocity is lower than this number, the player will get damage on impact with an object", (AcceptableValueBase)null, Array.Empty<object>()));
Harmony val = new Harmony("FallDamage");
val.PatchAll(typeof(Patches));
}
private void Update()
{
}
}
public class Patches
{
private static bool toofast;
private static bool oldtoofast;
private static bool groundedfirsttime = true;
private static int FallDamageConfig = Plugin.FallDamage.Value;
[HarmonyPatch(typeof(PlayerBody), "UpdateSim")]
[HarmonyPostfix]
public static void PlayerBodyUpdateSim(PlayerBody __instance)
{
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
if (__instance.physics.IsGrounded())
{
if (groundedfirsttime)
{
groundedfirsttime = false;
}
if (toofast && !groundedfirsttime)
{
player.do_kill_player(__instance, player.id_from_player_body(__instance), (CauseOfDeath)1);
}
}
if (__instance.Velocity.y < (long)FallDamageConfig)
{
toofast = true;
Debug.Log((object)__instance.Velocity.y);
}
else
{
toofast = false;
}
oldtoofast = toofast;
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "FallDamage";
public const string PLUGIN_NAME = "FallDamage";
public const string PLUGIN_VERSION = "1.0.0";
}
}