Decompiled source of SpawnPlatforms v1.0.0

SpawnPlatforms.dll

Decompiled 18 hours ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BoplFixedMath;
using Microsoft.CodeAnalysis;
using PlatformApi;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Controls;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.1", FrameworkDisplayName = ".NET Framework 4.7.1")]
[assembly: AssemblyCompany("MyFirstBoplPlugin")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("MyFirstBoplPlugin")]
[assembly: AssemblyTitle("MyFirstBoplPlugin")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace MyFirstBoplPlugin
{
	[BepInPlugin("com.SashaAnt.SpawnPlatforms", "SpawnPlatforms", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		public static class PluginInfo
		{
			public const string PLUGIN_GUID = "SpawnPlatforms";

			public const string PLUGIN_NAME = "SpawnPlatforms";

			public const string PLUGIN_VERSION = "1.0.0";
		}

		private GameObject uiTextObject = new GameObject("MyText");

		private void Awake()
		{
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin SpawnPlatforms is loaded!");
		}

		private void Update()
		{
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
			if (((ButtonControl)Keyboard.current[(Key)19]).wasPressedThisFrame)
			{
				Vector2 val = ((InputControl<Vector2>)(object)((Pointer)Mouse.current).position).ReadValue();
				if (val.x >= 0f && val.x <= (float)Screen.width && val.y >= 0f && val.y <= (float)Screen.height)
				{
					SpawnPlatform(val);
				}
			}
			if (((ButtonControl)Keyboard.current[(Key)31]).wasPressedThisFrame)
			{
				Vector2 val2 = ((InputControl<Vector2>)(object)((Pointer)Mouse.current).position).ReadValue();
				if (val2.x >= 0f && val2.x <= (float)Screen.width && val2.y >= 0f && val2.y <= (float)Screen.height)
				{
					SpawnBoulder(val2);
				}
			}
		}

		private void SpawnPlatform(Vector2 mousePos)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			try
			{
				Vector3 val = Camera.current.ScreenToWorldPoint(Vector2.op_Implicit(mousePos));
				val.z = 0f;
				Vector3 val2 = GameObject.Find("PlayerList").transform.InverseTransformPoint(val);
				Debug.Log((object)"Spawned a platform");
				PlatformApi.SpawnPlatform((Fix)val2.x, (Fix)val2.y, (Fix)2L, (Fix)2L, (Fix)2L, (Fix)1.5708f, 0.05, (Vector4[])null, (PlatformType)5, false, (Sprite)null, (PathType)0, 1.0, (Vec2[])null, 1.0, 100.0, 100.0, (Vec2[])null, 1.0, 1.0, 1.0, 5.0, 1.0);
			}
			catch
			{
			}
		}

		private void SpawnBoulder(Vector2 mousePos)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			try
			{
				Vector3 val = Camera.current.ScreenToWorldPoint(Vector2.op_Implicit(mousePos));
				val.z = 0f;
				Vector3 val2 = GameObject.Find("PlayerList").transform.InverseTransformPoint(val);
				Vec2 val3 = default(Vec2);
				val3.y = (Fix)val2.y;
				val3.x = (Fix)val2.x;
				Debug.Log((object)"Spawned a boulder");
				PlatformApi.SpawnBoulder(val3, (Fix)1L, (PlatformType)5, Color.cyan, (Sprite)null);
			}
			catch
			{
			}
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "MyFirstBoplPlugin";

		public const string PLUGIN_NAME = "MyFirstBoplPlugin";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}