using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BoplFixedMath;
using Microsoft.CodeAnalysis;
using PlatformApi;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Controls;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.1", FrameworkDisplayName = ".NET Framework 4.7.1")]
[assembly: AssemblyCompany("MyFirstBoplPlugin")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("MyFirstBoplPlugin")]
[assembly: AssemblyTitle("MyFirstBoplPlugin")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace MyFirstBoplPlugin
{
[BepInPlugin("com.SashaAnt.SpawnPlatforms", "SpawnPlatforms", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
public static class PluginInfo
{
public const string PLUGIN_GUID = "SpawnPlatforms";
public const string PLUGIN_NAME = "SpawnPlatforms";
public const string PLUGIN_VERSION = "1.0.0";
}
private GameObject uiTextObject = new GameObject("MyText");
private void Awake()
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin SpawnPlatforms is loaded!");
}
private void Update()
{
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_00de: Unknown result type (might be due to invalid IL or missing references)
//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
if (((ButtonControl)Keyboard.current[(Key)19]).wasPressedThisFrame)
{
Vector2 val = ((InputControl<Vector2>)(object)((Pointer)Mouse.current).position).ReadValue();
if (val.x >= 0f && val.x <= (float)Screen.width && val.y >= 0f && val.y <= (float)Screen.height)
{
SpawnPlatform(val);
}
}
if (((ButtonControl)Keyboard.current[(Key)31]).wasPressedThisFrame)
{
Vector2 val2 = ((InputControl<Vector2>)(object)((Pointer)Mouse.current).position).ReadValue();
if (val2.x >= 0f && val2.x <= (float)Screen.width && val2.y >= 0f && val2.y <= (float)Screen.height)
{
SpawnBoulder(val2);
}
}
}
private void SpawnPlatform(Vector2 mousePos)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
try
{
Vector3 val = Camera.current.ScreenToWorldPoint(Vector2.op_Implicit(mousePos));
val.z = 0f;
Vector3 val2 = GameObject.Find("PlayerList").transform.InverseTransformPoint(val);
Debug.Log((object)"Spawned a platform");
PlatformApi.SpawnPlatform((Fix)val2.x, (Fix)val2.y, (Fix)2L, (Fix)2L, (Fix)2L, (Fix)1.5708f, 0.05, (Vector4[])null, (PlatformType)5, false, (Sprite)null, (PathType)0, 1.0, (Vec2[])null, 1.0, 100.0, 100.0, (Vec2[])null, 1.0, 1.0, 1.0, 5.0, 1.0);
}
catch
{
}
}
private void SpawnBoulder(Vector2 mousePos)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
try
{
Vector3 val = Camera.current.ScreenToWorldPoint(Vector2.op_Implicit(mousePos));
val.z = 0f;
Vector3 val2 = GameObject.Find("PlayerList").transform.InverseTransformPoint(val);
Vec2 val3 = default(Vec2);
val3.y = (Fix)val2.y;
val3.x = (Fix)val2.x;
Debug.Log((object)"Spawned a boulder");
PlatformApi.SpawnBoulder(val3, (Fix)1L, (PlatformType)5, Color.cyan, (Sprite)null);
}
catch
{
}
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "MyFirstBoplPlugin";
public const string PLUGIN_NAME = "MyFirstBoplPlugin";
public const string PLUGIN_VERSION = "1.0.0";
}
}