Decompiled source of RollBoost v1.0.1

RollBoost.dll

Decompiled 2 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using BoplFixedMath;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("RollBoost")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Adds Roll speed boosting and configs")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("RollBoost")]
[assembly: AssemblyTitle("RollBoost")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace RollBoost
{
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "RollBoost";

		public const string PLUGIN_NAME = "RollBoost";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace NewPlugin
{
	[BepInPlugin("com.Starbox614.RollBoost", "RollBoost", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		[HarmonyReversePatch(/*Could not decode attribute arguments.*/)]
		[HarmonyPatch(typeof(Roll), "OldUpdate")]
		private class RollOldUpdatePatch
		{
			private static bool Prefix(ref Roll __instance, ref Fix simDeltaTime, ref PlayerPhysics ___playerPhysics, ref bool ___isCharging, ref Fix ___secondsCharged, ref PlayerInfo ___playerInfo, ref bool ___jumpButtonHasBeenUp, ref Player ___player, ref Fix ___timeSinceRelease, ref Fix ___groundedSpeed, ref PlayerBody ___body, ref Fix ___chargeTime, ref bool ___waitingToRelease, ref Fix ___dashTime, ref bool ___hasCharged, ref bool ___isShortJumping, ref SpriteAnimator ___rollAnimator, ref AnimationData ___animData, ref SpriteAnimator ___animator, ref GameObject ___rollWave, ref Ability ___ability, ref Fix ___topSpeed, ref Fix ___MaxSpeed)
			{
				//IL_0046: Unknown result type (might be due to invalid IL or missing references)
				//IL_004c: Unknown result type (might be due to invalid IL or missing references)
				//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
				//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
				//IL_0103: Unknown result type (might be due to invalid IL or missing references)
				//IL_0108: Unknown result type (might be due to invalid IL or missing references)
				//IL_010d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0068: Unknown result type (might be due to invalid IL or missing references)
				//IL_0075: Unknown result type (might be due to invalid IL or missing references)
				//IL_007a: Unknown result type (might be due to invalid IL or missing references)
				//IL_007f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0084: Unknown result type (might be due to invalid IL or missing references)
				//IL_01e7: Unknown result type (might be due to invalid IL or missing references)
				//IL_01ee: Unknown result type (might be due to invalid IL or missing references)
				//IL_0130: Unknown result type (might be due to invalid IL or missing references)
				//IL_013f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0144: Unknown result type (might be due to invalid IL or missing references)
				//IL_0149: Unknown result type (might be due to invalid IL or missing references)
				//IL_0150: Unknown result type (might be due to invalid IL or missing references)
				//IL_015f: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
				//IL_0203: Unknown result type (might be due to invalid IL or missing references)
				//IL_0212: Unknown result type (might be due to invalid IL or missing references)
				//IL_0217: Unknown result type (might be due to invalid IL or missing references)
				//IL_021c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0223: Unknown result type (might be due to invalid IL or missing references)
				//IL_022a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0172: Unknown result type (might be due to invalid IL or missing references)
				//IL_017a: Unknown result type (might be due to invalid IL or missing references)
				//IL_017f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0184: Unknown result type (might be due to invalid IL or missing references)
				//IL_0193: Unknown result type (might be due to invalid IL or missing references)
				//IL_019f: Unknown result type (might be due to invalid IL or missing references)
				//IL_01a4: Unknown result type (might be due to invalid IL or missing references)
				//IL_01a9: Unknown result type (might be due to invalid IL or missing references)
				//IL_01b2: Unknown result type (might be due to invalid IL or missing references)
				//IL_01b8: Unknown result type (might be due to invalid IL or missing references)
				//IL_023f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0244: Unknown result type (might be due to invalid IL or missing references)
				//IL_02db: Unknown result type (might be due to invalid IL or missing references)
				//IL_02e2: Unknown result type (might be due to invalid IL or missing references)
				//IL_026f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0276: Unknown result type (might be due to invalid IL or missing references)
				//IL_02f7: Unknown result type (might be due to invalid IL or missing references)
				//IL_02fd: Unknown result type (might be due to invalid IL or missing references)
				//IL_0312: Unknown result type (might be due to invalid IL or missing references)
				//IL_0319: Unknown result type (might be due to invalid IL or missing references)
				//IL_02b3: Unknown result type (might be due to invalid IL or missing references)
				//IL_02c1: Unknown result type (might be due to invalid IL or missing references)
				//IL_033c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0342: Invalid comparison between Unknown and I4
				//IL_03c4: Unknown result type (might be due to invalid IL or missing references)
				//IL_03ca: Unknown result type (might be due to invalid IL or missing references)
				if (___playerPhysics.IsGrounded() && ((Object)(object)___playerPhysics.getAttachedGround() == (Object)null || !___playerPhysics.getAttachedGround().ThisGameObject().activeInHierarchy))
				{
					___playerPhysics.UnGround(true, true);
					__instance.ExitAbility(default(AbilityExitInfo));
					return false;
				}
				if (___isCharging)
				{
					___secondsCharged += GameTime.FixedDeltaTime(___playerInfo.playerId, simDeltaTime);
					if (___jumpButtonHasBeenUp && ___player.JumpButton_isDown())
					{
						___playerPhysics.Jump();
						AudioManager.Get().Play("slimeJump" + ___player.Id);
						__instance.ExitAbility(default(AbilityExitInfo));
						return false;
					}
				}
				else
				{
					___timeSinceRelease += GameTime.FixedDeltaTime(___playerInfo.playerId, simDeltaTime);
					if (___jumpButtonHasBeenUp && ___player.JumpButton_isDown())
					{
						___topSpeed += (Fix)configSpeedIncrease.Value;
						if (___topSpeed > (Fix)configMaxSpeed.Value)
						{
							Vec2 val = ___groundedSpeed * ___body.right;
							___playerPhysics.UnGround(true, true);
							___body.selfImposedVelocity = val * (Fix)configReleaseKeepRatio.Value;
							__instance.ExitAbility(default(AbilityExitInfo));
							return false;
						}
					}
					else
					{
						Log.LogInfo((object)((object)(Fix)(ref ___topSpeed)).ToString());
						if (___topSpeed > ___MaxSpeed)
						{
							___topSpeed -= (Fix)configSpeedDecrease.Value;
							if (___topSpeed < ___MaxSpeed)
							{
								___topSpeed = ___MaxSpeed;
							}
						}
					}
				}
				if (___isCharging && !___player.AbilityButtonIsDown(___playerInfo.AbilityButtonUsedIndex012))
				{
					if (___secondsCharged >= ___chargeTime)
					{
						___waitingToRelease = true;
						___body.AttachRope((RopeBody)null, ___body.topAttachment);
					}
					else
					{
						if (___playerPhysics.IsGrounded())
						{
							__instance.ExitAbility(new AbilityExitInfo
							{
								justlanded = true
							});
							return false;
						}
						RollShortJump(__instance);
					}
				}
				if (___timeSinceRelease > ___dashTime)
				{
					__instance.ExitAbility(default(AbilityExitInfo));
					return false;
				}
				if (!___hasCharged && ___secondsCharged >= ___chargeTime && !___isShortJumping)
				{
					___hasCharged = true;
					if ((int)___player.RumbleState == 3)
					{
						___player.Rumble((Rumble)0);
					}
					___rollAnimator.beginAnimation(___animData.GetAnimation("bigWave"));
					___animator.beginAnimation(___animData.GetAnimation("rollFast"));
					AudioManager.Get().Play("rollReady");
				}
				if (___waitingToRelease && ___playerPhysics.IsGrounded())
				{
					RollReleaseDash(__instance);
				}
				if (___playerPhysics.IsGrounded())
				{
					RollMove(__instance, ___groundedSpeed, simDeltaTime);
				}
				___rollWave.SetActive(___playerPhysics.IsGrounded() && !___ability.KillPlayersOnContact);
				return false;
			}

			[HarmonyReversePatch(/*Could not decode attribute arguments.*/)]
			[HarmonyPatch(typeof(Roll), "ReleaseDash")]
			public static void RollReleaseDash(object instance)
			{
				throw new NotImplementedException("It's a stub");
			}

			[HarmonyReversePatch(/*Could not decode attribute arguments.*/)]
			[HarmonyPatch(typeof(Roll), "Move")]
			public static void RollMove(object instance, Fix speed, Fix simDeltaTime)
			{
				throw new NotImplementedException("It's a stub");
			}

			[HarmonyReversePatch(/*Could not decode attribute arguments.*/)]
			[HarmonyPatch(typeof(Roll), "ShortJump")]
			public static void RollShortJump(object instance)
			{
				throw new NotImplementedException("It's a stub");
			}
		}

		[HarmonyReversePatch(/*Could not decode attribute arguments.*/)]
		[HarmonyPatch(typeof(Roll), "Awake")]
		private class RollAwakePatch
		{
			private static void Postfix(ref Fix ___MaxSpeed)
			{
				//IL_000c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0011: Unknown result type (might be due to invalid IL or missing references)
				___MaxSpeed = (Fix)configDefaultSpeed.Value;
			}
		}

		internal static ManualLogSource Log;

		public Harmony harmony = new Harmony("com.Starbox614.RollBoost");

		private static ConfigEntry<float> configDefaultSpeed;

		private static ConfigEntry<float> configSpeedIncrease;

		private static ConfigEntry<float> configSpeedDecrease;

		private static ConfigEntry<float> configMaxSpeed;

		private static ConfigEntry<float> configReleaseKeepRatio;

		private void Awake()
		{
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.Starbox614.RollBoost is loaded!");
			Log = ((BaseUnityPlugin)this).Logger;
			configDefaultSpeed = ((BaseUnityPlugin)this).Config.Bind<float>("main", "Default speed", 500f, "default rolling speed");
			configMaxSpeed = ((BaseUnityPlugin)this).Config.Bind<float>("main", "Max speed", 1500f, "max rolling speed before you fly out of the roll");
			configSpeedIncrease = ((BaseUnityPlugin)this).Config.Bind<float>("main", "Speed boost", 50f, "amount boosting increases speed per frame");
			configSpeedDecrease = ((BaseUnityPlugin)this).Config.Bind<float>("main", "Speed loss", 25f, "amount speed decreases when not boosting, per frame");
			configReleaseKeepRatio = ((BaseUnityPlugin)this).Config.Bind<float>("main", "Release kept speed multiplier", 0.25f, "multiplier for the amount of speed kept when exceeding max speed and exiting the roll");
			harmony.PatchAll();
		}
	}
}