Due to update 2.4.3, some mods may no longer function. FixedConfig may be necessary.
Decompiled source of randomGrav v1.1.0
RandomGrav.dll
Decompiled 8 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using BoplFixedMath; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = "")] [assembly: AssemblyCompany("RandomGrav")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("Randomizes gravity")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("RandomGrav")] [assembly: AssemblyTitle("RandomGrav")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace RandomGrav { public static class PluginInfo { public const string PLUGIN_GUID = "RandomGrav"; public const string PLUGIN_NAME = "RandomGrav"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace NewPlugin { [BepInPlugin("com.Starbox614.RandomGrav", "RandomGrav", "1.1.0")] public class RandomGravPlugin : BaseUnityPlugin { [HarmonyReversePatch(/*Could not decode attribute arguments.*/)] [HarmonyPatch(typeof(GameSessionHandler), "prepareNextlevel")] private class GameSessionHandlerPrepareNextLevelPatch { private static void Postfix() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) float num = (float)Updater.RandomFix(Fix.Zero, (Fix)360L); Log.LogInfo((object)num.ToString()); Vector2 default_grav = Vector2.op_Implicit(Quaternion.AngleAxis(num, Vector3.forward) * Vector2.op_Implicit(Vector2.down)); OmniGravityPlugin.default_grav = default_grav; } } private Harmony harmony = new Harmony("com.Starbox614.RandomGrav"); internal static ManualLogSource Log; private void Awake() { ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.Starbox614.RandomGrav is loaded!"); Log = ((BaseUnityPlugin)this).Logger; harmony.PatchAll(); } } }