using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("RandomGrav")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Randomizes gravity")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("RandomGrav")]
[assembly: AssemblyTitle("RandomGrav")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace RandomGrav
{
public static class PluginInfo
{
public const string PLUGIN_GUID = "RandomGrav";
public const string PLUGIN_NAME = "RandomGrav";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace NewPlugin
{
[BepInPlugin("com.Starbox614.RandomGrav", "RandomGrav", "1.0.0")]
public class RandomGravPlugin : BaseUnityPlugin
{
[HarmonyReversePatch(/*Could not decode attribute arguments.*/)]
[HarmonyPatch(typeof(GameSessionHandler), "prepareNextlevel")]
private class GameSessionHandlerPrepareNextLevelPatch
{
private static void Postfix()
{
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
float num = Random.value * 360f;
Log.LogInfo((object)num.ToString());
Vector2 default_grav = Vector2.op_Implicit(Quaternion.AngleAxis(num, Vector3.forward) * Vector2.op_Implicit(Vector2.down));
OmniGravityPlugin.default_grav = default_grav;
}
}
private Harmony harmony = new Harmony("com.Starbox614.RandomGrav");
internal static ManualLogSource Log;
private void Awake()
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.Starbox614.RandomGrav is loaded!");
Log = ((BaseUnityPlugin)this).Logger;
harmony.PatchAll();
}
}
}