Decompiled source of randomGrav v1.0.1

RandomGrav.dll

Decompiled a week ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("RandomGrav")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Randomizes gravity")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("RandomGrav")]
[assembly: AssemblyTitle("RandomGrav")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace RandomGrav
{
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "RandomGrav";

		public const string PLUGIN_NAME = "RandomGrav";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace NewPlugin
{
	[BepInPlugin("com.Starbox614.RandomGrav", "RandomGrav", "1.0.0")]
	public class RandomGravPlugin : BaseUnityPlugin
	{
		[HarmonyReversePatch(/*Could not decode attribute arguments.*/)]
		[HarmonyPatch(typeof(GameSessionHandler), "prepareNextlevel")]
		private class GameSessionHandlerPrepareNextLevelPatch
		{
			private static void Postfix()
			{
				//IL_0020: Unknown result type (might be due to invalid IL or missing references)
				//IL_0025: Unknown result type (might be due to invalid IL or missing references)
				//IL_002a: Unknown result type (might be due to invalid IL or missing references)
				//IL_002f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0034: Unknown result type (might be due to invalid IL or missing references)
				//IL_0039: Unknown result type (might be due to invalid IL or missing references)
				//IL_003e: Unknown result type (might be due to invalid IL or missing references)
				//IL_003f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0040: Unknown result type (might be due to invalid IL or missing references)
				float num = Random.value * 360f;
				Log.LogInfo((object)num.ToString());
				Vector2 default_grav = Vector2.op_Implicit(Quaternion.AngleAxis(num, Vector3.forward) * Vector2.op_Implicit(Vector2.down));
				OmniGravityPlugin.default_grav = default_grav;
			}
		}

		private Harmony harmony = new Harmony("com.Starbox614.RandomGrav");

		internal static ManualLogSource Log;

		private void Awake()
		{
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.Starbox614.RandomGrav is loaded!");
			Log = ((BaseUnityPlugin)this).Logger;
			harmony.PatchAll();
		}
	}
}