using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BoplFixedMath;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = ".NET Framework 4.6")]
[assembly: AssemblyCompany("BoplBattleTemplate")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("BoplBattleTemplate")]
[assembly: AssemblyTitle("BoplBattleTemplate")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BoplBattleTemplate
{
[BepInPlugin("com.unluckycrafter.abilitystorm", "Ability Storm", "1.3.0")]
[BepInProcess("BoplBattle.exe")]
public class Plugin : BaseUnityPlugin
{
public const string pluginGuid = "com.unluckycrafter.abilitystorm";
private void Awake()
{
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Expected O, but got Unknown
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Expected O, but got Unknown
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_009e: Expected O, but got Unknown
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin BoplBattleTemplate is loaded!");
Harmony val = new Harmony("com.unluckycrafter.abilitystorm");
MethodInfo methodInfo = AccessTools.Method(typeof(AbilitySpawner), "UpdateSim", (Type[])null, (Type[])null);
MethodInfo methodInfo2 = AccessTools.Method(typeof(Plugin), "UpdateSim_p", (Type[])null, (Type[])null);
val.Patch((MethodBase)methodInfo, new HarmonyMethod(methodInfo2), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
MethodInfo methodInfo3 = AccessTools.Method(typeof(SlimeController), "AddAdditionalAbility", (Type[])null, (Type[])null);
MethodInfo methodInfo4 = AccessTools.Method(typeof(Plugin), "AddAdditionalAbility_p", (Type[])null, (Type[])null);
val.Patch((MethodBase)methodInfo3, new HarmonyMethod(methodInfo4), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
}
public static bool AddAdditionalAbility_p(AbilityMonoBehaviour ability, Sprite indicatorSprite, GameObject abilityPrefab, ref SlimeController __instance, ref Fix[] ___abilityCooldownTimers)
{
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_0129: Unknown result type (might be due to invalid IL or missing references)
//IL_012e: Unknown result type (might be due to invalid IL or missing references)
if (__instance.abilities.Count == 3)
{
int num = Updater.RandomInt(0, 2);
__instance.abilities[num] = ability;
PlayerHandler.Get().GetPlayer(__instance.playerNumber).CurrentAbilities[2] = abilityPrefab;
__instance.AbilityReadyIndicators[num].SetSprite(indicatorSprite, true);
__instance.AbilityReadyIndicators[num].ResetAnimation();
___abilityCooldownTimers[num] = (Fix)100000L;
}
else if (__instance.abilities.Count > 0 && (Object)(object)__instance.AbilityReadyIndicators[0] != (Object)null)
{
__instance.abilities.Add(ability);
PlayerHandler.Get().GetPlayer(__instance.playerNumber).CurrentAbilities.Add(abilityPrefab);
__instance.AbilityReadyIndicators[__instance.abilities.Count - 1].SetSprite(indicatorSprite, true);
__instance.AbilityReadyIndicators[__instance.abilities.Count - 1].ResetAnimation();
___abilityCooldownTimers[__instance.abilities.Count - 1] = (Fix)100000L;
for (int i = 0; i < __instance.abilities.Count; i++)
{
if ((Object)(object)__instance.abilities[i] == (Object)null || ((MonoUpdatable)__instance.abilities[i]).IsDestroyed)
{
return false;
}
((Component)__instance.AbilityReadyIndicators[i]).gameObject.SetActive(true);
__instance.AbilityReadyIndicators[i].InstantlySyncTransform();
}
}
AudioManager.Get().Play("abilityPickup");
return false;
}
public static bool UpdateSim_p(Fix simDeltaTime, ref Fix ___time, ref Fix ___SpawnDelay, ref int ___spawns, ref int ___MaxSpawns, ref AbilitySpawner __instance, ref FixTransform ___fixTrans)
{
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
//IL_0098: Unknown result type (might be due to invalid IL or missing references)
//IL_009d: Unknown result type (might be due to invalid IL or missing references)
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_00af: Unknown result type (might be due to invalid IL or missing references)
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
___time += (GameTime.IsTimeStopped() ? Fix.Zero : simDeltaTime);
if (___time > (Fix)1L)
{
___time = Fix.Zero;
Vec2 position = ___fixTrans.position;
ref Fix x = ref position.x;
x += Updater.RandomFix((Fix)(-50L), (Fix)50L);
ref Fix y = ref position.y;
y += Updater.RandomFix((Fix)(-50L), (Fix)50L);
DynamicAbilityPickup val = FixTransform.InstantiateFixed<DynamicAbilityPickup>(__instance.pickupPrefab, position);
val.InitPickup((GameObject)null, (Sprite)null, Updater.RandomUnitVector());
val.SwapToRandomAbility();
}
return false;
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "BoplBattleTemplate";
public const string PLUGIN_NAME = "BoplBattleTemplate";
public const string PLUGIN_VERSION = "1.0.0";
}
}