Due to update 2.4.3, some mods may no longer function. FixedConfig may be necessary.
Decompiled source of InfiniteAbilities v1.0.0
InfiniteAbilities.dll
Decompiled 18 hours agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = "")] [assembly: AssemblyCompany("InfiniteAbilitiesMod")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("InfiniteAbilitiesMod")] [assembly: AssemblyTitle("InfiniteAbilitiesMod")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace WorkingInfiniteBlackholesMod { [BepInPlugin("InfiniteAbilitiesMod", "InfiniteAbilitiesMod", "1.0.0")] public class Plugin : BaseUnityPlugin { internal static ManualLogSource Logger; private void Awake() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown Harmony val = new Harmony("InfiniteAbilitiesMod"); val.PatchAll(); Logger = ((BaseUnityPlugin)this).Logger; Logger.LogInfo((object)"Plugin InfiniteAbilitiesMod is loaded!"); } } [HarmonyPatch(typeof(BlackHoleClap), "FireCommon")] internal class BlackHolePatch { private static void Postfix(BlackHoleClap __instance) { Ability value = Traverse.Create((object)__instance).Field("ability").GetValue<Ability>(); value.isCastable = true; } } [HarmonyPatch(typeof(Revive), "SetReviveFlag")] internal class MultipleRevivesPatch { private static bool Prefix(Revive __instance, GameObject indicator, ref Player ___player, ref RevivePositionIndicator ___reviveIndicator) { ___reviveIndicator = indicator.GetComponent<RevivePositionIndicator>(); ___player = PlayerHandler.Get().GetPlayer(((Component)__instance).GetComponent<IPlayerIdHolder>().GetPlayerId()); ___player.ExtraLife = (ReviveStatus)1; ___player.ReviveInstance = __instance; ___player.RespawnPositions.Add(___reviveIndicator); return false; } } [HarmonyPatch(typeof(Spike), "CastSpike")] internal class MultipleSpikesPatch { private static void Prefix(Spike __instance, ref SpikeAttack ___currentSpike) { ___currentSpike = null; } } public static class MyPluginInfo { public const string PLUGIN_GUID = "InfiniteAbilitiesMod"; public const string PLUGIN_NAME = "InfiniteAbilitiesMod"; public const string PLUGIN_VERSION = "1.0.0"; } }