Decompiled source of AbilityScrollBar v1.0.1

AbilityScrollBar.dll

Decompiled 18 hours ago
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("AbilityScrollBar")]
[assembly: AssemblyConfiguration("release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("AbilityScrollBar")]
[assembly: AssemblyTitle("AbilityScrollBar")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace AbilityScrollBar;

[BepInPlugin("com.owen.bopl.abilityscrollbar", "Ability Scroll Bar", "1.0.1")]
public class Plugin : BaseUnityPlugin
{
	internal static ManualLogSource Log;

	private void Awake()
	{
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		Log = ((BaseUnityPlugin)this).Logger;
		Log.LogInfo((object)"AbilityScrollBar loading...");
		new Harmony("com.owen.bopl.abilityscrollbar").PatchAll();
		Log.LogInfo((object)"All patches applied.");
	}
}
public class ScrollState
{
	public float entrySize;

	public int rows;

	public float scrollOffset;

	public float targetOffset;

	public float maxOffset;

	public Vector2[] originalPositions;

	public Rect visibleRect;
}
public static class ScrollTracker
{
	public static Dictionary<int, ScrollState> States = new Dictionary<int, ScrollState>();
}
[HarmonyPatch(typeof(AbilityGrid), "Awake")]
public class AwakePatch
{
	public static void Postfix(AbilityGrid __instance)
	{
		//IL_006a: Unknown result type (might be due to invalid IL or missing references)
		//IL_006f: Unknown result type (might be due to invalid IL or missing references)
		//IL_007d: Unknown result type (might be due to invalid IL or missing references)
		//IL_00df: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
		//IL_0107: Unknown result type (might be due to invalid IL or missing references)
		//IL_0113: Unknown result type (might be due to invalid IL or missing references)
		//IL_011f: Unknown result type (might be due to invalid IL or missing references)
		//IL_012c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0197: Unknown result type (might be due to invalid IL or missing references)
		//IL_019c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0201: Unknown result type (might be due to invalid IL or missing references)
		//IL_02db: Unknown result type (might be due to invalid IL or missing references)
		//IL_02dd: Unknown result type (might be due to invalid IL or missing references)
		//IL_0246: Unknown result type (might be due to invalid IL or missing references)
		//IL_024b: Unknown result type (might be due to invalid IL or missing references)
		//IL_025d: Unknown result type (might be due to invalid IL or missing references)
		AbilityGridEntry[] value = Traverse.Create((object)__instance).Field("grid").GetValue<AbilityGridEntry[]>();
		RectTransform value2 = Traverse.Create((object)__instance).Field("recTrans").GetValue<RectTransform>();
		float value3 = Traverse.Create((object)__instance).Field("entrySize").GetValue<float>();
		int value4 = Traverse.Create((object)__instance).Field("rows").GetValue<int>();
		if (value == null || value.Length == 0 || (Object)(object)value2 == (Object)null)
		{
			return;
		}
		Rect rect = value2.rect;
		float y = value[^1].rectTrans.anchoredPosition.y;
		float num = value3 * 0.5f;
		if (y - num >= ((Rect)(ref rect)).yMin)
		{
			return;
		}
		Plugin.Log.LogInfo((object)("[AbilityScrollBar] Overflow detected, adding scroll. " + $"entries={value.Length}, bottomY={y:F0}, rectYMin={((Rect)(ref rect)).yMin:F0}"));
		GameObject val = new GameObject("EntryClipArea");
		RectTransform val2 = val.AddComponent<RectTransform>();
		val.transform.SetParent((Transform)(object)value2, false);
		val2.anchorMin = Vector2.zero;
		val2.anchorMax = Vector2.one;
		val2.offsetMin = Vector2.zero;
		val2.offsetMax = Vector2.zero;
		val2.pivot = value2.pivot;
		val.AddComponent<RectMask2D>();
		for (int i = 0; i < value.Length; i++)
		{
			((Component)value[i]).transform.SetParent((Transform)(object)val2, false);
		}
		if ((Object)(object)__instance.selectionCircle != (Object)null)
		{
			((Transform)__instance.selectionCircle).SetParent((Transform)(object)val2, false);
		}
		Vector2[] array = (Vector2[])(object)new Vector2[value.Length];
		for (int j = 0; j < value.Length; j++)
		{
			array[j] = value[j].rectTrans.anchoredPosition;
		}
		float num2 = float.MaxValue;
		float num3 = float.MinValue;
		for (int k = 0; k < value.Length; k++)
		{
			float x = array[k].x;
			if (x < num2)
			{
				num2 = x;
			}
			if (x > num3)
			{
				num3 = x;
			}
		}
		float num4 = (num2 + num3) * 0.5f;
		float num5 = ((Rect)(ref rect)).center.x - num4;
		if (Mathf.Abs(num5) > 1f)
		{
			for (int l = 0; l < value.Length; l++)
			{
				array[l] = new Vector2(array[l].x + num5, array[l].y);
				value[l].rectTrans.anchoredPosition = array[l];
			}
		}
		float maxOffset = Mathf.Max(0f, ((Rect)(ref rect)).yMin + num - y);
		int instanceID = ((Object)((Component)__instance).gameObject).GetInstanceID();
		ScrollTracker.States[instanceID] = new ScrollState
		{
			entrySize = value3,
			rows = value4,
			scrollOffset = 0f,
			targetOffset = 0f,
			maxOffset = maxOffset,
			originalPositions = array,
			visibleRect = rect
		};
		if ((Object)(object)((Component)__instance).GetComponent<WheelScroller>() == (Object)null)
		{
			((Component)__instance).gameObject.AddComponent<WheelScroller>().gridId = instanceID;
		}
	}
}
[HarmonyPatch(typeof(AbilityGrid), "Update")]
public class UpdatePatch
{
	public static void Postfix(AbilityGrid __instance)
	{
		//IL_019d: Unknown result type (might be due to invalid IL or missing references)
		//IL_012f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0134: Unknown result type (might be due to invalid IL or missing references)
		//IL_0150: Unknown result type (might be due to invalid IL or missing references)
		int instanceID = ((Object)((Component)__instance).gameObject).GetInstanceID();
		if (!ScrollTracker.States.ContainsKey(instanceID))
		{
			return;
		}
		ScrollState scrollState = ScrollTracker.States[instanceID];
		AbilityGridEntry[] value = Traverse.Create((object)__instance).Field("grid").GetValue<AbilityGridEntry[]>();
		if (value == null)
		{
			return;
		}
		int selectedIcon = __instance.SelectedIcon;
		if (selectedIcon < 0 || selectedIcon >= scrollState.originalPositions.Length)
		{
			return;
		}
		float y = scrollState.originalPositions[selectedIcon].y;
		float num = y + scrollState.scrollOffset;
		float num2 = scrollState.entrySize * 0.55f;
		float num3 = ((Rect)(ref scrollState.visibleRect)).yMax - num2;
		float num4 = ((Rect)(ref scrollState.visibleRect)).yMin + num2;
		if (num > num3)
		{
			scrollState.targetOffset = num3 - y;
		}
		else if (num < num4)
		{
			scrollState.targetOffset = num4 - y;
		}
		scrollState.targetOffset = Mathf.Clamp(scrollState.targetOffset, 0f, scrollState.maxOffset);
		scrollState.scrollOffset = Mathf.Lerp(scrollState.scrollOffset, scrollState.targetOffset, Time.deltaTime * 14f);
		for (int i = 0; i < value.Length && i < scrollState.originalPositions.Length; i++)
		{
			if ((Object)(object)value[i] != (Object)null && (Object)(object)value[i].rectTrans != (Object)null)
			{
				Vector2 anchoredPosition = scrollState.originalPositions[i];
				anchoredPosition.y += scrollState.scrollOffset;
				value[i].rectTrans.anchoredPosition = anchoredPosition;
			}
		}
		if ((Object)(object)__instance.selectionCircle != (Object)null && selectedIcon < value.Length && (Object)(object)value[selectedIcon] != (Object)null)
		{
			__instance.selectionCircle.anchoredPosition = value[selectedIcon].rectTrans.anchoredPosition;
		}
	}
}
[HarmonyPatch(typeof(AbilityGrid), "Init")]
public class InitPatch
{
	public static void Postfix(AbilityGrid __instance, int startSelection)
	{
		int instanceID = ((Object)((Component)__instance).gameObject).GetInstanceID();
		if (ScrollTracker.States.ContainsKey(instanceID))
		{
			ScrollState scrollState = ScrollTracker.States[instanceID];
			int num = startSelection - 1;
			if (num < 0 || num >= scrollState.originalPositions.Length)
			{
				num = 0;
			}
			float y = scrollState.originalPositions[num].y;
			float num2 = ((Rect)(ref scrollState.visibleRect)).yMin + scrollState.entrySize * 0.55f;
			if (y < num2)
			{
				scrollState.targetOffset = num2 - y;
			}
			else
			{
				scrollState.targetOffset = 0f;
			}
			scrollState.targetOffset = Mathf.Clamp(scrollState.targetOffset, 0f, scrollState.maxOffset);
			scrollState.scrollOffset = scrollState.targetOffset;
		}
	}
}
public class WheelScroller : MonoBehaviour
{
	public int gridId;

	private void Update()
	{
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		if (!ScrollTracker.States.ContainsKey(gridId))
		{
			return;
		}
		Mouse current = Mouse.current;
		if (current != null)
		{
			float y = ((InputControl<Vector2>)(object)current.scroll).ReadValue().y;
			if (!(Mathf.Abs(y) < 0.1f))
			{
				ScrollState scrollState = ScrollTracker.States[gridId];
				float num = y / 120f;
				scrollState.targetOffset -= num * scrollState.entrySize * 0.8f;
				scrollState.targetOffset = Mathf.Clamp(scrollState.targetOffset, 0f, scrollState.maxOffset);
			}
		}
	}
}