using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using TMPro;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("NoQuitButton")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("NoQuitButton")]
[assembly: AssemblyTitle("NoQuitButton")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace NoQuitButtonMod
{
public static class PluginInfo
{
public const string PLUGIN_GUID = "NoQuitButton";
public const string PLUGIN_NAME = "NoQuitButton";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace NoQuitButton
{
[BepInPlugin("com.Zahirgamer444.NoQuitButton", "NoQuitButton", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
[HarmonyPatch(typeof(ExitButton), "Click")]
public static class ExitButton_Click_Patch
{
public static bool Prefix()
{
Debug.Log((object)"haha you cant exit unless alt+f4 or task manager, lmao");
AudioManager.Get().Play("decline2");
return false;
}
}
public const string PLUGIN_GUID = "com.Zahirgamer444.NoQuitButton";
public const string PLUGIN_NAME = "NoQuitButton";
public const string PLUGIN_VERSION = "1.0.0";
private void Awake()
{
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Expected O, but got Unknown
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.Zahirgamer444.NoQuitButton is loaded! ZAHIRGAMER444 SAYS HELLO");
Harmony val = new Harmony("com.Zahirgamer444.NoQuitButton");
val.PatchAll();
ModifyExitButtonText();
}
private void ModifyExitButtonText()
{
ExitButton val = Object.FindObjectOfType<ExitButton>();
if ((Object)(object)val != (Object)null)
{
TextMeshProUGUI componentInChildren = ((Component)val).GetComponentInChildren<TextMeshProUGUI>();
if ((Object)(object)componentInChildren != (Object)null)
{
((TMP_Text)componentInChildren).text = "Exit'nt";
}
}
}
}
}