Decompiled source of NoQuitButton v1.0.0

NoQuitButton.dll

Decompiled 2 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using TMPro;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("NoQuitButton")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("NoQuitButton")]
[assembly: AssemblyTitle("NoQuitButton")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace NoQuitButtonMod
{
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "NoQuitButton";

		public const string PLUGIN_NAME = "NoQuitButton";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace NoQuitButton
{
	[BepInPlugin("com.Zahirgamer444.NoQuitButton", "NoQuitButton", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		[HarmonyPatch(typeof(ExitButton), "Click")]
		public static class ExitButton_Click_Patch
		{
			public static bool Prefix()
			{
				Debug.Log((object)"haha you cant exit unless alt+f4 or task manager, lmao");
				AudioManager.Get().Play("decline2");
				return false;
			}
		}

		public const string PLUGIN_GUID = "com.Zahirgamer444.NoQuitButton";

		public const string PLUGIN_NAME = "NoQuitButton";

		public const string PLUGIN_VERSION = "1.0.0";

		private void Awake()
		{
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Expected O, but got Unknown
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.Zahirgamer444.NoQuitButton is loaded! ZAHIRGAMER444 SAYS HELLO");
			Harmony val = new Harmony("com.Zahirgamer444.NoQuitButton");
			val.PatchAll();
			ModifyExitButtonText();
		}

		private void ModifyExitButtonText()
		{
			ExitButton val = Object.FindObjectOfType<ExitButton>();
			if ((Object)(object)val != (Object)null)
			{
				TextMeshProUGUI componentInChildren = ((Component)val).GetComponentInChildren<TextMeshProUGUI>();
				if ((Object)(object)componentInChildren != (Object)null)
				{
					((TMP_Text)componentInChildren).text = "Exit'nt";
				}
			}
		}
	}
}