using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using BoplFixedMath;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = ".NET Framework 4.6")]
[assembly: AssemblyCompany("AtomGrenade")]
[assembly: AssemblyConfiguration("Thunderstore")]
[assembly: AssemblyDescription("Grenade explosion go brrrrrrrr!")]
[assembly: AssemblyFileVersion("1.0.3.0")]
[assembly: AssemblyInformationalVersion("1.0.3+5d59a5290143a34dc966085d9181057a02c31991")]
[assembly: AssemblyProduct("AtomGrenade")]
[assembly: AssemblyTitle("AtomGrenade")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.3.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace AtomGrenade
{
[BepInPlugin("com.almafa64.AtomGrenade", "AtomGrenade", "1.0.3")]
[BepInProcess("BoplBattle.exe")]
public class Plugin : BaseUnityPlugin
{
internal static Harmony harmony;
internal static ManualLogSource logger;
internal static ConfigFile config;
internal static ConfigEntry<double> grenadePower;
internal static Sprite atomSprite;
private void Awake()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Expected O, but got Unknown
//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Expected O, but got Unknown
//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
//IL_00f8: Expected O, but got Unknown
//IL_011d: Unknown result type (might be due to invalid IL or missing references)
//IL_012c: Unknown result type (might be due to invalid IL or missing references)
harmony = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
logger = ((BaseUnityPlugin)this).Logger;
config = ((BaseUnityPlugin)this).Config;
grenadePower = config.Bind<double>("Settings", "grenade power multiplier", 5.0, "Minimum is 0.0 (negative will set it to 1.0). Maximum somewhere around 5");
if (grenadePower.Value < 1.0)
{
grenadePower.Value = 1.0;
}
harmony.Patch((MethodBase)AccessTools.Method(typeof(GrenadeExplode), "Detonate", (Type[])null, (Type[])null), new HarmonyMethod(typeof(Patches), "Detonate_Prefix", (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
harmony.Patch((MethodBase)AccessTools.Method(typeof(GameSessionHandler), "SpawnPlayers", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(typeof(Patches), "SpawnPlayers_Postfix", (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
Texture2D val = Utils.LoadDLLTexture("AtomGrenade.atom_grenade.png");
atomSprite = Sprite.Create(val, new Rect(0f, 0f, (float)((Texture)val).width, (float)((Texture)val).height), new Vector2(0.5f, 0.5f), 45f);
}
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
if (((Scene)(ref scene)).name.Contains("Select"))
{
ChSelectSceneLoaded();
}
}
private void ChSelectSceneLoaded()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
AbilityGrid[] array = Object.FindObjectsOfType<AbilityGrid>();
foreach (AbilityGrid val in array)
{
new Traverse((object)val).Field<AbilityGridEntry[]>("grid").Value[2].SetSprite(atomSprite);
}
}
}
internal class Patches
{
public static bool Detonate_Prefix(GrenadeExplode __instance)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
IPhysicsCollider value = new Traverse((object)__instance).Field<IPhysicsCollider>("hitbox").Value;
value.Scale *= (Fix)Plugin.grenadePower.Value;
return true;
}
public static void SpawnPlayers_Postfix()
{
if (Plugin.grenadePower.Value <= 1.0)
{
return;
}
SpriteRenderer[] array = Resources.FindObjectsOfTypeAll<SpriteRenderer>();
foreach (SpriteRenderer val in array)
{
if (!(((Object)val).name != "dummyGrenade"))
{
ThrowItem2 component = ((Component)((Component)val).transform.parent).GetComponent<ThrowItem2>();
if (((Object)component).name.Contains("Grenade"))
{
((Component)component.ItemPrefab).GetComponent<SpriteRenderer>().sprite = Plugin.atomSprite;
val.sprite = Plugin.atomSprite;
}
}
}
}
public static void Test_Postfix()
{
Plugin.logger.LogWarning((object)"something");
}
}
internal class Utils
{
public static Texture2D LoadDLLTexture(string path)
{
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Expected O, but got Unknown
using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(path);
byte[] array = new byte[stream.Length];
stream.Read(array, 0, array.Length);
Texture2D val = new Texture2D(256, 256);
ImageConversion.LoadImage(val, array);
return val;
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "AtomGrenade";
public const string PLUGIN_NAME = "AtomGrenade";
public const string PLUGIN_VERSION = "1.0.3";
}
}