using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = ".NET Framework 4.6")]
[assembly: AssemblyCompany("UnluckyDash")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("UnluckyDash")]
[assembly: AssemblyTitle("UnluckyDash")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace UnluckyDash
{
public static class PluginInfo
{
public const string PLUGIN_GUID = "UnluckyDash";
public const string PLUGIN_NAME = "UnluckyDash";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace Roulette_Dash
{
[BepInPlugin("com.unluckycrafter.longdash", "Long Dash", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
public static Harmony harmony = new Harmony("com.unluckycrafter.unluckydash");
private void Awake()
{
harmony.PatchAll(((object)this).GetType());
}
[HarmonyPatch(typeof(Dash), "UpdateSim")]
[HarmonyPrefix]
public static bool UnluckyDash()
{
return Updater.RandomInt(1, 20) == 1;
}
}
}