Decompiled source of LongDash v1.0.1

LongDash.dll

Decompiled 2 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = ".NET Framework 4.6")]
[assembly: AssemblyCompany("UnluckyDash")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("UnluckyDash")]
[assembly: AssemblyTitle("UnluckyDash")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace UnluckyDash
{
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "UnluckyDash";

		public const string PLUGIN_NAME = "UnluckyDash";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace Roulette_Dash
{
	[BepInPlugin("com.unluckycrafter.longdash", "Long Dash", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		public static Harmony harmony = new Harmony("com.unluckycrafter.unluckydash");

		private void Awake()
		{
			harmony.PatchAll(((object)this).GetType());
		}

		[HarmonyPatch(typeof(Dash), "UpdateSim")]
		[HarmonyPrefix]
		public static bool UnluckyDash()
		{
			return Updater.RandomInt(1, 20) == 1;
		}
	}
}