Decompiled source of RouletteDash v1.0.1

Roulette_Dash.dll

Decompiled 2 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = ".NET Framework 4.6")]
[assembly: AssemblyCompany("Roulette_Dash")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Roulette_Dash")]
[assembly: AssemblyTitle("Roulette_Dash")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Roulette_Dash
{
	[BepInPlugin("com.unluckycrafter.roulettedash", "Roulette Dash", "1.0.1")]
	public class Plugin : BaseUnityPlugin
	{
		public const string pluginGuid = "com.unluckycrafter.roulettedash";

		public static Harmony harmony = new Harmony("com.unluckycrafter.roulettedash");

		private void Awake()
		{
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Roulette_Dash is loaded!");
			harmony.PatchAll(((object)this).GetType());
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Roulette_Dash finished its awake method!");
		}

		[HarmonyPatch(typeof(Dash), "performDash")]
		[HarmonyPostfix]
		public static void RouletteDash(ref Dash __instance)
		{
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Expected O, but got Unknown
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			if (Updater.RandomInt(1, 6) != 1)
			{
				return;
			}
			Explosion val = new Explosion();
			Explosion[] array = Resources.FindObjectsOfTypeAll(typeof(Explosion)) as Explosion[];
			Explosion[] array2 = array;
			Explosion[] array3 = array2;
			foreach (Explosion val2 in array3)
			{
				if (((Object)val2).name == "MineExplosion")
				{
					val = val2;
				}
			}
			Explosion val3 = FixTransform.InstantiateFixed<Explosion>(val, __instance.player.Position);
			((Component)val3).GetComponent<IPhysicsCollider>().Scale = __instance.player.Scale;
			val3.PlayerOwnerId = 256;
			AudioManager.Get().Play("explosion");
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "Roulette_Dash";

		public const string PLUGIN_NAME = "Roulette_Dash";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}