using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = ".NET Framework 4.6")]
[assembly: AssemblyCompany("Roulette_Dash")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Roulette_Dash")]
[assembly: AssemblyTitle("Roulette_Dash")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace Roulette_Dash
{
[BepInPlugin("com.unluckycrafter.roulettedash", "Roulette Dash", "1.0.1")]
public class Plugin : BaseUnityPlugin
{
public const string pluginGuid = "com.unluckycrafter.roulettedash";
public static Harmony harmony = new Harmony("com.unluckycrafter.roulettedash");
private void Awake()
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Roulette_Dash is loaded!");
harmony.PatchAll(((object)this).GetType());
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Roulette_Dash finished its awake method!");
}
[HarmonyPatch(typeof(Dash), "performDash")]
[HarmonyPostfix]
public static void RouletteDash(ref Dash __instance)
{
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Expected O, but got Unknown
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
if (Updater.RandomInt(1, 6) != 1)
{
return;
}
Explosion val = new Explosion();
Explosion[] array = Resources.FindObjectsOfTypeAll(typeof(Explosion)) as Explosion[];
Explosion[] array2 = array;
Explosion[] array3 = array2;
foreach (Explosion val2 in array3)
{
if (((Object)val2).name == "MineExplosion")
{
val = val2;
}
}
Explosion val3 = FixTransform.InstantiateFixed<Explosion>(val, __instance.player.Position);
((Component)val3).GetComponent<IPhysicsCollider>().Scale = __instance.player.Scale;
val3.PlayerOwnerId = 256;
AudioManager.Get().Play("explosion");
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "Roulette_Dash";
public const string PLUGIN_NAME = "Roulette_Dash";
public const string PLUGIN_VERSION = "1.0.0";
}
}