Main Classes

Updated a month ago

AGoodNameLib Documentation

Classes and Methods

AGoodNameLib.player

This class provides static methods to interact with player objects.

  • do_kill_player(PlayerBody __body, int id = 256, CauseOfDeath cod = CauseOfDeath.Accident)

    • Attempts to kill the specified player, marking the death with a specified cause of death.
    • Parameters:
      • __body: The player's body that will be affected.
      • id: The ID of the killer (defaults to 256).
      • cod: The cause of death (defaults to CauseOfDeath.Accident).
    • Returns: True if the player was successfully killed, otherwise False.
  • try_destroy_respawns(Player player)

    • Attempts to destroy all respawn positions for the specified player.
    • Parameters:
      • player: The player instance whose respawns will be removed.
    • Returns: True if the player's respawns were removed, otherwise False.
  • setPos(Player player, Vec2 position)

    • Sets the position of the specified player.
    • Parameters:
      • player: The player instance.
      • position: The new position for the player.
  • player_from_body(PlayerBody body)

    • Gets the player instance from a player's body.
    • Parameters:
      • body: The player's body.
    • Returns: The player instance or null if the body is null.
  • id_from_player_body(PlayerBody body)

    • Gets the player ID from a player's body.
    • Parameters:
      • body: The player's body.
    • Returns: The player ID or 256 if the body is null.
  • Physics_from_body(PlayerBody body)

    • Gets the physics instance from a player's body.
    • Parameters:
      • body: The player's body.
    • Returns: The player's physics instance or null if the body is null.
  • clear_ropes(PlayerBody body)

    • Clears all ropes from the player's body.
    • Parameters:
      • body: The player's body.
  • does_own_rope(PlayerBody body)

    • Checks if the player owns the rope attached to their body.
    • Parameters:
      • body: The player's body.
    • Returns: True if the player owns the rope, otherwise False.

AGoodNameLib.match

This class manages the match state.

  • SuddenDeathState
    • Gets or sets the sudden death state of the game.
    • Property: bool SuddenDeathState

Example Mod Using AGNL

using BepInEx;
using BoplFixedMath;
using HarmonyLib;
using UnityEngine;
using static UnityEngine.ParticleSystem.PlaybackState;

namespace example_agln
{
    [BepInPlugin(PLUGIN_GUID, PLUGIN_NAME, PLUGIN_VERSION)]
    public class Plugin : BaseUnityPlugin
    {
        public const string PLUGIN_GUID = "com.your_name.example_agnl";
        public const string PLUGIN_NAME = "example_agnl";
        public const string PLUGIN_VERSION = "1.0.0";

        private void Awake()
        {
            // Plugin startup logic
            Logger.LogInfo($"Plugin {PLUGIN_GUID} is loaded!");

            var harmony = new Harmony(PLUGIN_GUID);
            harmony.PatchAll(typeof(Patches));
        }
    }

    public class Patches
    {
        // Write a patch that clears ropes from the player, in this postfix, if that player does not own that rope.
        [HarmonyPatch(typeof(Dash), "performDash")]
        [HarmonyPostfix]
        public static void PatchDash(Dash __instance)
        {
            PlayerBody body = __instance.body;
            if (!AGoodNameLib.player.does_own_rope(body))
            {
                AGoodNameLib.player.clear_ropes(body);
            }
        }
    }
}