Due to update 2.4.3, some mods may no longer function. FixedConfig may be necessary.
Decompiled source of AtomMissle v1.0.0
atomMissile.dll
Decompiled a year agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BoplFixedMath; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = "")] [assembly: AssemblyCompany("atomMissile")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("My first plugin")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("atomMissile")] [assembly: AssemblyTitle("atomMissile")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace atomMissile { [BepInPlugin("com.erwer.atomMissile", "atomMissile", "1.0.0")] public class Plugin : BaseUnityPlugin { public const string PLUGIN_GUID = "com.erwer.atomMissile"; public const string PLUGIN_NAME = "atomMissile"; public const string PLUGIN_VERSION = "1.0.0"; internal static Sprite atomMissileSprite; internal static ConfigFile config; internal static ConfigEntry<double> missilePower; private void Awake() { //IL_00a3: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Expected O, but got Unknown ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.erwer.atomMissile is loaded!"); config = ((BaseUnityPlugin)this).Config; missilePower = config.Bind<double>("Settings", "Atom Missile (Multiplier)", 12.0, "Minimum is 0.0 (Negitives default to 1).\n MAX : 20\n Suggested Value : 12"); if (missilePower.Value < 1.0) { missilePower.Value = 1.0; } if (missilePower.Value > 20.0) { missilePower.Value = 20.0; } Harmony val = new Harmony("com.erwer.atomMissile"); val.PatchAll(typeof(Patches)); } } public class Patches { [HarmonyPatch(typeof(Missile), "OnCollide")] [HarmonyPrefix] public static bool OnCollide(Missile __instance, ref CollisionInformation collision) { //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) if (collision.layer != LayerMask.NameToLayer("RigidBodyAffector") && collision.layer != LayerMask.NameToLayer("Rope")) { Explosion val = FixTransform.InstantiateFixed<Explosion>(__instance.onHitExplosionPrefab, __instance.body.position); IPhysicsCollider component = ((Component)val).GetComponent<IPhysicsCollider>(); if (component != null) { component.Scale = __instance.fixTrans.Scale * (Fix)Plugin.missilePower.Value; } else { Debug.LogWarning((object)"Explosion prefab does not have an IPhysicsCollider component."); } if (!string.IsNullOrEmpty(__instance.soundEffectOnCol)) { AudioManager.Get().Play(__instance.soundEffectOnCol); } Updater.DestroyFix(((Component)__instance).gameObject); } return false; } } public static class PluginInfo { public const string PLUGIN_GUID = "atomMissile"; public const string PLUGIN_NAME = "atomMissile"; public const string PLUGIN_VERSION = "1.0.0"; } }