using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BoplFixedMath;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("atomMissile")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("atomMissile")]
[assembly: AssemblyTitle("atomMissile")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace atomMissile
{
[BepInPlugin("com.erwer.atomMissile", "atomMissile", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
public const string PLUGIN_GUID = "com.erwer.atomMissile";
public const string PLUGIN_NAME = "atomMissile";
public const string PLUGIN_VERSION = "1.0.0";
internal static Sprite atomMissileSprite;
internal static ConfigFile config;
internal static ConfigEntry<double> missilePower;
private void Awake()
{
//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
//IL_00a9: Expected O, but got Unknown
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.erwer.atomMissile is loaded!");
config = ((BaseUnityPlugin)this).Config;
missilePower = config.Bind<double>("Settings", "Atom Missile (Multiplier)", 12.0, "Minimum is 0.0 (Negitives default to 1).\n MAX : 20\n Suggested Value : 12");
if (missilePower.Value < 1.0)
{
missilePower.Value = 1.0;
}
if (missilePower.Value > 20.0)
{
missilePower.Value = 20.0;
}
Harmony val = new Harmony("com.erwer.atomMissile");
val.PatchAll(typeof(Patches));
}
}
public class Patches
{
[HarmonyPatch(typeof(Missile), "OnCollide")]
[HarmonyPrefix]
public static bool OnCollide(Missile __instance, ref CollisionInformation collision)
{
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
if (collision.layer != LayerMask.NameToLayer("RigidBodyAffector") && collision.layer != LayerMask.NameToLayer("Rope"))
{
Explosion val = FixTransform.InstantiateFixed<Explosion>(__instance.onHitExplosionPrefab, __instance.body.position);
IPhysicsCollider component = ((Component)val).GetComponent<IPhysicsCollider>();
if (component != null)
{
component.Scale = __instance.fixTrans.Scale * (Fix)Plugin.missilePower.Value;
}
else
{
Debug.LogWarning((object)"Explosion prefab does not have an IPhysicsCollider component.");
}
if (!string.IsNullOrEmpty(__instance.soundEffectOnCol))
{
AudioManager.Get().Play(__instance.soundEffectOnCol);
}
Updater.DestroyFix(((Component)__instance).gameObject);
}
return false;
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "atomMissile";
public const string PLUGIN_NAME = "atomMissile";
public const string PLUGIN_VERSION = "1.0.0";
}
}