Due to update 2.4.3, some mods may no longer function. FixedConfig may be necessary.
Decompiled source of ExplosiveDash v1.0.0
explosiveDash.dll
Decompiled 9 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BoplFixedMath; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = "")] [assembly: AssemblyCompany("explosiveDash")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("My first plugin")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("explosiveDash")] [assembly: AssemblyTitle("explosiveDash")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace explosiveDash { [BepInPlugin("com.erwer.explosiveDash", "explosiveDash", "1.0.0")] public class Plugin : BaseUnityPlugin { public const string PLUGIN_GUID = "com.erwer.explosiveDash"; public const string PLUGIN_NAME = "explosiveDash"; public const string PLUGIN_VERSION = "1.0.0"; private void Awake() { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Expected O, but got Unknown ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.erwer.explosiveDash is loaded!"); Harmony val = new Harmony("com.erwer.explosiveDash"); val.PatchAll(typeof(Patches)); } } public class Patches { [HarmonyPatch(typeof(Dash), "performDash")] [HarmonyPrefix] public static void PatchDash(Dash __instance, ref Player ___player) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Expected O, but got Unknown //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) Explosion val = new Explosion(); Explosion[] array = Resources.FindObjectsOfTypeAll(typeof(Explosion)) as Explosion[]; Explosion[] array2 = array; Explosion[] array3 = array2; foreach (Explosion val2 in array3) { if (((Object)val2).name == "MineExplosion") { val = val2; } } Vec2 val3 = ___player.Position + __instance.inputVector * (Fix)(-7.6f); Explosion val4 = FixTransform.InstantiateFixed<Explosion>(val, val3); ((Component)val4).GetComponent<IPhysicsCollider>().Scale = ___player.scale * (Fix)0.9; val4.PlayerOwnerId = ___player.Id; AudioManager.Get().Play("explosion"); } } public static class PluginInfo { public const string PLUGIN_GUID = "explosiveDash"; public const string PLUGIN_NAME = "explosiveDash"; public const string PLUGIN_VERSION = "1.0.0"; } }