using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BoplFixedMath;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("explosiveDash")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("explosiveDash")]
[assembly: AssemblyTitle("explosiveDash")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace explosiveDash
{
[BepInPlugin("com.erwer.explosiveDash", "explosiveDash", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
public const string PLUGIN_GUID = "com.erwer.explosiveDash";
public const string PLUGIN_NAME = "explosiveDash";
public const string PLUGIN_VERSION = "1.0.0";
private void Awake()
{
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Expected O, but got Unknown
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.erwer.explosiveDash is loaded!");
Harmony val = new Harmony("com.erwer.explosiveDash");
val.PatchAll(typeof(Patches));
}
}
public class Patches
{
[HarmonyPatch(typeof(Dash), "performDash")]
[HarmonyPrefix]
public static void PatchDash(Dash __instance, ref Player ___player)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Expected O, but got Unknown
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
Explosion val = new Explosion();
Explosion[] array = Resources.FindObjectsOfTypeAll(typeof(Explosion)) as Explosion[];
Explosion[] array2 = array;
Explosion[] array3 = array2;
foreach (Explosion val2 in array3)
{
if (((Object)val2).name == "MineExplosion")
{
val = val2;
}
}
Vec2 val3 = ___player.Position + __instance.inputVector * (Fix)(-7.6f);
Explosion val4 = FixTransform.InstantiateFixed<Explosion>(val, val3);
((Component)val4).GetComponent<IPhysicsCollider>().Scale = ___player.scale * (Fix)0.9;
val4.PlayerOwnerId = ___player.Id;
AudioManager.Get().Play("explosion");
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "explosiveDash";
public const string PLUGIN_NAME = "explosiveDash";
public const string PLUGIN_VERSION = "1.0.0";
}
}