Decompiled source of ExplosiveDash v1.0.0

explosiveDash.dll

Decompiled 4 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BoplFixedMath;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("explosiveDash")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("explosiveDash")]
[assembly: AssemblyTitle("explosiveDash")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace explosiveDash
{
	[BepInPlugin("com.erwer.explosiveDash", "explosiveDash", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		public const string PLUGIN_GUID = "com.erwer.explosiveDash";

		public const string PLUGIN_NAME = "explosiveDash";

		public const string PLUGIN_VERSION = "1.0.0";

		private void Awake()
		{
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Expected O, but got Unknown
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.erwer.explosiveDash is loaded!");
			Harmony val = new Harmony("com.erwer.explosiveDash");
			val.PatchAll(typeof(Patches));
		}
	}
	public class Patches
	{
		[HarmonyPatch(typeof(Dash), "performDash")]
		[HarmonyPrefix]
		public static void PatchDash(Dash __instance, ref Player ___player)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Expected O, but got Unknown
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			Explosion val = new Explosion();
			Explosion[] array = Resources.FindObjectsOfTypeAll(typeof(Explosion)) as Explosion[];
			Explosion[] array2 = array;
			Explosion[] array3 = array2;
			foreach (Explosion val2 in array3)
			{
				if (((Object)val2).name == "MineExplosion")
				{
					val = val2;
				}
			}
			Vec2 val3 = ___player.Position + __instance.inputVector * (Fix)(-7.6f);
			Explosion val4 = FixTransform.InstantiateFixed<Explosion>(val, val3);
			((Component)val4).GetComponent<IPhysicsCollider>().Scale = ___player.scale * (Fix)0.9;
			val4.PlayerOwnerId = ___player.Id;
			AudioManager.Get().Play("explosion");
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "explosiveDash";

		public const string PLUGIN_NAME = "explosiveDash";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}