Decompiled source of IIsUpdatable v3.0.0

IUpdateable.dll

Decompiled 2 weeks ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BoplFixedMath;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Unity.Mathematics;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("IUpdateable")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("IUpdateable")]
[assembly: AssemblyTitle("IUpdateable")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace IUpdateable
{
	public static class OldUpdater
	{
		public class UpdatableComparer : IComparer<IUpdatable>
		{
			public int Compare(IUpdatable x, IUpdatable y)
			{
				if (x.GetHashCode() != y.GetHashCode())
				{
					_ = x.HierarchyNumber;
					_ = y.HierarchyNumber;
				}
				return x.HierarchyNumber - y.HierarchyNumber;
			}
		}

		public static Random random = new Random(37u);

		public static List<IUpdatable> updatables = new List<IUpdatable>();

		public static List<IUpdatable> toBeAddedUpdatables = new List<IUpdatable>();

		public static UpdatableComparer updateComparer = new UpdatableComparer();

		public static void RegisterUpdatable(IUpdatable objectToUpdate)
		{
			toBeAddedUpdatables.Add(objectToUpdate);
		}

		public static void InitSeed(uint seed)
		{
			((Random)(ref random)).InitState(seed);
		}

		public static void TickSimulation(Fix deltaTime)
		{
			//IL_02b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_0284: Unknown result type (might be due to invalid IL or missing references)
			//IL_0289: Unknown result type (might be due to invalid IL or missing references)
			//IL_028a: Unknown result type (might be due to invalid IL or missing references)
			//IL_028f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0294: Unknown result type (might be due to invalid IL or missing references)
			//IL_0299: Unknown result type (might be due to invalid IL or missing references)
			//IL_029a: Unknown result type (might be due to invalid IL or missing references)
			//IL_029f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0255: Unknown result type (might be due to invalid IL or missing references)
			//IL_030d: Unknown result type (might be due to invalid IL or missing references)
			//IL_040b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0410: Unknown result type (might be due to invalid IL or missing references)
			//IL_0411: Unknown result type (might be due to invalid IL or missing references)
			//IL_0416: Unknown result type (might be due to invalid IL or missing references)
			//IL_041b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0420: Unknown result type (might be due to invalid IL or missing references)
			//IL_0421: Unknown result type (might be due to invalid IL or missing references)
			//IL_0426: Unknown result type (might be due to invalid IL or missing references)
			bool loadedALevelThisUpdate = Updater.LoadedALevelThisUpdate;
			bool gameHasStopped = Updater.gameHasStopped;
			int simulationTicks = Updater.SimulationTicks;
			List<Player> list = PlayerHandler.Get().PlayerList();
			if (loadedALevelThisUpdate)
			{
				gameHasStopped = false;
			}
			for (int num = toBeAddedUpdatables.Count - 1; num >= 0; num--)
			{
				if (toBeAddedUpdatables[num] == null || toBeAddedUpdatables[num].IsDestroyed)
				{
					toBeAddedUpdatables.RemoveAt(num);
				}
			}
			for (int i = 0; i < toBeAddedUpdatables.Count; i++)
			{
				IUpdatable value = toBeAddedUpdatables[i];
				toBeAddedUpdatables[i] = value;
			}
			toBeAddedUpdatables.Sort(updateComparer);
			for (int j = 0; j < toBeAddedUpdatables.Count; j++)
			{
				if (toBeAddedUpdatables[j] != null && !toBeAddedUpdatables[j].IsDestroyed)
				{
					toBeAddedUpdatables[j].Init();
				}
			}
			for (int k = 0; k < toBeAddedUpdatables.Count; k++)
			{
				updatables.Add(toBeAddedUpdatables[k]);
			}
			toBeAddedUpdatables.Clear();
			if (!GameTime.IsTimeStopped())
			{
				DetPhysics.Get().UpdateDuplicatedObjects();
			}
			for (int num2 = updatables.Count - 1; num2 >= 0; num2--)
			{
				if (updatables[num2] == null || updatables[num2].IsDestroyed)
				{
					updatables[num2]?.OnDestroyUpdatable();
					updatables.RemoveAt(num2);
				}
			}
			for (int l = 0; l < updatables.Count; l++)
			{
				if (updatables[l] != null && !updatables[l].IsDestroyed && updatables[l].IsEnabled())
				{
					updatables[l].UpdateSim(deltaTime);
				}
			}
			if (Updater.LoadedALevelThisUpdate)
			{
				Updater.SimTimePassed += deltaTime;
				Updater.SimTimeSinceLevelLoaded += deltaTime;
				simulationTicks++;
				Updater.LoadedALevelThisUpdate = false;
				return;
			}
			DetPhysics.Get().Simulate(deltaTime);
			for (int m = 0; m < updatables.Count; m++)
			{
				if (updatables[m] != null && !updatables[m].IsDestroyed && updatables[m].IsEnabled())
				{
					updatables[m].LateUpdateSim(deltaTime);
				}
			}
			DetPhysics.Get().VeryLateRopeUpdate();
			DetPhysics.Get().UpdateRopeMesh_parallell();
			for (int num3 = updatables.Count - 1; num3 >= 0; num3--)
			{
				if (updatables[num3] == null || updatables[num3].IsDestroyed)
				{
					updatables[num3]?.OnDestroyUpdatable();
					updatables.RemoveAt(num3);
				}
			}
			while (Updater.destroyedObjects.Count > 0)
			{
				Object.DestroyImmediate((Object)(object)Updater.destroyedObjects.Dequeue(), false);
			}
			while (Updater.destroyedMonos.Count > 0)
			{
				Object.DestroyImmediate((Object)(object)Updater.destroyedMonos.Dequeue(), false);
			}
			Updater.SimTimePassed += deltaTime;
			Updater.SimTimeSinceLevelLoaded += deltaTime;
			simulationTicks++;
		}
	}
	public interface IUpdatable
	{
		bool IsDestroyed { get; set; }

		int HierarchyNumber { get; set; }

		void Init();

		void UpdateSim(Fix SimDeltaTime);

		void LateUpdateSim(Fix SimDeltaTime);

		void OnDestroyUpdatable();

		bool IsEnabled();
	}
	[BepInPlugin("com.erwer.IUpdateable", "IUpdateable", "2.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		public const string PLUGIN_GUID = "com.erwer.IUpdateable";

		public const string PLUGIN_NAME = "IUpdateable";

		public const string PLUGIN_VERSION = "2.0.0";

		private void Awake()
		{
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Expected O, but got Unknown
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.erwer.IUpdateable is loaded! Added IUpdateable to game..");
			Harmony val = new Harmony("com.erwer.IUpdateable");
			val.PatchAll(typeof(Patches));
		}
	}
	public class Patches
	{
		[HarmonyPatch(typeof(Updater), "Update")]
		[HarmonyPrefix]
		public static bool Update(Updater __instance)
		{
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00af: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			if (__instance.autoUpdate && !GameLobby.isOnlineGame && !GameLobby.isPlayingAReplay)
			{
				__instance.autoUpdateAccum += Time.deltaTime;
				while (__instance.autoUpdateAccum > 0f)
				{
					__instance.autoUpdateAccum -= (float)GameTime.FixedTimeStep;
					if (Updater.hitStopFrames > 0)
					{
						Updater.hitStopFrames--;
						Updater.SimTimePassed += GameTime.FixedTimeStep;
						Updater.SimTimeSinceLevelLoaded += GameTime.FixedTimeStep;
						Updater.SimulationTicks++;
					}
					else
					{
						Updater.TickSimulation(GameTime.FixedTimeStep);
						OldUpdater.TickSimulation(GameTime.FixedTimeStep);
					}
				}
			}
			return false;
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "IUpdateable";

		public const string PLUGIN_NAME = "IUpdateable";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}