Due to update 2.4.3, some mods may no longer function. FixedConfig may be necessary.
Decompiled source of IIsUpdatable v3.0.0
IUpdateable.dll
Decompiled 4 months agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BoplFixedMath; using HarmonyLib; using Microsoft.CodeAnalysis; using Unity.Mathematics; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = "")] [assembly: AssemblyCompany("IUpdateable")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("My first plugin")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("IUpdateable")] [assembly: AssemblyTitle("IUpdateable")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace IUpdateable { public static class OldUpdater { public class UpdatableComparer : IComparer<IUpdatable> { public int Compare(IUpdatable x, IUpdatable y) { if (x.GetHashCode() != y.GetHashCode()) { _ = x.HierarchyNumber; _ = y.HierarchyNumber; } return x.HierarchyNumber - y.HierarchyNumber; } } public static Random random = new Random(37u); public static List<IUpdatable> updatables = new List<IUpdatable>(); public static List<IUpdatable> toBeAddedUpdatables = new List<IUpdatable>(); public static UpdatableComparer updateComparer = new UpdatableComparer(); public static void RegisterUpdatable(IUpdatable objectToUpdate) { toBeAddedUpdatables.Add(objectToUpdate); } public static void InitSeed(uint seed) { ((Random)(ref random)).InitState(seed); } public static void TickSimulation(Fix deltaTime) { //IL_02b8: Unknown result type (might be due to invalid IL or missing references) //IL_0284: Unknown result type (might be due to invalid IL or missing references) //IL_0289: Unknown result type (might be due to invalid IL or missing references) //IL_028a: Unknown result type (might be due to invalid IL or missing references) //IL_028f: Unknown result type (might be due to invalid IL or missing references) //IL_0294: Unknown result type (might be due to invalid IL or missing references) //IL_0299: Unknown result type (might be due to invalid IL or missing references) //IL_029a: Unknown result type (might be due to invalid IL or missing references) //IL_029f: Unknown result type (might be due to invalid IL or missing references) //IL_0255: Unknown result type (might be due to invalid IL or missing references) //IL_030d: Unknown result type (might be due to invalid IL or missing references) //IL_040b: Unknown result type (might be due to invalid IL or missing references) //IL_0410: Unknown result type (might be due to invalid IL or missing references) //IL_0411: Unknown result type (might be due to invalid IL or missing references) //IL_0416: Unknown result type (might be due to invalid IL or missing references) //IL_041b: Unknown result type (might be due to invalid IL or missing references) //IL_0420: Unknown result type (might be due to invalid IL or missing references) //IL_0421: Unknown result type (might be due to invalid IL or missing references) //IL_0426: Unknown result type (might be due to invalid IL or missing references) bool loadedALevelThisUpdate = Updater.LoadedALevelThisUpdate; bool gameHasStopped = Updater.gameHasStopped; int simulationTicks = Updater.SimulationTicks; List<Player> list = PlayerHandler.Get().PlayerList(); if (loadedALevelThisUpdate) { gameHasStopped = false; } for (int num = toBeAddedUpdatables.Count - 1; num >= 0; num--) { if (toBeAddedUpdatables[num] == null || toBeAddedUpdatables[num].IsDestroyed) { toBeAddedUpdatables.RemoveAt(num); } } for (int i = 0; i < toBeAddedUpdatables.Count; i++) { IUpdatable value = toBeAddedUpdatables[i]; toBeAddedUpdatables[i] = value; } toBeAddedUpdatables.Sort(updateComparer); for (int j = 0; j < toBeAddedUpdatables.Count; j++) { if (toBeAddedUpdatables[j] != null && !toBeAddedUpdatables[j].IsDestroyed) { toBeAddedUpdatables[j].Init(); } } for (int k = 0; k < toBeAddedUpdatables.Count; k++) { updatables.Add(toBeAddedUpdatables[k]); } toBeAddedUpdatables.Clear(); if (!GameTime.IsTimeStopped()) { DetPhysics.Get().UpdateDuplicatedObjects(); } for (int num2 = updatables.Count - 1; num2 >= 0; num2--) { if (updatables[num2] == null || updatables[num2].IsDestroyed) { updatables[num2]?.OnDestroyUpdatable(); updatables.RemoveAt(num2); } } for (int l = 0; l < updatables.Count; l++) { if (updatables[l] != null && !updatables[l].IsDestroyed && updatables[l].IsEnabled()) { updatables[l].UpdateSim(deltaTime); } } if (Updater.LoadedALevelThisUpdate) { Updater.SimTimePassed += deltaTime; Updater.SimTimeSinceLevelLoaded += deltaTime; simulationTicks++; Updater.LoadedALevelThisUpdate = false; return; } DetPhysics.Get().Simulate(deltaTime); for (int m = 0; m < updatables.Count; m++) { if (updatables[m] != null && !updatables[m].IsDestroyed && updatables[m].IsEnabled()) { updatables[m].LateUpdateSim(deltaTime); } } DetPhysics.Get().VeryLateRopeUpdate(); DetPhysics.Get().UpdateRopeMesh_parallell(); for (int num3 = updatables.Count - 1; num3 >= 0; num3--) { if (updatables[num3] == null || updatables[num3].IsDestroyed) { updatables[num3]?.OnDestroyUpdatable(); updatables.RemoveAt(num3); } } while (Updater.destroyedObjects.Count > 0) { Object.DestroyImmediate((Object)(object)Updater.destroyedObjects.Dequeue(), false); } while (Updater.destroyedMonos.Count > 0) { Object.DestroyImmediate((Object)(object)Updater.destroyedMonos.Dequeue(), false); } Updater.SimTimePassed += deltaTime; Updater.SimTimeSinceLevelLoaded += deltaTime; simulationTicks++; } } public interface IUpdatable { bool IsDestroyed { get; set; } int HierarchyNumber { get; set; } void Init(); void UpdateSim(Fix SimDeltaTime); void LateUpdateSim(Fix SimDeltaTime); void OnDestroyUpdatable(); bool IsEnabled(); } [BepInPlugin("com.erwer.IUpdateable", "IUpdateable", "2.0.0")] public class Plugin : BaseUnityPlugin { public const string PLUGIN_GUID = "com.erwer.IUpdateable"; public const string PLUGIN_NAME = "IUpdateable"; public const string PLUGIN_VERSION = "2.0.0"; private void Awake() { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Expected O, but got Unknown ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.erwer.IUpdateable is loaded! Added IUpdateable to game.."); Harmony val = new Harmony("com.erwer.IUpdateable"); val.PatchAll(typeof(Patches)); } } public class Patches { [HarmonyPatch(typeof(Updater), "Update")] [HarmonyPrefix] public static bool Update(Updater __instance) { //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) if (__instance.autoUpdate && !GameLobby.isOnlineGame && !GameLobby.isPlayingAReplay) { __instance.autoUpdateAccum += Time.deltaTime; while (__instance.autoUpdateAccum > 0f) { __instance.autoUpdateAccum -= (float)GameTime.FixedTimeStep; if (Updater.hitStopFrames > 0) { Updater.hitStopFrames--; Updater.SimTimePassed += GameTime.FixedTimeStep; Updater.SimTimeSinceLevelLoaded += GameTime.FixedTimeStep; Updater.SimulationTicks++; } else { Updater.TickSimulation(GameTime.FixedTimeStep); OldUpdater.TickSimulation(GameTime.FixedTimeStep); } } } return false; } } public static class PluginInfo { public const string PLUGIN_GUID = "IUpdateable"; public const string PLUGIN_NAME = "IUpdateable"; public const string PLUGIN_VERSION = "1.0.0"; } }