using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BoplFixedMath;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("OpAbilities")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("OpAbilities")]
[assembly: AssemblyTitle("OpAbilities")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace OpAbilities
{
[BepInPlugin("com.erewrwerwerwerwerwerwer.OpAbilities", "OpAbilities", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
public class Patches
{
[HarmonyPatch(typeof(BowTransform), "Shoot")]
[HarmonyPrefix]
public static void bowPatch(BowTransform __instance)
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
__instance.ArrowSpeed = (Fix)100L;
}
[HarmonyPatch(typeof(Drill), "Awake")]
[HarmonyPrefix]
public static void drillPatch(Drill __instance)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
__instance.minUndergroundSpeed = (Fix)100f;
__instance.rotationSpeedAir = (Fix)100f;
}
[HarmonyPatch(typeof(Shockwave), "Awake")]
[HarmonyPrefix]
public static void ShockwavePatch(Shockwave __instance)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
__instance.defaultForce = (Fix)2f;
__instance.platformForce = (Fix)10f;
__instance.groundedPlayerForceMultiplier = (Fix)(-2f);
}
[HarmonyPatch(typeof(Mine), "Update")]
[HarmonyPrefix]
public static void MinePatch(Mine __instance)
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Invalid comparison between Unknown and I4
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Invalid comparison between Unknown and I4
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
SpriteRenderer component = ((Component)__instance).gameObject.GetComponent<SpriteRenderer>();
Color color = component.color;
__instance.maxAlpha = 0.4f;
if ((int)__instance.state == 1)
{
color.a = 0f;
}
else if ((int)__instance.state == 0)
{
color.a = 1f - (float)__instance.timeSinceSpawned * 0.5f;
color.a = Mathf.Clamp(color.a, 0f, 1f);
}
else
{
color.a = 1f;
}
component.color = color;
__instance.scanRadius = (Fix)20f;
__instance.chaseTime = (Fix)100f;
}
[HarmonyPatch(typeof(RocketEngine), "Update")]
[HarmonyPrefix]
public static void RocketEnginePatch(RocketEngine __instance)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
__instance.timeSinceEngineStarted = (Fix)0.7f;
}
[HarmonyPatch(typeof(Missile), "Awake")]
[HarmonyPrefix]
public static void MissileUpdateSimPatch(Missile __instance)
{
//IL_0004: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
__instance.accel = (Fix)6L;
__instance.minimumForwardsSpeed = (Fix)85f;
}
[HarmonyPatch(typeof(BounceBall), "LateUpdateSim")]
[HarmonyPrefix]
public static void BoucceBallPatch(BounceBall __instance)
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
__instance.IsCancellable = true;
__instance.shockwaveForce = (Fix)(-100L);
}
[HarmonyPatch(typeof(Beam), "UpdateBeam")]
[HarmonyPrefix]
public static void UpdateBeam(Beam __instance, Fix simDeltaTime)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Invalid comparison between Unknown and I4
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
//IL_00bb: Invalid comparison between Unknown and I4
//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
//IL_0110: Unknown result type (might be due to invalid IL or missing references)
//IL_0115: Unknown result type (might be due to invalid IL or missing references)
//IL_0116: Unknown result type (might be due to invalid IL or missing references)
//IL_011b: Unknown result type (might be due to invalid IL or missing references)
//IL_011c: Unknown result type (might be due to invalid IL or missing references)
//IL_0121: Unknown result type (might be due to invalid IL or missing references)
//IL_0129: Unknown result type (might be due to invalid IL or missing references)
//IL_012e: Unknown result type (might be due to invalid IL or missing references)
//IL_0136: Unknown result type (might be due to invalid IL or missing references)
//IL_013b: Unknown result type (might be due to invalid IL or missing references)
//IL_016c: Unknown result type (might be due to invalid IL or missing references)
//IL_0186: Unknown result type (might be due to invalid IL or missing references)
//IL_018b: Unknown result type (might be due to invalid IL or missing references)
//IL_018e: Unknown result type (might be due to invalid IL or missing references)
//IL_0193: Unknown result type (might be due to invalid IL or missing references)
//IL_0198: Unknown result type (might be due to invalid IL or missing references)
//IL_019d: Unknown result type (might be due to invalid IL or missing references)
Vec2 val = __instance.FirePos();
Fix val2 = Fix.One;
Fix val3 = (__instance.inAir ? __instance.maxTimeAir : __instance.maxTime);
Fix val4 = (Fix)4L;
if (__instance.timeSinceBeamStart + __instance.exitScaleTime > val3 && (int)__instance.state == 1 && __instance.timeSinceBeamStart + __instance.exitScaleTime > val3)
{
Fix val5 = (__instance.exitScaleTime - (val3 - __instance.timeSinceBeamStart)) / __instance.exitScaleTime;
val2 = __instance.exitScaleAnim.Evaluate(val5);
}
if (val.y >= Constants.WATER_HEIGHT || (int)Constants.leveltype == 2)
{
__instance.beamIndex = DetPhysics.Get().AddBeamBody(new BeamBody
{
position = val + __instance.staffDir * __instance.beamOffset,
direction = __instance.staffDir,
scale = __instance.body.fixtrans.Scale * val2 * val4,
colors = __instance.playerBeamColor,
timePassed = __instance.timeSinceBeamStart,
id = ((MonoUpdatable)__instance).HierarchyNumber,
ownerId = __instance.player.Id,
ground = __instance.currentGround
});
}
else
{
__instance.beamIndex = -1;
}
__instance.timeSinceBeamStart += simDeltaTime / (Fix)4L;
}
[HarmonyPatch(typeof(BlackHole), "Update")]
[HarmonyPrefix]
private static void BlackholePatch(BlackHole __instance)
{
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
//IL_00df: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
//IL_00db: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)__instance.forceArrow == (Object)null)
{
return;
}
if (GameTime.IsTimeStopped())
{
((Component)__instance.forceArrow).gameObject.SetActive(true);
}
if (((Component)__instance.forceArrow).gameObject.activeSelf)
{
if (GameTime.IsTimeStopped() && __instance.dCircle.initHasBeenCalled && !GameSessionHandler.GameIsPaused)
{
__instance.forceArrow.SetForce((Vector2)__instance.velocity);
return;
}
((Component)__instance.forceArrow).gameObject.SetActive(false);
}
if (__instance.mass != 0L)
{
bool flag = __instance.mass < 0L;
Fix val = (Fix)0.1f;
if (flag)
{
val = (Fix)(-0.1f);
}
__instance.GrowIncrementally(val);
}
}
[HarmonyPatch(typeof(Ability), "Awake")]
[HarmonyPostfix]
public static void CustomizeCooldown(ref Ability __instance)
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
//IL_00df: Unknown result type (might be due to invalid IL or missing references)
//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
//IL_0107: Unknown result type (might be due to invalid IL or missing references)
//IL_010c: Unknown result type (might be due to invalid IL or missing references)
if (((Object)__instance).name.StartsWith("Revival"))
{
__instance.Cooldown = (Fix)0.2f;
}
if (((Object)__instance).name.StartsWith("Bow"))
{
__instance.Cooldown = (Fix)0.2f;
}
if (((Object)__instance).name.StartsWith("Rock"))
{
__instance.Cooldown = (Fix)0.1f;
}
if (((Object)__instance).name.StartsWith("Dash"))
{
__instance.Cooldown = (Fix)0.3f;
}
if (((Object)__instance).name.StartsWith("Blackhole"))
{
__instance.Cooldown = (Fix)0.5f;
}
if (((Object)__instance).name.StartsWith("Shrink"))
{
__instance.Cooldown = (Fix)0.1f;
}
if (((Object)__instance).name.StartsWith("Grow"))
{
__instance.Cooldown = (Fix)0.1f;
}
}
}
private static Harmony harmony;
private void Awake()
{
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Expected O, but got Unknown
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin OpAbilities is loaded!");
((BaseUnityPlugin)this).Logger.LogInfo((object)"Wowie, you found a RNG log file 1/1000 chance; now find the rest.");
harmony = new Harmony("me.erewrwerwerwerwerwerwerOpAbilities");
harmony.PatchAll(typeof(Patches));
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "OpAbilities";
public const string PLUGIN_NAME = "OpAbilities";
public const string PLUGIN_VERSION = "1.0.0";
}
}