using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BoplFixedMath;
using HarmonyLib;
using Microsoft.CodeAnalysis;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("stickyNade")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("stickyNade")]
[assembly: AssemblyTitle("stickyNade")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace stickyNade
{
[BepInPlugin("com.erwer.stickyNade", "stickyNade", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
public const string PLUGIN_GUID = "com.erwer.stickyNade";
public const string PLUGIN_NAME = "stickyNade";
public const string PLUGIN_VERSION = "1.0.0";
private void Awake()
{
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Expected O, but got Unknown
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.erwer.stickyNade is loaded!");
Harmony val = new Harmony("com.erwer.stickyNade");
val.PatchAll(typeof(Patches));
}
}
public class Patches
{
[HarmonyPatch(typeof(Grenade), "Awake")]
[HarmonyPostfix]
public static void PatchGrenade(Grenade __instance)
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
__instance.body.bounciness = (Fix)(-1f);
__instance.body.friction = (Fix)100f;
__instance.body.dynamicFriction = (Fix)100f;
}
[HarmonyPatch(typeof(Grenade), "UpdateSim")]
[HarmonyPrefix]
public static void PatchGrenadeSecond(Grenade __instance)
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
FixTransform fixTrans = __instance.body.fixTrans;
Fix val = (Fix)1.2f;
PhysicsParent[] array = (PhysicsParent[])(object)new PhysicsParent[50];
HashSet<int> hashSet = new HashSet<int>();
int num = DetPhysics.Get().circleCastRoundedRect(fixTrans.position, val, ref array);
for (int i = 0; i < num; i++)
{
__instance.body.velocity = new Vec2((Fix)0L, (Fix)0.5f);
__instance.body.rotationalDrag01 = (Fix)200f;
}
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "stickyNade";
public const string PLUGIN_NAME = "stickyNade";
public const string PLUGIN_VERSION = "1.0.0";
}
}