Decompiled source of HiddenAbilities v1.2.1

HiddenAbilitiesMod.dll

Decompiled 2 weeks ago
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using HiddenAbilitiesMod.Patches;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("HiddenAbilitiesMod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("HiddenAbilitiesMod")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("35db14c7-bcc7-4cea-be46-5de91def6c99")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace HiddenAbilities
{
	[BepInPlugin("fawd.HiddenAbilities", "Hidden Abilities", "1.2.0")]
	public class HiddenAbilitiesBase : BaseUnityPlugin
	{
		private const string ModGUID = "fawd.HiddenAbilities";

		private const string ModName = "Hidden Abilities";

		private const string ModVersion = "1.2.0";

		private readonly Harmony harmony = new Harmony("fawd.HiddenAbilities");

		private static HiddenAbilitiesBase Instance;

		internal ManualLogSource mls;

		private string[] config;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = Logger.CreateLogSource("fawd.HiddenAbilities");
			mls.LogInfo((object)"The hidden ability mod has awoken.");
			string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
			string path = Path.Combine(directoryName, "HiddenAbilitiesConfig.txt");
			if (File.Exists(path))
			{
				config = File.ReadAllLines(path);
				string[] array = config;
				foreach (string text in array)
				{
					mls.LogInfo((object)text);
				}
			}
			else
			{
				string contents = "Hide abilities for local players: 0";
				File.WriteAllText(path, contents);
				config = File.ReadAllLines(path);
			}
			harmony.PatchAll(typeof(HiddenAbilitiesBase));
			if (config[0].EndsWith("0"))
			{
				harmony.PatchAll(typeof(SlimeControllerPatchNonLocalOnly));
			}
			else if (config[0].EndsWith("1"))
			{
				harmony.PatchAll(typeof(SlimeControllerPatch));
			}
			else
			{
				mls.LogInfo((object)"WARNING: Hidden Ability Mod did not activate -- config file formatting error.");
			}
		}
	}
}
namespace HiddenAbilitiesMod.Patches
{
	[HarmonyPatch(typeof(SlimeController))]
	internal class SlimeControllerPatch
	{
		[HarmonyPatch("Update")]
		[HarmonyPrefix]
		private static void Patch(ref AbilityReadyIndicator[] ___AbilityReadyIndicators, ref NamedSpriteList ___abilityIconsFull, ref int ___playerNumber)
		{
			if (___AbilityReadyIndicators != null)
			{
				AbilityReadyIndicator[] array = ___AbilityReadyIndicators;
				foreach (AbilityReadyIndicator val in array)
				{
					val.SetSprite(___abilityIconsFull.GetSprite(1), false);
				}
			}
		}
	}
	[HarmonyPatch(typeof(SlimeController))]
	internal class SlimeControllerPatchNonLocalOnly
	{
		[HarmonyPatch("Update")]
		[HarmonyPrefix]
		private static void Patch(ref AbilityReadyIndicator[] ___AbilityReadyIndicators, ref NamedSpriteList ___abilityIconsFull, ref int ___playerNumber)
		{
			if (___AbilityReadyIndicators != null && !PlayerHandler.Get().GetPlayer(___playerNumber).IsLocalPlayer)
			{
				AbilityReadyIndicator[] array = ___AbilityReadyIndicators;
				foreach (AbilityReadyIndicator val in array)
				{
					val.SetSprite(___abilityIconsFull.GetSprite(1), false);
				}
			}
		}
	}
}