using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BoplFixedMath;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("arrowstasis")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("arrowstasis")]
[assembly: AssemblyTitle("arrowstasis")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace MyFirstBoplPlugin
{
internal class trigger
{
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "arrowstasis";
public const string PLUGIN_NAME = "arrowstasis";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace AntiKick
{
[BepInPlugin("com.gamerpizza.stasis", "stasis", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
[HarmonyPatch(typeof(BowTransform))]
public class myPatches
{
[HarmonyPatch("Awake")]
[HarmonyPrefix]
private static void FuncName_PlugenName_Plug(BowTransform __instance)
{
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
__instance.ArrowSpeed = (Fix)0.1;
}
}
[HarmonyPatch(typeof(BoplBody))]
public class myPatches2
{
[HarmonyPatch("Awake")]
[HarmonyPrefix]
private static void FuncName_PlugenName_Plug(BoplBody __instance)
{
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
if (Object.op_Implicit((Object)(object)((Component)__instance).GetComponent<Arrow>()))
{
__instance.gravityScale = (Fix)0L;
}
}
}
private void Awake()
{
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Expected O, but got Unknown
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin PlugenName is loaded!");
Harmony val = new Harmony("com.gamerpizza.stasis");
((BaseUnityPlugin)this).Logger.LogInfo((object)"harmany created");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"PlugenName Patch Compleate!");
}
}
}