using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BoplFixedMath;
using HarmonyLib;
using Microsoft.CodeAnalysis;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("mineconfig")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("mineconfig")]
[assembly: AssemblyTitle("mineconfig")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace MyFirstBoplPlugin
{
internal class trigger
{
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "mineconfig";
public const string PLUGIN_NAME = "mineconfig";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace AntiKick
{
[BepInPlugin("com.gamerpizza.configmine", "configmine", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
[HarmonyPatch(typeof(Mine))]
public class myPatches
{
[HarmonyPatch("Awake")]
[HarmonyPrefix]
private static void FuncName_PlugenName_Plug(Mine __instance)
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
__instance.TimeBeforeArmed = (Fix)timebeforearmed.Value;
__instance.chaseTime = (Fix)chasetime.Value;
__instance.chaseStrength = (Fix)chasestrength.Value;
__instance.scanRadius = (Fix)scanradius.Value;
}
}
public static ConfigFile config;
public static ConfigEntry<float> timebeforearmed;
public static ConfigEntry<float> chasetime;
public static ConfigEntry<float> chasestrength;
public static ConfigEntry<float> scanradius;
public static ConfigEntry<float> gravityaccel;
public static ConfigEntry<float> gravitymodifier;
private void Awake()
{
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Expected O, but got Unknown
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin configmine is loaded!");
Harmony val = new Harmony("com.gamerpizza.configmine");
((BaseUnityPlugin)this).Logger.LogInfo((object)"harmany created");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"configarrow Patch Compleate!");
config = ((BaseUnityPlugin)this).Config;
timebeforearmed = config.Bind<float>("timebeforearmed", "time before armed", 2f, "how long until mine is armed");
config = ((BaseUnityPlugin)this).Config;
chasetime = config.Bind<float>("chasetime", "Chase Time", 10f, "how long A mine chases you until it explodes");
config = ((BaseUnityPlugin)this).Config;
chasestrength = config.Bind<float>("chasestrength", "chase strength", 10f, "how fast mines chase you");
config = ((BaseUnityPlugin)this).Config;
scanradius = config.Bind<float>("scanradius", "scan radius", 3f, "how far the mine can see you from but never detects owner");
}
}
}