Decompiled source of configarrow v1.2.0

arrowconfig.dll

Decompiled a month ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BoplFixedMath;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("arrowconfig")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("arrowconfig")]
[assembly: AssemblyTitle("arrowconfig")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace MyFirstBoplPlugin
{
	internal class trigger
	{
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "arrowconfig";

		public const string PLUGIN_NAME = "arrowconfig";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace AntiKick
{
	[BepInPlugin("com.gamerpizza.configarrow", "configarrow", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		[HarmonyPatch(typeof(BowTransform))]
		public class myPatches
		{
			[HarmonyPatch("Awake")]
			[HarmonyPrefix]
			private static void FuncName_PlugenName_Plug(BowTransform __instance)
			{
				//IL_000c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0011: Unknown result type (might be due to invalid IL or missing references)
				//IL_0021: Unknown result type (might be due to invalid IL or missing references)
				//IL_0026: Unknown result type (might be due to invalid IL or missing references)
				__instance.ArrowSpeed = (Fix)arrowspeed.Value;
				__instance.TimeBeforeArrowsHurtOwner = (Fix)invinsframes.Value;
			}
		}

		[HarmonyPatch(typeof(BoplBody))]
		public class myPatches2
		{
			[HarmonyPatch("Awake")]
			[HarmonyPrefix]
			private static void FuncName_PlugenName_Plug(BoplBody __instance)
			{
				//IL_001c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0021: Unknown result type (might be due to invalid IL or missing references)
				if (Object.op_Implicit((Object)(object)((Component)__instance).GetComponent<Arrow>()))
				{
					__instance.gravityScale = (Fix)arrowgravity.Value;
				}
			}
		}

		public static ConfigFile config;

		public static ConfigEntry<float> invinsframes;

		public static ConfigEntry<float> arrowspeed;

		public static ConfigEntry<float> arrowgravity;

		private void Awake()
		{
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Expected O, but got Unknown
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin configarrow is loaded!");
			Harmony val = new Harmony("com.gamerpizza.configarrow");
			((BaseUnityPlugin)this).Logger.LogInfo((object)"harmany created");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"configarrow Patch Compleate!");
			config = ((BaseUnityPlugin)this).Config;
			arrowspeed = config.Bind<float>("arrowspeed", "arrow speed", 10f, "how fast arrows are");
			config = ((BaseUnityPlugin)this).Config;
			invinsframes = config.Bind<float>("arrowkilldelay", "owner kill delay", 1f, "how long the delay is until a arrow kills the owner");
			config = ((BaseUnityPlugin)this).Config;
			arrowgravity = config.Bind<float>("arrowgravity", "arrow gravity", 0.5f, "the arrows gravity");
		}
	}
}