Due to update 2.4.3, some mods may no longer function. FixedConfig may be necessary.
Decompiled source of configarrow v1.2.0
arrowconfig.dll
Decompiled 8 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BoplFixedMath; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = "")] [assembly: AssemblyCompany("arrowconfig")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("My first plugin")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("arrowconfig")] [assembly: AssemblyTitle("arrowconfig")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace MyFirstBoplPlugin { internal class trigger { } public static class PluginInfo { public const string PLUGIN_GUID = "arrowconfig"; public const string PLUGIN_NAME = "arrowconfig"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace AntiKick { [BepInPlugin("com.gamerpizza.configarrow", "configarrow", "1.0.0")] public class Plugin : BaseUnityPlugin { [HarmonyPatch(typeof(BowTransform))] public class myPatches { [HarmonyPatch("Awake")] [HarmonyPrefix] private static void FuncName_PlugenName_Plug(BowTransform __instance) { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) __instance.ArrowSpeed = (Fix)arrowspeed.Value; __instance.TimeBeforeArrowsHurtOwner = (Fix)invinsframes.Value; } } [HarmonyPatch(typeof(BoplBody))] public class myPatches2 { [HarmonyPatch("Awake")] [HarmonyPrefix] private static void FuncName_PlugenName_Plug(BoplBody __instance) { //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)((Component)__instance).GetComponent<Arrow>())) { __instance.gravityScale = (Fix)arrowgravity.Value; } } } public static ConfigFile config; public static ConfigEntry<float> invinsframes; public static ConfigEntry<float> arrowspeed; public static ConfigEntry<float> arrowgravity; private void Awake() { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Expected O, but got Unknown ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin configarrow is loaded!"); Harmony val = new Harmony("com.gamerpizza.configarrow"); ((BaseUnityPlugin)this).Logger.LogInfo((object)"harmany created"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"configarrow Patch Compleate!"); config = ((BaseUnityPlugin)this).Config; arrowspeed = config.Bind<float>("arrowspeed", "arrow speed", 10f, "how fast arrows are"); config = ((BaseUnityPlugin)this).Config; invinsframes = config.Bind<float>("arrowkilldelay", "owner kill delay", 1f, "how long the delay is until a arrow kills the owner"); config = ((BaseUnityPlugin)this).Config; arrowgravity = config.Bind<float>("arrowgravity", "arrow gravity", 0.5f, "the arrows gravity"); } } }