using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BoplFixedMath;
using HarmonyLib;
using Microsoft.CodeAnalysis;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("playerconfig")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("playerconfig")]
[assembly: AssemblyTitle("playerconfig")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace MyFirstBoplPlugin
{
internal class trigger
{
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "playerconfig";
public const string PLUGIN_NAME = "playerconfig";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace AntiKick
{
[BepInPlugin("com.gamerpizza.configplayer", "configplayer", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
[HarmonyPatch(typeof(PlayerPhysics))]
public class myPatches
{
[HarmonyPatch("Awake")]
[HarmonyPrefix]
private static void FuncName_PlugenName_Plug(PlayerPhysics __instance)
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
__instance.maxSpeed = (Fix)maxspeed.Value;
__instance.jumpStrength = (Fix)jumpstrength.Value;
__instance.PlatformSlipperyness01 = (Fix)platformslip.Value;
__instance.gravity_maxFallSpeed = (Fix)gravitymaxfall.Value;
__instance.gravity_accel = (Fix)gravityaccel.Value;
__instance.gravity_modifier = (Fix)gravitymodifier.Value;
}
}
public static ConfigFile config;
public static ConfigEntry<float> maxspeed;
public static ConfigEntry<float> jumpstrength;
public static ConfigEntry<float> platformslip;
public static ConfigEntry<float> gravitymaxfall;
public static ConfigEntry<float> gravityaccel;
public static ConfigEntry<float> gravitymodifier;
private void Awake()
{
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Expected O, but got Unknown
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin configplayer is loaded!");
Harmony val = new Harmony("com.gamerpizza.configplayer");
((BaseUnityPlugin)this).Logger.LogInfo((object)"harmany created");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"configarrow Patch Compleate!");
config = ((BaseUnityPlugin)this).Config;
maxspeed = config.Bind<float>("maxspeed", "bopl max speed", 19f, "the max speed of the bopls");
config = ((BaseUnityPlugin)this).Config;
jumpstrength = config.Bind<float>("jumpstrength", "jump strength", 30f, "how high the bopls jump");
config = ((BaseUnityPlugin)this).Config;
platformslip = config.Bind<float>("platformsliperyness", "platform sliperyness", 0.5f, "how slipery platforms are");
config = ((BaseUnityPlugin)this).Config;
gravitymaxfall = config.Bind<float>("gravitymaxfall", "max fall speed", 27f, "the max speed you can fall");
config = ((BaseUnityPlugin)this).Config;
gravityaccel = config.Bind<float>("gravityaccel", "gravity accel", 1.6f, "Accelerates the rate at which the player falls");
config = ((BaseUnityPlugin)this).Config;
gravitymodifier = config.Bind<float>("gravitymodifier", "gravity modifier", 1f, "changes how bopls are affected by gravity");
}
}
}