Due to update 2.4.3, some mods may no longer function. FixedConfig may be necessary.
Decompiled source of playerconfig v1.0.0
playerconfig.dll
Decompiled 9 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BoplFixedMath; using HarmonyLib; using Microsoft.CodeAnalysis; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = "")] [assembly: AssemblyCompany("playerconfig")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("My first plugin")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("playerconfig")] [assembly: AssemblyTitle("playerconfig")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace MyFirstBoplPlugin { internal class trigger { } public static class PluginInfo { public const string PLUGIN_GUID = "playerconfig"; public const string PLUGIN_NAME = "playerconfig"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace AntiKick { [BepInPlugin("com.gamerpizza.configplayer", "configplayer", "1.0.0")] public class Plugin : BaseUnityPlugin { [HarmonyPatch(typeof(PlayerPhysics))] public class myPatches { [HarmonyPatch("Awake")] [HarmonyPrefix] private static void FuncName_PlugenName_Plug(PlayerPhysics __instance) { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) __instance.maxSpeed = (Fix)maxspeed.Value; __instance.jumpStrength = (Fix)jumpstrength.Value; __instance.PlatformSlipperyness01 = (Fix)platformslip.Value; __instance.gravity_maxFallSpeed = (Fix)gravitymaxfall.Value; __instance.gravity_accel = (Fix)gravityaccel.Value; __instance.gravity_modifier = (Fix)gravitymodifier.Value; } } public static ConfigFile config; public static ConfigEntry<float> maxspeed; public static ConfigEntry<float> jumpstrength; public static ConfigEntry<float> platformslip; public static ConfigEntry<float> gravitymaxfall; public static ConfigEntry<float> gravityaccel; public static ConfigEntry<float> gravitymodifier; private void Awake() { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Expected O, but got Unknown ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin configplayer is loaded!"); Harmony val = new Harmony("com.gamerpizza.configplayer"); ((BaseUnityPlugin)this).Logger.LogInfo((object)"harmany created"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"configarrow Patch Compleate!"); config = ((BaseUnityPlugin)this).Config; maxspeed = config.Bind<float>("maxspeed", "bopl max speed", 19f, "the max speed of the bopls"); config = ((BaseUnityPlugin)this).Config; jumpstrength = config.Bind<float>("jumpstrength", "jump strength", 30f, "how high the bopls jump"); config = ((BaseUnityPlugin)this).Config; platformslip = config.Bind<float>("platformsliperyness", "platform sliperyness", 0.5f, "how slipery platforms are"); config = ((BaseUnityPlugin)this).Config; gravitymaxfall = config.Bind<float>("gravitymaxfall", "max fall speed", 27f, "the max speed you can fall"); config = ((BaseUnityPlugin)this).Config; gravityaccel = config.Bind<float>("gravityaccel", "gravity accel", 1.6f, "Accelerates the rate at which the player falls"); config = ((BaseUnityPlugin)this).Config; gravitymodifier = config.Bind<float>("gravitymodifier", "gravity modifier", 1f, "changes how bopls are affected by gravity"); } } }