Decompiled source of playerconfig v1.0.0

playerconfig.dll

Decompiled 3 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BoplFixedMath;
using HarmonyLib;
using Microsoft.CodeAnalysis;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("playerconfig")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("playerconfig")]
[assembly: AssemblyTitle("playerconfig")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace MyFirstBoplPlugin
{
	internal class trigger
	{
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "playerconfig";

		public const string PLUGIN_NAME = "playerconfig";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace AntiKick
{
	[BepInPlugin("com.gamerpizza.configplayer", "configplayer", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		[HarmonyPatch(typeof(PlayerPhysics))]
		public class myPatches
		{
			[HarmonyPatch("Awake")]
			[HarmonyPrefix]
			private static void FuncName_PlugenName_Plug(PlayerPhysics __instance)
			{
				//IL_000c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0011: Unknown result type (might be due to invalid IL or missing references)
				//IL_0021: Unknown result type (might be due to invalid IL or missing references)
				//IL_0026: Unknown result type (might be due to invalid IL or missing references)
				//IL_0036: Unknown result type (might be due to invalid IL or missing references)
				//IL_003b: Unknown result type (might be due to invalid IL or missing references)
				//IL_004b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0050: Unknown result type (might be due to invalid IL or missing references)
				//IL_0060: Unknown result type (might be due to invalid IL or missing references)
				//IL_0065: Unknown result type (might be due to invalid IL or missing references)
				//IL_0075: Unknown result type (might be due to invalid IL or missing references)
				//IL_007a: Unknown result type (might be due to invalid IL or missing references)
				__instance.maxSpeed = (Fix)maxspeed.Value;
				__instance.jumpStrength = (Fix)jumpstrength.Value;
				__instance.PlatformSlipperyness01 = (Fix)platformslip.Value;
				__instance.gravity_maxFallSpeed = (Fix)gravitymaxfall.Value;
				__instance.gravity_accel = (Fix)gravityaccel.Value;
				__instance.gravity_modifier = (Fix)gravitymodifier.Value;
			}
		}

		public static ConfigFile config;

		public static ConfigEntry<float> maxspeed;

		public static ConfigEntry<float> jumpstrength;

		public static ConfigEntry<float> platformslip;

		public static ConfigEntry<float> gravitymaxfall;

		public static ConfigEntry<float> gravityaccel;

		public static ConfigEntry<float> gravitymodifier;

		private void Awake()
		{
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Expected O, but got Unknown
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin configplayer is loaded!");
			Harmony val = new Harmony("com.gamerpizza.configplayer");
			((BaseUnityPlugin)this).Logger.LogInfo((object)"harmany created");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"configarrow Patch Compleate!");
			config = ((BaseUnityPlugin)this).Config;
			maxspeed = config.Bind<float>("maxspeed", "bopl max speed", 19f, "the max speed of the bopls");
			config = ((BaseUnityPlugin)this).Config;
			jumpstrength = config.Bind<float>("jumpstrength", "jump strength", 30f, "how high the bopls jump");
			config = ((BaseUnityPlugin)this).Config;
			platformslip = config.Bind<float>("platformsliperyness", "platform sliperyness", 0.5f, "how slipery platforms are");
			config = ((BaseUnityPlugin)this).Config;
			gravitymaxfall = config.Bind<float>("gravitymaxfall", "max fall speed", 27f, "the max speed you can fall");
			config = ((BaseUnityPlugin)this).Config;
			gravityaccel = config.Bind<float>("gravityaccel", "gravity accel", 1.6f, "Accelerates the rate at which the player falls");
			config = ((BaseUnityPlugin)this).Config;
			gravitymodifier = config.Bind<float>("gravitymodifier", "gravity modifier", 1f, "changes how bopls are affected by gravity");
		}
	}
}