Decompiled source of AbilityRoundRobin v1.0.0

AbilityRoundRobin.dll

Decompiled 16 hours ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("AbilityRoundRobin")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("AbilityRoundRobin")]
[assembly: AssemblyTitle("AbilityRoundRobin")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace AbilityRoundRobin
{
	[BepInPlugin("com.maxgamertyper1.abilityroundrobin", "Ability Round Robin", "1.0.0")]
	[BepInIncompatibility("com.unluckycrafter.abilitystorm")]
	public class AbilityRoundRobin : BaseUnityPlugin
	{
		internal static ConfigFile config;

		public void Log(string message)
		{
			((BaseUnityPlugin)this).Logger.LogInfo((object)message);
		}

		private void Awake()
		{
			Patches.PluginReference = this;
			Log("Plugin AbilityRoundRobin is loaded!");
			config = ((BaseUnityPlugin)this).Config;
			Patches.StartingAbilityRotationIndex = config.Bind<int>("Universal Config", "Pickup Index", 0, "The slot where the first ability pickup will happen (0 is the left-most ability, 1 is the middle ability, 2 is the right-most ability)").Value;
			Patches.DoingRoundRobin = config.Bind<bool>("Round-Robin", "Round Robin Enabled?", true, "Whether or not the Round Robin is enabled, if not it will use the 'Pickup Index' as the slot; if so, it will use the pickup index as the starting index for the round robin").Value;
			Log("Round-Robin Enabled? " + Patches.DoingRoundRobin);
			Log("UnchangedStartingIndex? " + Patches.StartingAbilityRotationIndex);
			DoPatching();
		}

		private void DoPatching()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Expected O, but got Unknown
			Harmony harmony = new Harmony("com.maxgamertyper1.abilityroundrobin");
			Patch(harmony, typeof(GameSessionHandler), "StartSpawnPlayersRoutine", "StartMatch", prefix: true, transpiler: false);
			Patch(harmony, typeof(SlimeController), "AddAdditionalAbility", "PlayerAdditionalAbilityPickup", prefix: false, transpiler: true);
		}

		private void Patch(Harmony harmony, Type OriginalClass, string OriginalMethod, string PatchMethod, bool prefix, bool transpiler)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Expected O, but got Unknown
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Expected O, but got Unknown
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Expected O, but got Unknown
			MethodInfo methodInfo = AccessTools.Method(OriginalClass, OriginalMethod, (Type[])null, (Type[])null);
			MethodInfo methodInfo2 = AccessTools.Method(typeof(Patches), PatchMethod, (Type[])null, (Type[])null);
			if (prefix)
			{
				harmony.Patch((MethodBase)methodInfo, new HarmonyMethod(methodInfo2), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			}
			else if (transpiler)
			{
				harmony.Patch((MethodBase)methodInfo, (HarmonyMethod)null, (HarmonyMethod)null, new HarmonyMethod(methodInfo2), (HarmonyMethod)null, (HarmonyMethod)null);
			}
			else
			{
				harmony.Patch((MethodBase)methodInfo, (HarmonyMethod)null, new HarmonyMethod(methodInfo2), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			}
			Log("Patched " + OriginalMethod + " in " + OriginalClass.ToString());
		}
	}
	public class Patches
	{
		[CompilerGenerated]
		private sealed class <PlayerAdditionalAbilityPickup>d__8 : IEnumerable<CodeInstruction>, IEnumerable, IEnumerator<CodeInstruction>, IDisposable, IEnumerator
		{
			private int <>1__state;

			private CodeInstruction <>2__current;

			private int <>l__initialThreadId;

			private IEnumerable<CodeInstruction> instructions;

			public IEnumerable<CodeInstruction> <>3__instructions;

			private FieldInfo <playerNumberField>5__1;

			private MethodInfo <GetPlayerAbilityIndexMethod>5__2;

			private MethodInfo <IncrementPlayerAbilityIndexMehtod>5__3;

			private FieldInfo <abilitiesField>5__4;

			private bool? <abilitiesEqualsThreeBranch>5__5;

			private bool <finished>5__6;

			private IEnumerator<CodeInstruction> <>s__7;

			private CodeInstruction <instr>5__8;

			CodeInstruction IEnumerator<CodeInstruction>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <PlayerAdditionalAbilityPickup>d__8(int <>1__state)
			{
				this.<>1__state = <>1__state;
				<>l__initialThreadId = Environment.CurrentManagedThreadId;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				int num = <>1__state;
				if (num == -3 || (uint)(num - 1) <= 8u)
				{
					try
					{
					}
					finally
					{
						<>m__Finally1();
					}
				}
				<playerNumberField>5__1 = null;
				<GetPlayerAbilityIndexMethod>5__2 = null;
				<IncrementPlayerAbilityIndexMehtod>5__3 = null;
				<abilitiesField>5__4 = null;
				<>s__7 = null;
				<instr>5__8 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_021e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0228: Expected O, but got Unknown
				//IL_024a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0254: Expected O, but got Unknown
				//IL_0301: Unknown result type (might be due to invalid IL or missing references)
				//IL_030b: Expected O, but got Unknown
				//IL_032d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0337: Expected O, but got Unknown
				//IL_037b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0385: Expected O, but got Unknown
				//IL_02d5: Unknown result type (might be due to invalid IL or missing references)
				//IL_02df: Expected O, but got Unknown
				//IL_01f2: Unknown result type (might be due to invalid IL or missing references)
				//IL_01fc: Expected O, but got Unknown
				try
				{
					switch (<>1__state)
					{
					default:
						return false;
					case 0:
						<>1__state = -1;
						<playerNumberField>5__1 = AccessTools.Field(typeof(SlimeController), "playerNumber");
						<GetPlayerAbilityIndexMethod>5__2 = AccessTools.Method(typeof(Patches), "GetPlayerAbilityIndex", (Type[])null, (Type[])null);
						<IncrementPlayerAbilityIndexMehtod>5__3 = AccessTools.Method(typeof(Patches), "IncrementPlayerAbilityIndex", (Type[])null, (Type[])null);
						<abilitiesField>5__4 = AccessTools.Field(typeof(SlimeController), "abilities");
						<abilitiesEqualsThreeBranch>5__5 = null;
						<finished>5__6 = false;
						<>s__7 = instructions.GetEnumerator();
						<>1__state = -3;
						goto IL_03c3;
					case 1:
						<>1__state = -3;
						goto IL_03c3;
					case 2:
						<>1__state = -3;
						<>2__current = new CodeInstruction(OpCodes.Ldfld, (object)<playerNumberField>5__1);
						<>1__state = 3;
						return true;
					case 3:
						<>1__state = -3;
						<>2__current = new CodeInstruction(OpCodes.Call, (object)<IncrementPlayerAbilityIndexMehtod>5__3);
						<>1__state = 4;
						return true;
					case 4:
						<>1__state = -3;
						goto IL_026b;
					case 5:
						<>1__state = -3;
						<>2__current = new CodeInstruction(OpCodes.Ldfld, (object)<playerNumberField>5__1);
						<>1__state = 6;
						return true;
					case 6:
						<>1__state = -3;
						<>2__current = new CodeInstruction(OpCodes.Call, (object)<GetPlayerAbilityIndexMethod>5__2);
						<>1__state = 7;
						return true;
					case 7:
						<>1__state = -3;
						goto IL_03c3;
					case 8:
						<>1__state = -3;
						goto IL_03c3;
					case 9:
						{
							<>1__state = -3;
							<instr>5__8 = null;
							goto IL_03c3;
						}
						IL_03c3:
						if (<>s__7.MoveNext())
						{
							<instr>5__8 = <>s__7.Current;
							if (<finished>5__6)
							{
								<>2__current = <instr>5__8;
								<>1__state = 1;
								return true;
							}
							if (<instr>5__8.opcode == OpCodes.Bne_Un_S || <instr>5__8.opcode == OpCodes.Bne_Un)
							{
								<abilitiesEqualsThreeBranch>5__5 = true;
							}
							if (<instr>5__8.opcode == OpCodes.Br && <abilitiesEqualsThreeBranch>5__5.GetValueOrDefault())
							{
								if (DoingRoundRobin)
								{
									PluginReference.Log("Adding Ability Index Updating Function");
									<>2__current = new CodeInstruction(OpCodes.Ldarg_0, (object)null);
									<>1__state = 2;
									return true;
								}
								goto IL_026b;
							}
							goto IL_0280;
						}
						<>m__Finally1();
						<>s__7 = null;
						return false;
						IL_026b:
						<abilitiesEqualsThreeBranch>5__5 = false;
						<finished>5__6 = true;
						goto IL_0280;
						IL_0280:
						if (<abilitiesEqualsThreeBranch>5__5.GetValueOrDefault() && <instr>5__8.opcode == OpCodes.Ldc_I4_2)
						{
							if (DoingRoundRobin)
							{
								PluginReference.Log("Overriding Constants With Function call in 3-ability-Branch");
								<>2__current = new CodeInstruction(OpCodes.Ldarg_0, (object)null);
								<>1__state = 5;
								return true;
							}
							PluginReference.Log("Overriding Constants With another constant in 3-ability-Branch");
							<>2__current = new CodeInstruction(OpCodes.Ldc_I4, (object)LeftToRightHashMap3Abilities[StartingAbilityRotationIndex]);
							<>1__state = 8;
							return true;
						}
						<>2__current = <instr>5__8;
						<>1__state = 9;
						return true;
					}
				}
				catch
				{
					//try-fault
					((IDisposable)this).Dispose();
					throw;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			private void <>m__Finally1()
			{
				<>1__state = -1;
				if (<>s__7 != null)
				{
					<>s__7.Dispose();
				}
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}

			[DebuggerHidden]
			IEnumerator<CodeInstruction> IEnumerable<CodeInstruction>.GetEnumerator()
			{
				<PlayerAdditionalAbilityPickup>d__8 <PlayerAdditionalAbilityPickup>d__;
				if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
				{
					<>1__state = 0;
					<PlayerAdditionalAbilityPickup>d__ = this;
				}
				else
				{
					<PlayerAdditionalAbilityPickup>d__ = new <PlayerAdditionalAbilityPickup>d__8(0);
				}
				<PlayerAdditionalAbilityPickup>d__.instructions = <>3__instructions;
				return <PlayerAdditionalAbilityPickup>d__;
			}

			[DebuggerHidden]
			IEnumerator IEnumerable.GetEnumerator()
			{
				return ((IEnumerable<CodeInstruction>)this).GetEnumerator();
			}
		}

		public static int StartingAbilityRotationIndex;

		public static bool DoingRoundRobin;

		public static Dictionary<int, int> PlayerAbilityIndex = new Dictionary<int, int>();

		public static AbilityRoundRobin PluginReference;

		public static readonly Dictionary<int, int> LeftToRightHashMap3Abilities = new Dictionary<int, int>
		{
			{ 0, 0 },
			{ 1, 2 },
			{ 2, 1 }
		};

		public static void StartMatch(GameSessionHandler __instance)
		{
			List<Player> list = PlayerHandler.Get().PlayerList();
			PlayerAbilityIndex.Clear();
			foreach (Player item in list)
			{
				PlayerAbilityIndex.Add(item.Id, StartingAbilityRotationIndex);
			}
		}

		public static int GetPlayerAbilityIndex(int PlayerId)
		{
			int value = StartingAbilityRotationIndex;
			PlayerAbilityIndex.TryGetValue(PlayerId, out value);
			return LeftToRightHashMap3Abilities[value];
		}

		public static void IncrementPlayerAbilityIndex(int PlayerId)
		{
			float num = StartingAbilityRotationIndex;
			if (PlayerAbilityIndex[PlayerId] >= 2)
			{
				PlayerAbilityIndex[PlayerId] = -1;
			}
			PlayerAbilityIndex[PlayerId]++;
		}

		[IteratorStateMachine(typeof(<PlayerAdditionalAbilityPickup>d__8))]
		public static IEnumerable<CodeInstruction> PlayerAdditionalAbilityPickup(IEnumerable<CodeInstruction> instructions)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <PlayerAdditionalAbilityPickup>d__8(-2)
			{
				<>3__instructions = instructions
			};
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "AbilityRoundRobin";

		public const string PLUGIN_NAME = "AbilityRoundRobin";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}