Due to update 2.4.3, some mods may no longer function. FixedConfig may be necessary.
Decompiled source of WaterRoll v2.0.0
WaterRoll.dll
Decompiled 8 months agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BoplFixedMath; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = "")] [assembly: AssemblyCompany("WaterRoll")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("My first plugin")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("WaterRoll")] [assembly: AssemblyTitle("WaterRoll")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace WaterRoll { [BepInPlugin("com.maxgamertyper1.waterroll", "Water Roll", "2.0.0")] public class WaterRoll : BaseUnityPlugin { internal static ConfigFile config; internal static ConfigEntry<bool> WaterBoost; internal static ConfigEntry<bool> AntiStalemate; internal static ConfigEntry<float> StalemateTime; private void Log(string message) { ((BaseUnityPlugin)this).Logger.LogInfo((object)message); } private void Awake() { Log("Plugin WaterRoll is loaded!"); DoPatching(); } private void DoPatching() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown Harmony harmony = new Harmony("com.maxgamertyper1.waterroll"); config = ((BaseUnityPlugin)this).Config; WaterBoost = config.Bind<bool>("General", "Water Boost", true, "if the roll ends in the water, it will boost you out"); AntiStalemate = config.Bind<bool>("Stalemate", "AntiStalemate", true, "if the player is stuck in the water for x (Stalemate Time) amount of time, they will die"); StalemateTime = config.Bind<float>("Stalemate", "Stalemate Time", 20f, "The amount of time before the player is killed from AntiStalemate"); Patches.AntiStalemate = AntiStalemate.Value; Patches.StalemateTime = StalemateTime.Value; Patch(harmony, typeof(Roll), "ReleaseDash", "RollStarted", prefix: false); Patch(harmony, typeof(Roll), "OnDisable", "RollEnded", prefix: false); if (WaterBoost.Value) { Patch(harmony, typeof(Roll), "ExitAbility", "RollExit", prefix: true); } } private void OnDestroy() { Log("Bye Bye From WaterRoll"); } private void Patch(Harmony harmony, Type OriginalClass, string OriginalMethod, string PatchMethod, bool prefix) { //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Expected O, but got Unknown //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Expected O, but got Unknown MethodInfo methodInfo = AccessTools.Method(OriginalClass, OriginalMethod, (Type[])null, (Type[])null); MethodInfo methodInfo2 = AccessTools.Method(typeof(Patches), PatchMethod, (Type[])null, (Type[])null); if (prefix) { harmony.Patch((MethodBase)methodInfo, new HarmonyMethod(methodInfo2), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); } else { harmony.Patch((MethodBase)methodInfo, (HarmonyMethod)null, new HarmonyMethod(methodInfo2), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); } Log("Patched " + OriginalMethod + " in " + OriginalClass.ToString()); } private void Update() { Patches.Update(); } } public class Patches { private static Dictionary<int, float> PlayerData = new Dictionary<int, float>(); public static bool AntiStalemate; public static float StalemateTime; public static void RollStarted(ref Roll __instance) { DestroyIfOutsideSceneBounds component = ((Component)__instance).GetComponent<DestroyIfOutsideSceneBounds>(); ((Behaviour)component).enabled = false; if (AntiStalemate) { try { PlayerData[__instance.player.Id] = 0f; } catch { } } } public static void RollEnded(ref Roll __instance) { DestroyIfOutsideSceneBounds component = ((Component)__instance).GetComponent<DestroyIfOutsideSceneBounds>(); ((Behaviour)component).enabled = true; if (AntiStalemate) { try { PlayerData.Remove(__instance.player.Id); } catch { } } } public static void Update() { List<int> list = new List<int>(PlayerData.Keys); foreach (int item in list) { try { int key = item; float num = PlayerData[item]; num += Time.deltaTime; PlayerData[key] = num; } catch { } } } public static bool RollExit(ref Roll __instance) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) Fix y = __instance.player.Position.y; if (y < SceneBounds.WaterHeight && __instance.dashTime < __instance.timeSinceRelease) { foreach (KeyValuePair<int, float> playerDatum in PlayerData) { int key = playerDatum.Key; float value = playerDatum.Value; if (value >= StalemateTime && key == __instance.player.Id) { return true; } } __instance.timeSinceRelease -= (Fix)0.25f; return false; } return true; } } public static class PluginInfo { public const string PLUGIN_GUID = "WaterRoll"; public const string PLUGIN_NAME = "WaterRoll"; public const string PLUGIN_VERSION = "1.0.0"; } }