Due to update 2.4.3, some mods may no longer function. FixedConfig may be necessary.
Decompiled source of ComicallySlowMines v1.0.0
ComicallySlowMines.dll
Decompiled 11 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BoplFixedMath; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = ".NET Framework 4.6")] [assembly: AssemblyCompany("ComicallySlowMines")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("Comically Slow Mines that chase you from anywhere on the map. YOU BETTER START RUNNING")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("ComicallySlowMines")] [assembly: AssemblyTitle("ComicallySlowMines")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BetterMine { public static class PluginInfo { public const string PLUGIN_GUID = "ComicallySlowMines"; public const string PLUGIN_NAME = "ComicallySlowMines"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace ComicallySlowMines { [BepInPlugin("com.savaGe.ComicallySlowMines", "ComicallySlowMines", "1.0.0")] public class Plugin : BaseUnityPlugin { public class Patches { [HarmonyPostfix] [HarmonyPatch(typeof(Mine), "Awake")] public static void PluginPatches(Mine __instance) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) __instance.scanRadius = (Fix)200f; __instance.HoverStr = (Fix)200f; __instance.TimeBeforeArmed = (Fix)1f; __instance.chaseStrength = (Fix)120f; __instance.chaseTime = (Fix)10f; } public static bool Gust(Shockwave shockwave, Fix simDeltaTime) { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_03f4: Unknown result type (might be due to invalid IL or missing references) //IL_0286: Unknown result type (might be due to invalid IL or missing references) //IL_028b: Unknown result type (might be due to invalid IL or missing references) //IL_016a: Unknown result type (might be due to invalid IL or missing references) //IL_016f: Unknown result type (might be due to invalid IL or missing references) //IL_02a8: Unknown result type (might be due to invalid IL or missing references) //IL_02ad: Unknown result type (might be due to invalid IL or missing references) //IL_02b2: Unknown result type (might be due to invalid IL or missing references) //IL_02b9: Unknown result type (might be due to invalid IL or missing references) //IL_02be: Unknown result type (might be due to invalid IL or missing references) //IL_02c3: Unknown result type (might be due to invalid IL or missing references) //IL_02d6: Unknown result type (might be due to invalid IL or missing references) //IL_02e1: Unknown result type (might be due to invalid IL or missing references) //IL_02e6: Unknown result type (might be due to invalid IL or missing references) //IL_02eb: Unknown result type (might be due to invalid IL or missing references) //IL_02ed: Unknown result type (might be due to invalid IL or missing references) //IL_02ef: Unknown result type (might be due to invalid IL or missing references) //IL_02f7: Unknown result type (might be due to invalid IL or missing references) //IL_02fc: Unknown result type (might be due to invalid IL or missing references) //IL_0303: Unknown result type (might be due to invalid IL or missing references) //IL_0308: Unknown result type (might be due to invalid IL or missing references) //IL_030d: Unknown result type (might be due to invalid IL or missing references) //IL_030f: Unknown result type (might be due to invalid IL or missing references) //IL_0312: Unknown result type (might be due to invalid IL or missing references) //IL_0317: Unknown result type (might be due to invalid IL or missing references) //IL_031c: Unknown result type (might be due to invalid IL or missing references) //IL_031e: Unknown result type (might be due to invalid IL or missing references) //IL_0320: Unknown result type (might be due to invalid IL or missing references) //IL_0325: Unknown result type (might be due to invalid IL or missing references) //IL_032a: Unknown result type (might be due to invalid IL or missing references) //IL_032e: Unknown result type (might be due to invalid IL or missing references) //IL_0330: Unknown result type (might be due to invalid IL or missing references) //IL_0332: Unknown result type (might be due to invalid IL or missing references) //IL_029f: Unknown result type (might be due to invalid IL or missing references) //IL_02a4: Unknown result type (might be due to invalid IL or missing references) //IL_018c: Unknown result type (might be due to invalid IL or missing references) //IL_0191: Unknown result type (might be due to invalid IL or missing references) //IL_0196: Unknown result type (might be due to invalid IL or missing references) //IL_019d: Unknown result type (might be due to invalid IL or missing references) //IL_01a2: Unknown result type (might be due to invalid IL or missing references) //IL_01a7: Unknown result type (might be due to invalid IL or missing references) //IL_01ba: Unknown result type (might be due to invalid IL or missing references) //IL_01c5: Unknown result type (might be due to invalid IL or missing references) //IL_01ca: Unknown result type (might be due to invalid IL or missing references) //IL_01cf: Unknown result type (might be due to invalid IL or missing references) //IL_01d1: Unknown result type (might be due to invalid IL or missing references) //IL_01d3: Unknown result type (might be due to invalid IL or missing references) //IL_01db: Unknown result type (might be due to invalid IL or missing references) //IL_01e0: Unknown result type (might be due to invalid IL or missing references) //IL_01e7: Unknown result type (might be due to invalid IL or missing references) //IL_01ec: Unknown result type (might be due to invalid IL or missing references) //IL_01f1: Unknown result type (might be due to invalid IL or missing references) //IL_01f3: Unknown result type (might be due to invalid IL or missing references) //IL_01f6: Unknown result type (might be due to invalid IL or missing references) //IL_01fb: Unknown result type (might be due to invalid IL or missing references) //IL_0200: Unknown result type (might be due to invalid IL or missing references) //IL_0202: Unknown result type (might be due to invalid IL or missing references) //IL_0204: Unknown result type (might be due to invalid IL or missing references) //IL_0209: Unknown result type (might be due to invalid IL or missing references) //IL_020e: Unknown result type (might be due to invalid IL or missing references) //IL_0183: Unknown result type (might be due to invalid IL or missing references) //IL_0188: Unknown result type (might be due to invalid IL or missing references) //IL_0221: Unknown result type (might be due to invalid IL or missing references) //IL_0223: Unknown result type (might be due to invalid IL or missing references) //IL_0225: Unknown result type (might be due to invalid IL or missing references) //IL_025d: Unknown result type (might be due to invalid IL or missing references) //IL_025f: Unknown result type (might be due to invalid IL or missing references) //IL_0261: Unknown result type (might be due to invalid IL or missing references) //IL_026c: Unknown result type (might be due to invalid IL or missing references) //IL_0271: Unknown result type (might be due to invalid IL or missing references) shockwave.gameObjectIdsHit.Clear(); shockwave.hitCount = DetPhysics.Get().CircleCastAll(shockwave.fixTrans.position, shockwave.radius * shockwave.scale, shockwave.collisionMask, ref shockwave.hits); for (int i = 0; i < shockwave.hitCount; i++) { int instanceId = shockwave.hits[i].instanceId; if (shockwave.gameObjectIdsHit.Contains(instanceId) || (Object)(object)shockwave.hits[i].fixTrans == (Object)null || shockwave.hits[i].fixTrans.IsDestroyed || shockwave.hits[i].monobehaviourCollider == null) { continue; } if (((Component)shockwave.hits[i].fixTrans).gameObject.layer == LayerMask.NameToLayer("Mine")) { Ability component = ((Component)shockwave.hits[i].fixTrans).gameObject.GetComponent<Ability>(); if ((Object)(object)component != (Object)null && !component.isPushable) { continue; } PlayerPhysics component2 = ((Component)shockwave.hits[i].fixTrans).GetComponent<PlayerPhysics>(); if ((Object)(object)component2 == (Object)null) { PlayerBody component3 = ((Component)shockwave.hits[i].fixTrans).GetComponent<PlayerBody>(); Fix val = Fix.One; if (!shockwave.CallEveryFrame) { val = (Fix)7L; } Fix val2 = (shockwave.scale + Fix.One) / (Fix)2L; Vec2 val3 = shockwave.hits[i].fixTrans.position - shockwave.fixTrans.position; Fix val4 = Fix.Max(Vec2.SqrMagnitude(val3) / (Fix)10L, (Fix)3L); Fix val5 = val2 * shockwave.defaultForce / (val4 * val); if ((Object)(object)component3 != (Object)null) { component3.AddForce(val3 * val5); continue; } BoplBody component4 = ((Component)shockwave.hits[i].fixTrans).GetComponent<BoplBody>(); if ((Object)(object)component4 != (Object)null) { component4.AddForce(val3 * val5 * (Fix)9000L, (ForceMode2D)0); } } else { Fix val6 = Fix.One; if (!shockwave.CallEveryFrame) { val6 = (Fix)7L; } Fix val7 = (shockwave.scale + Fix.One) / (Fix)2L; Vec2 val8 = shockwave.hits[i].fixTrans.position - shockwave.fixTrans.position; Fix val9 = Fix.Max(Vec2.SqrMagnitude(val8) / (Fix)10L, (Fix)3L); Fix val10 = val7 * shockwave.defaultForce / (val9 * val6); component2.AddForce(val8 * val10); } continue; } shockwave.gameObjectIdsHit.Add(instanceId); if (shockwave.isGustAbility && !AchievementHandler.IsAchieved((AchievementEnum)25) && ((Component)shockwave.hits[i].fixTrans).gameObject.layer == LayerMask.NameToLayer("item")) { GrenadeExplode component5 = ((Component)shockwave.hits[i].fixTrans).GetComponent<GrenadeExplode>(); if ((Object)(object)component5 != (Object)null && !((MonoUpdatable)component5).IsDestroyed) { component5.hasBeenGustedBy = shockwave.ownerId; } } } shockwave.UpdateHitObjects(simDeltaTime); return false; } } private void Awake() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown Harmony val = new Harmony("com.savaGe.ComicallySlowMines"); val.PatchAll(typeof(Patches)); } } }