Decompiled source of RandomButton v1.0.0

RandomButton.dll

Decompiled 2 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.SceneManagement;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("RandomButton")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("RandomButton")]
[assembly: AssemblyTitle("RandomButton")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
public class RandomButtonObject : MonoBehaviour, IPointerEnterHandler, IEventSystemHandler, IPointerExitHandler, IPointerClickHandler
{
	private Vector2 originalSize;

	public int index;

	private void Start()
	{
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		originalSize = ((Component)this).GetComponent<RectTransform>().sizeDelta;
	}

	public void OnPointerClick(PointerEventData eventData)
	{
		Press();
	}

	public void OnPointerEnter(PointerEventData eventData)
	{
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		//IL_001c: Unknown result type (might be due to invalid IL or missing references)
		((Component)this).GetComponent<RectTransform>().sizeDelta = originalSize + Vector2.one * 10f;
	}

	public void OnPointerExit(PointerEventData eventData)
	{
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		((Component)this).GetComponent<RectTransform>().sizeDelta = originalSize;
	}

	public void Press()
	{
		Transform child = GameObject.Find("Rectangle" + index).transform.GetChild(2);
		for (int i = 1; i <= 3; i++)
		{
			((SelectableMonoBehaviour)((Component)child.GetChild(i)).GetComponent<SelectAbility>()).Select(1);
		}
	}
}
namespace RandomButton
{
	[BepInPlugin("com.thepro.RandomButton", "Random Button", "1.0.0")]
	[BepInProcess("BoplBattle.exe")]
	internal class Plugin : BaseUnityPlugin
	{
		[HarmonyPatch(typeof(CharacterSelectBox), "Update")]
		private class AdjustVisibility
		{
			private static void Postfix(CharacterSelectBox __instance)
			{
				//IL_001f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0025: Invalid comparison between Unknown and I4
				((Component)((Component)__instance).transform.GetChild(((Component)__instance).transform.childCount - 1)).gameObject.SetActive((int)__instance.menuState == 1);
			}
		}

		[HarmonyPatch(typeof(CharacterSelectBox), "Update")]
		public class GamepadIntegration
		{
			private static void Prefix(CharacterSelectBox __instance)
			{
				//IL_0023: Unknown result type (might be due to invalid IL or missing references)
				//IL_0029: Invalid comparison between Unknown and I4
				if (__instance.currentGamePad != null && __instance.currentGamePad.yButton.wasPressedThisFrame && (int)__instance.menuState == 1)
				{
					((Component)((Component)__instance).transform.GetChild(((Component)__instance).transform.childCount - 1)).GetComponent<RandomButtonObject>().Press();
				}
			}
		}

		private static RandomButtonObject randomButton;

		internal static Harmony harmony;

		internal static ManualLogSource logger;

		internal static Sprite randomSprite;

		private void Awake()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Expected O, but got Unknown
			harmony = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
			logger = ((BaseUnityPlugin)this).Logger;
			harmony.PatchAll();
			SceneManager.sceneLoaded += SceneManager_sceneLoaded;
			randomSprite = LoadSprite("RandomButton.random.png");
		}

		private Sprite LoadSprite(string path)
		{
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Expected O, but got Unknown
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			Texture2D val2;
			using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(path))
			{
				byte[] array = new byte[stream.Length];
				stream.Read(array, 0, array.Length);
				Texture2D val = new Texture2D(256, 256);
				ImageConversion.LoadImage(val, array);
				val2 = val;
			}
			return Sprite.Create(val2, new Rect(0f, 0f, (float)((Texture)val2).width, (float)((Texture)val2).height), new Vector2(0.5f, 0.5f), 45f);
		}

		private void SceneManager_sceneLoaded(Scene arg0, LoadSceneMode arg1)
		{
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			if (((Scene)(ref arg0)).name == "CharacterSelect" || ((Scene)(ref arg0)).name == "ChSelect_online")
			{
				for (int i = 1; i <= 4; i++)
				{
					Transform transform = GameObject.Find("Rectangle" + i).transform;
					randomButton = SpawnRandomButton(Vector2.up * -480f, transform, i);
				}
			}
		}

		public static RandomButtonObject SpawnRandomButton(Vector2 offset, Transform parent, int index)
		{
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			RandomButtonObject component = new GameObject("Random Button", new Type[4]
			{
				typeof(RectTransform),
				typeof(CanvasRenderer),
				typeof(Image),
				typeof(RandomButtonObject)
			}).GetComponent<RandomButtonObject>();
			component.index = index;
			((Component)component).transform.parent = parent;
			((Component)component).transform.localPosition = Vector2.op_Implicit(offset);
			((Component)component).transform.localScale = Vector2.op_Implicit(Vector2.one * 0.8f);
			((Component)component).GetComponent<Image>().sprite = randomSprite;
			return component;
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "RandomButton";

		public const string PLUGIN_NAME = "RandomButton";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}