Decompiled source of AutoQsave v0.2.0

BepInEx/plugins/CastleStory_AutoQsave.dll

Decompiled 4 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using System.Text.RegularExpressions;
using BepInEx;
using BepInEx.Configuration;
using Brix.Assets;
using Brix.Game;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Smooth.Slinq;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyCompany("CastleStory_AutoQsave")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("CastleStory: Auto Quicksave Plugin")]
[assembly: AssemblyFileVersion("0.2.0.0")]
[assembly: AssemblyInformationalVersion("0.2.0+bc26e6a01d230150304eb2bfe1a63ed66b0a4d84")]
[assembly: AssemblyProduct("CastleStory_AutoQsave")]
[assembly: AssemblyTitle("CastleStory_AutoQsave")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.2.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class IsReadOnlyAttribute : Attribute
	{
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace CastleStory_AutoQsave
{
	internal class AutoQsave
	{
		private static AutoQsave _instance;

		private AutoQsaveConfig config;

		public static AutoQsave Instance => _instance ?? (_instance = new AutoQsave());

		private AutoQsave()
		{
		}

		public void Start(AutoQsaveConfig config)
		{
			this.config = config;
			((MonoBehaviour)Plugin.Instance).StopAllCoroutines();
			if (!(config.interval == TimeSpan.Zero))
			{
				Plugin instance = Plugin.Instance;
				TimeSpan interval = config.interval;
				((MonoBehaviour)instance).StartCoroutine(DoSave((float)interval.TotalSeconds));
			}
		}

		private IEnumerator DoSave(float interval)
		{
			while (true)
			{
				yield return (object)new WaitForSecondsRealtime(interval);
				try
				{
					Debug.Log((object)"Starting auto quick save.");
					StatsTracker.SaveStats();
					SaveType saveType = (SaveType)((config.type == AutoQsaveType.Auto) ? 3 : 4);
					Asset_Map asset_Map = Slinqable.Slinq<Asset_Map>((IList<Asset_Map>)AssetDispensary.saves.SendSaveQuery(saveType, (AssetQueryParameters)15, (AssetPlayableContext)255)).FirstOrDefault();
					if (asset_Map == null)
					{
						asset_Map = Asset_Map.CreateShellFrom(GameParam.Map, (MapType)2);
						if (config.type == AutoQsaveType.Auto)
						{
							((Asset_Base<Asset_Map>)(object)asset_Map).codename = "autoquicksave";
							((Asset_Base<Asset_Map>)(object)asset_Map).customName = "--Auto Quicksave--";
						}
						else
						{
							((Asset_Base<Asset_Map>)(object)asset_Map).codename = "quicksave";
							((Asset_Base<Asset_Map>)(object)asset_Map).rawDisplayName = "--Quicksave--";
							((Asset_Base<Asset_Map>)(object)asset_Map).customName = "--Quicksave--";
						}
						asset_Map.saveType = saveType;
						((Asset_Base<Asset_Map>)(object)asset_Map).Disk_WriteAsNew((AssetAuthorType)0);
					}
					else
					{
						asset_Map.isDebug = GameParam.Map.isDebug;
						((Asset_Base<Asset_Map>)(object)asset_Map).Disk_Overwrite();
					}
				}
				catch (Exception ex)
				{
					Debug.LogException(ex);
					break;
				}
			}
		}
	}
	internal readonly struct AutoQsaveConfig
	{
		public readonly TimeSpan interval;

		public readonly AutoQsaveType type;

		public AutoQsaveConfig(TimeSpan interval, AutoQsaveType type)
		{
			this.interval = interval;
			this.type = type;
		}

		internal static AutoQsaveConfig Parse(ConfigEntry<AutoQsaveType> configType, ConfigEntry<string> configInterval)
		{
			TimeSpan timeSpan;
			try
			{
				Match match = Regex.Match(configInterval.Value, "^(\\d+)(.*)");
				if (!match.Success || match.Groups.Count != 3)
				{
					throw new ArgumentException("Incorrect interval value. " + configInterval.Value);
				}
				double value = double.Parse(match.Groups[1].Value);
				string value2 = match.Groups[2].Value;
				string text = value2;
				if (!(text == "s"))
				{
					if (text == "m")
					{
						timeSpan = TimeSpan.FromMinutes(value);
					}
					else
					{
						Debug.LogError((object)"Incorrect interval type.");
						timeSpan = TimeSpan.Zero;
					}
				}
				else
				{
					timeSpan = TimeSpan.FromSeconds(value);
				}
			}
			catch (Exception ex)
			{
				Debug.LogException(ex);
				timeSpan = TimeSpan.Zero;
			}
			return new AutoQsaveConfig(timeSpan, configType.Value);
		}
	}
	internal enum AutoQsaveType
	{
		Auto,
		Quick
	}
	[BepInPlugin("CastleStory_AutoQsave", "CastleStory_AutoQsave", "0.2.0")]
	public class Plugin : BaseUnityPlugin
	{
		private static Plugin _instance;

		public static Plugin Instance
		{
			get
			{
				if ((Object)(object)_instance == (Object)null)
				{
					throw new InvalidOperationException();
				}
				return _instance;
			}
		}

		private void Awake()
		{
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			_instance = this;
			ConfigEntry<AutoQsaveType> configType = ((BaseUnityPlugin)this).Config.Bind<AutoQsaveType>("General", "Type", AutoQsaveType.Auto, "Saves are separated from quicksave when set to Auto. If set to Quick then both manual quicksave and autosave will overwrite each other");
			ConfigEntry<string> configInterval = ((BaseUnityPlugin)this).Config.Bind<string>("General", "Interval", "10m", "Sets interval between saves. s - seconds, m - minutes");
			AutoQsave.Instance.Start(AutoQsaveConfig.Parse(configType, configInterval));
			new Harmony("com.wasikuss.castlestory.autoqsave").PatchAll();
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "CastleStory_AutoQsave";

		public const string PLUGIN_NAME = "CastleStory_AutoQsave";

		public const string PLUGIN_VERSION = "0.2.0";
	}
}