using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using Brix.UI.GameSelector;
using HarmonyLib;
using Microsoft.CodeAnalysis;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyCompany("CastleStory_UnlimitedSelect")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("CastleStory: Unlimited Select Plugin")]
[assembly: AssemblyFileVersion("0.1.0.0")]
[assembly: AssemblyInformationalVersion("0.1.0+e6f0739bd9ead47789de179cc25aa2058609c968")]
[assembly: AssemblyProduct("CastleStory_UnlimitedSelect")]
[assembly: AssemblyTitle("CastleStory_UnlimitedSelect")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace CastleStory_UnlimitedSelect
{
[HarmonyPatch(typeof(UIGameSelector), "InitializeSelectionData")]
public class UIGameSelectorPatch
{
private static void Prefix(UIGameSelector __instance)
{
__instance.MaximumHoveredOrSelectedCount = int.MaxValue;
}
}
[BepInPlugin("CastleStory_UnlimitedSelect", "CastleStory_UnlimitedSelect", "0.1.0")]
public class Plugin : BaseUnityPlugin
{
private void Awake()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
new Harmony("com.wasikuss.castlestory.unlimitedselect").PatchAll();
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "CastleStory_UnlimitedSelect";
public const string PLUGIN_NAME = "CastleStory_UnlimitedSelect";
public const string PLUGIN_VERSION = "0.1.0";
}
}