ArkLib
A dependency that make others mod can modify gdata.json
Date uploaded | 2 years ago |
Version | 2.1.3 |
Download link | TeamCrop-ArkLib-2.1.3.zip |
Downloads | 272 |
Dependency string | TeamCrop-ArkLib-2.1.3 |
This mod requires the following mods to function
BepInEx-BepInExPack_Chrono_Ark
BepInEx pack for Chrono Ark (64 bit). Preconfigured and ready to use.
Preferred version: 5.4.21README
ArkLib
As a dependency that make others mod can modify gdata.json
How to use?
If you are a player, put the ArkLib.dll in plugins folder (should be Chrono Ark\x64\Master\BepInEx\plugins
) , other mods using this mod will contain an ArkLib folder, put it in plugins folder and replace it.
If you are a modder:
-
Create a folder like this:
-
YourMod.dll
-
arklib_config.json
the json like this:
{ "Modname": "Yourmodname", "UseArkLib": true }
Put ArkLib.dll and ArklibAPI.dll in plugins folder Then start the game once
-
-
You can find the folder like that:
- Yourmodname-ArkLib
- YourMod.dll
- arklib_config.json
and the Yourmodname-ArkLib like that:
- Additions
- Replacements
- Statchange
-
If you want to add new json to gdata.json, create a new json file in "Additions" folder, the format of the json file should be like that:
{ //start
"B_Sample": {
"_gdeType_Debuff": "Bool",
"Debuff": false,
"_gdeType_Name": "String",
......
//depends on what you want to add, refer to game original gdata.json
//the path of the gdata.json is
//Chrono Ark\ChronoArk_Data\StreamingAssets\gdata.json
......
},
"S_Sample2": {
......
//depends on what you want to add, refer to game original gdata.json
......
},
......
} //end
The file name of this json file can be any, but internal json must be correct.
-
If you want to replace a json which in gdata.json, put new json file in "Replacements" folder This function is not recommended unless there are special requirements.
-
If your mod have "StatChange.txt", put it in
Statchange
folder About StatChange.txt, checkChrono Ark\ChronoArk_Data\StreamingAssets\Mod
-
When edit is completed, open
arklib_config.json,
change "UseArkLib" totrue
to enable modify gdata function -
When the mod needs to be released, it should be that:
- Yourmodname-ArkLib
- Additions
- Replacements
- Statchange
- YourMod.dll
- arklib_config.json (correct format)
- icon.png
- manifest.json
- README.md
Make sure run the game once before upload.
- Yourmodname-ArkLib
-
To ensure the correct dependency of mod, you can add
[BepInDependency("com.DRainw.ChArkMod.ArkLib")]
in your mod.dll, it is not necessary to reference ArkLib.dll in project reference.
changelog
2.1.3: bugs fixes
2.1.2: fix a bug that ArkLib could not detect changes in the mod list
2.0.0: Rewrite the folder structs
1.1.2: Bugs fixed
Manual install instructions
Manual install is the only option for 32-bit version