Decompiled source of FindStuff v1.1.0
FindStuff/FindStuff.dll
Decompiled 9 months ago
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using System; using System.Collections; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using Colossal.Collections; using Colossal.Entities; using Colossal.IO.AssetDatabase; using Colossal.Localization; using Colossal.Mathematics; using Colossal.Serialization.Entities; using FindStuff.Configuration; using FindStuff.Helper; using FindStuff.Indexing; using FindStuff.Patches; using FindStuff.Prefabs; using FindStuff.Systems; using FindStuff.UI; using Game; using Game.Buildings; using Game.Citizens; using Game.City; using Game.Common; using Game.Companies; using Game.Economy; using Game.Net; using Game.Notifications; using Game.Objects; using Game.Prefabs; using Game.Rendering; using Game.SceneFlow; using Game.Settings; using Game.Simulation; using Game.Tools; using Game.UI; using Game.UI.InGame; using Game.UI.Localization; using Game.UI.Widgets; using Game.Vehicles; using Game.Zones; using Gooee; using Gooee.Plugins; using Gooee.Plugins.Attributes; using HarmonyLib; using Microsoft.CodeAnalysis; using Newtonsoft.Json; using Newtonsoft.Json.Converters; using Unity.Burst; using Unity.Burst.Intrinsics; using Unity.Collections; using Unity.Entities; using Unity.Jobs; using Unity.Mathematics; using UnityEngine; using UnityEngine.InputSystem; using UnityEngine.Scripting; using cohtml.Net; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("FindStuff")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.1.0.0")] [assembly: AssemblyInformationalVersion("1.1.0+5a6478dd887898ac99440f492d913ffab0fc47ac")] [assembly: AssemblyProduct("FindStuff")] [assembly: AssemblyTitle("FindStuff")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.1.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace Game.Buildings { public class CustomZoneCheckSystem : GameSystemBase { [BurstCompile] private struct FindSpawnableBuildingsJob : IJobParallelForDefer { private struct Iterator : INativeQuadTreeIterator<Entity, QuadTreeBoundsXZ>, IUnsafeQuadTreeIterator<Entity, QuadTreeBoundsXZ> { public Bounds2 m_Bounds; public ParallelWriter<Entity> m_ResultQueue; public ComponentLookup<Building> m_BuildingData; public ComponentLookup<PrefabRef> m_PrefabRefData; public ComponentLookup<SpawnableBuildingData> m_PrefabSpawnableBuildingData; public ComponentLookup<SignatureBuildingData> m_PrefabSignatureBuildingData; public ComponentLookup<PloppableBuildingData> m_PloppableBuildingData; public bool Intersect(QuadTreeBoundsXZ bounds) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) return MathUtils.Intersect(((Bounds3)(ref bounds.m_Bounds)).xz, m_Bounds); } public void Iterate(QuadTreeBoundsXZ bounds, Entity objectEntity) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) if (MathUtils.Intersect(((Bounds3)(ref bounds.m_Bounds)).xz, m_Bounds) && m_BuildingData.HasComponent(objectEntity)) { PrefabRef val = m_PrefabRefData[objectEntity]; if (m_PrefabSpawnableBuildingData.HasComponent(val.m_Prefab) && !m_PrefabSignatureBuildingData.HasComponent(val.m_Prefab) && !m_PloppableBuildingData.HasComponent(objectEntity)) { m_ResultQueue.Enqueue(objectEntity); } } } } [ReadOnly] public NativeArray<Bounds2> m_Bounds; [ReadOnly] public NativeQuadTree<Entity, QuadTreeBoundsXZ> m_SearchTree; [ReadOnly] public ComponentLookup<Building> m_BuildingData; [ReadOnly] public ComponentLookup<PrefabRef> m_PrefabRefData; [ReadOnly] public ComponentLookup<SpawnableBuildingData> m_PrefabSpawnableBuildingData; [ReadOnly] public ComponentLookup<SignatureBuildingData> m_PrefabSignatureBuildingData; [ReadOnly] public ComponentLookup<PloppableBuildingData> m_PloppableBuildingData; public ParallelWriter<Entity> m_ResultQueue; public void Execute(int index) { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) Iterator iterator = default(Iterator); iterator.m_Bounds = m_Bounds[index]; iterator.m_ResultQueue = m_ResultQueue; iterator.m_BuildingData = m_BuildingData; iterator.m_PrefabRefData = m_PrefabRefData; iterator.m_PrefabSpawnableBuildingData = m_PrefabSpawnableBuildingData; iterator.m_PrefabSignatureBuildingData = m_PrefabSignatureBuildingData; iterator.m_PloppableBuildingData = m_PloppableBuildingData; Iterator iterator2 = iterator; m_SearchTree.Iterate<Iterator>(ref iterator2, 0); } } [BurstCompile] private struct CollectEntitiesJob : IJob { [StructLayout(LayoutKind.Sequential, Size = 1)] private struct EntityComparer : IComparer<Entity> { public int Compare(Entity x, Entity y) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) return x.Index - y.Index; } } public NativeQueue<Entity> m_Queue; public NativeList<Entity> m_List; public void Execute() { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) int count = m_Queue.Count; if (count == 0) { return; } m_List.ResizeUninitialized(count); for (int i = 0; i < count; i++) { m_List[i] = m_Queue.Dequeue(); } NativeSortExtension.Sort<Entity, EntityComparer>(m_List, default(EntityComparer)); Entity val = Entity.Null; int num = 0; int num2 = 0; while (num < m_List.Length) { Entity val2 = m_List[num++]; if (val2 != val) { m_List[num2++] = val2; val = val2; } } if (num2 < m_List.Length) { m_List.RemoveRangeSwapBack(num2, m_List.Length - num2); } } } [BurstCompile] private struct CheckBuildingZonesJob : IJobParallelForDefer { private struct Iterator : INativeQuadTreeIterator<Entity, Bounds2>, IUnsafeQuadTreeIterator<Entity, Bounds2> { public Bounds2 m_Bounds; public int2 m_LotSize; public float2 m_StartPosition; public float2 m_Right; public float2 m_Forward; public ZoneType m_ZoneType; public CellFlags m_Directions; public NativeArray<bool> m_Validated; public ComponentLookup<Block> m_BlockData; public ComponentLookup<ValidArea> m_ValidAreaData; public BufferLookup<Cell> m_Cells; public bool Intersect(Bounds2 bounds) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) return MathUtils.Intersect(bounds, m_Bounds); } public void Iterate(Bounds2 bounds, Entity blockEntity) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_020a: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_01d8: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_01ef: Unknown result type (might be due to invalid IL or missing references) //IL_01f2: Unknown result type (might be due to invalid IL or missing references) //IL_01f7: Unknown result type (might be due to invalid IL or missing references) //IL_01fc: Unknown result type (might be due to invalid IL or missing references) //IL_01bd: Unknown result type (might be due to invalid IL or missing references) //IL_01c0: Unknown result type (might be due to invalid IL or missing references) //IL_01c5: Unknown result type (might be due to invalid IL or missing references) //IL_01ca: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_00d3: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Unknown result type (might be due to invalid IL or missing references) //IL_00ed: Unknown result type (might be due to invalid IL or missing references) //IL_00f2: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_010a: Unknown result type (might be due to invalid IL or missing references) //IL_011f: Unknown result type (might be due to invalid IL or missing references) //IL_0132: Unknown result type (might be due to invalid IL or missing references) //IL_0140: Unknown result type (might be due to invalid IL or missing references) //IL_0142: Unknown result type (might be due to invalid IL or missing references) //IL_014c: Unknown result type (might be due to invalid IL or missing references) //IL_014f: Unknown result type (might be due to invalid IL or missing references) //IL_0150: Unknown result type (might be due to invalid IL or missing references) //IL_0151: Unknown result type (might be due to invalid IL or missing references) //IL_0153: Unknown result type (might be due to invalid IL or missing references) //IL_0158: Unknown result type (might be due to invalid IL or missing references) //IL_015d: Unknown result type (might be due to invalid IL or missing references) //IL_0177: Unknown result type (might be due to invalid IL or missing references) //IL_017c: Unknown result type (might be due to invalid IL or missing references) //IL_017e: Unknown result type (might be due to invalid IL or missing references) //IL_0181: Unknown result type (might be due to invalid IL or missing references) //IL_0186: Unknown result type (might be due to invalid IL or missing references) //IL_0189: Unknown result type (might be due to invalid IL or missing references) //IL_018f: Unknown result type (might be due to invalid IL or missing references) //IL_0194: Unknown result type (might be due to invalid IL or missing references) //IL_0199: Unknown result type (might be due to invalid IL or missing references) //IL_019e: Unknown result type (might be due to invalid IL or missing references) //IL_01a3: Unknown result type (might be due to invalid IL or missing references) //IL_01a7: Unknown result type (might be due to invalid IL or missing references) //IL_01ac: Unknown result type (might be due to invalid IL or missing references) //IL_01ae: Unknown result type (might be due to invalid IL or missing references) //IL_01b6: Unknown result type (might be due to invalid IL or missing references) //IL_01b7: Unknown result type (might be due to invalid IL or missing references) //IL_01b8: Unknown result type (might be due to invalid IL or missing references) if (!MathUtils.Intersect(bounds, m_Bounds)) { return; } ValidArea val = m_ValidAreaData[blockEntity]; if (val.m_Area.y <= val.m_Area.x) { return; } Block val2 = default(Block); val2.m_Direction = m_Forward; Block val3 = val2; Block val4 = m_BlockData[blockEntity]; DynamicBuffer<Cell> val5 = m_Cells[blockEntity]; float2 val6 = m_StartPosition; int2 val7 = default(int2); val7.y = 0; int4 val10 = default(int4); while (val7.y < m_LotSize.y) { float2 val8 = val6; val7.x = 0; while (val7.x < m_LotSize.x) { int2 cellIndex = ZoneUtils.GetCellIndex(val4, val8); if (math.all((cellIndex >= ((int4)(ref val.m_Area)).xz) & (cellIndex < ((int4)(ref val.m_Area)).yw))) { int num = cellIndex.y * val4.m_Size.x + cellIndex.x; Cell val9 = val5[num]; if ((val9.m_State & 8) != 0 && ((ZoneType)(ref val9.m_Zone)).Equals(m_ZoneType)) { m_Validated[val7.y * m_LotSize.x + val7.x] = true; if ((val9.m_State & 0xE04) != 0) { CellFlags roadDirection = ZoneUtils.GetRoadDirection(val3, val4, val9.m_State); ((int4)(ref val10))..ctor(512, 4, 1024, 2048); val10 = math.select(int4.op_Implicit(0), val10, new bool4(val7 == 0, val7 == m_LotSize - 1)); m_Directions = (CellFlags)(m_Directions | (roadDirection & (ushort)math.csum(val10))); } } } val8 -= m_Right; val7.x++; } val6 -= m_Forward; val7.y++; } } } [ReadOnly] public ComponentLookup<Condemned> m_CondemnedData; [ReadOnly] public ComponentLookup<Block> m_BlockData; [ReadOnly] public ComponentLookup<ValidArea> m_ValidAreaData; [ReadOnly] public ComponentLookup<Destroyed> m_DestroyedData; [ReadOnly] public ComponentLookup<Abandoned> m_AbandonedData; [ReadOnly] public ComponentLookup<Transform> m_TransformData; [ReadOnly] public ComponentLookup<Attached> m_AttachedData; [ReadOnly] public ComponentLookup<PrefabRef> m_PrefabRefData; [ReadOnly] public ComponentLookup<BuildingData> m_PrefabBuildingData; [ReadOnly] public ComponentLookup<SpawnableBuildingData> m_PrefabSpawnableBuildingData; [ReadOnly] public ComponentLookup<PlaceholderBuildingData> m_PrefabPlaceholderBuildingData; [ReadOnly] public ComponentLookup<ZoneData> m_PrefabZoneData; [ReadOnly] public BufferLookup<Cell> m_Cells; [ReadOnly] public BuildingConfigurationData m_BuildingConfigurationData; [ReadOnly] public NativeArray<Entity> m_Buildings; [ReadOnly] public NativeQuadTree<Entity, Bounds2> m_SearchTree; [ReadOnly] public bool m_EditorMode; public IconCommandBuffer m_IconCommandBuffer; public ParallelWriter m_CommandBuffer; public void Execute(int index) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_00d3: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00e1: Unknown result type (might be due to invalid IL or missing references) //IL_00ef: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_010a: Unknown result type (might be due to invalid IL or missing references) Entity val = m_Buildings[index]; PrefabRef val2 = m_PrefabRefData[val]; BuildingData prefabBuildingData = m_PrefabBuildingData[val2.m_Prefab]; SpawnableBuildingData prefabSpawnableBuildingData = m_PrefabSpawnableBuildingData[val2.m_Prefab]; bool flag = m_EditorMode; if (!flag) { flag = ValidateAttachedParent(val, prefabSpawnableBuildingData); } if (!flag) { flag = ValidateZoneBlocks(val, prefabBuildingData, prefabSpawnableBuildingData); } if (flag) { if (m_CondemnedData.HasComponent(val)) { ((ParallelWriter)(ref m_CommandBuffer)).RemoveComponent<Condemned>(index, val); ((IconCommandBuffer)(ref m_IconCommandBuffer)).Remove(val, m_BuildingConfigurationData.m_CondemnedNotification, default(Entity), (IconFlags)0); } } else if (!m_CondemnedData.HasComponent(val)) { ((ParallelWriter)(ref m_CommandBuffer)).AddComponent<Condemned>(index, val, default(Condemned)); if (!m_DestroyedData.HasComponent(val) && !m_AbandonedData.HasComponent(val)) { ((IconCommandBuffer)(ref m_IconCommandBuffer)).Add(val, m_BuildingConfigurationData.m_CondemnedNotification, (IconPriority)250, (IconClusterLayer)0, (IconFlags)0, default(Entity), false, false, false, 0f); } } } private bool ValidateAttachedParent(Entity building, SpawnableBuildingData prefabSpawnableBuildingData) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) if (m_AttachedData.HasComponent(building)) { Attached val = m_AttachedData[building]; if (m_PrefabRefData.HasComponent(val.m_Parent)) { PrefabRef val2 = m_PrefabRefData[val.m_Parent]; if (m_PrefabPlaceholderBuildingData.HasComponent(val2.m_Prefab) && m_PrefabPlaceholderBuildingData[val2.m_Prefab].m_ZonePrefab == prefabSpawnableBuildingData.m_ZonePrefab) { return true; } } } return false; } private bool ValidateZoneBlocks(Entity building, BuildingData prefabBuildingData, SpawnableBuildingData prefabSpawnableBuildingData) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Unknown result type (might be due to invalid IL or missing references) //IL_00d3: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Unknown result type (might be due to invalid IL or missing references) //IL_00e3: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_00ee: Unknown result type (might be due to invalid IL or missing references) //IL_00ef: Unknown result type (might be due to invalid IL or missing references) //IL_0112: Unknown result type (might be due to invalid IL or missing references) //IL_0117: Unknown result type (might be due to invalid IL or missing references) //IL_0119: Unknown result type (might be due to invalid IL or missing references) //IL_0125: Unknown result type (might be due to invalid IL or missing references) //IL_012a: Unknown result type (might be due to invalid IL or missing references) //IL_012c: Unknown result type (might be due to invalid IL or missing references) //IL_0131: Unknown result type (might be due to invalid IL or missing references) //IL_0136: Unknown result type (might be due to invalid IL or missing references) //IL_013d: Unknown result type (might be due to invalid IL or missing references) //IL_013e: Unknown result type (might be due to invalid IL or missing references) //IL_0143: Unknown result type (might be due to invalid IL or missing references) //IL_0151: Unknown result type (might be due to invalid IL or missing references) //IL_0156: Unknown result type (might be due to invalid IL or missing references) //IL_0158: Unknown result type (might be due to invalid IL or missing references) //IL_015d: Unknown result type (might be due to invalid IL or missing references) //IL_015f: Unknown result type (might be due to invalid IL or missing references) //IL_0164: Unknown result type (might be due to invalid IL or missing references) //IL_016b: Unknown result type (might be due to invalid IL or missing references) //IL_016c: Unknown result type (might be due to invalid IL or missing references) //IL_0173: Unknown result type (might be due to invalid IL or missing references) //IL_0174: Unknown result type (might be due to invalid IL or missing references) //IL_017b: Unknown result type (might be due to invalid IL or missing references) //IL_017c: Unknown result type (might be due to invalid IL or missing references) //IL_0181: Unknown result type (might be due to invalid IL or missing references) //IL_0188: Unknown result type (might be due to invalid IL or missing references) //IL_018a: Unknown result type (might be due to invalid IL or missing references) //IL_0192: Unknown result type (might be due to invalid IL or missing references) //IL_0197: Unknown result type (might be due to invalid IL or missing references) //IL_019f: Unknown result type (might be due to invalid IL or missing references) //IL_01a4: Unknown result type (might be due to invalid IL or missing references) //IL_01ac: Unknown result type (might be due to invalid IL or missing references) //IL_01b1: Unknown result type (might be due to invalid IL or missing references) //IL_01ca: Unknown result type (might be due to invalid IL or missing references) //IL_01d0: Unknown result type (might be due to invalid IL or missing references) //IL_01d2: Invalid comparison between Unknown and I4 //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) Transform val = m_TransformData[building]; ZoneData val2 = default(ZoneData); if (m_PrefabZoneData.HasComponent(prefabSpawnableBuildingData.m_ZonePrefab)) { val2 = m_PrefabZoneData[prefabSpawnableBuildingData.m_ZonePrefab]; } float3 val3 = math.rotate(val.m_Rotation, new float3(8f, 0f, 0f)); float2 xz = ((float3)(ref val3)).xz; val3 = math.rotate(val.m_Rotation, new float3(0f, 0f, 8f)); float2 xz2 = ((float3)(ref val3)).xz; float2 val4 = xz * ((float)prefabBuildingData.m_LotSize.x * 0.5f - 0.5f); float2 val5 = xz2 * ((float)prefabBuildingData.m_LotSize.y * 0.5f - 0.5f); float2 val6 = math.abs(val5) + math.abs(val4); NativeArray<bool> validated = default(NativeArray<bool>); validated..ctor(prefabBuildingData.m_LotSize.x * prefabBuildingData.m_LotSize.y, (Allocator)2, (NativeArrayOptions)1); Iterator iterator = default(Iterator); iterator.m_Bounds = new Bounds2(((float3)(ref val.m_Position)).xz - val6, ((float3)(ref val.m_Position)).xz + val6); iterator.m_LotSize = prefabBuildingData.m_LotSize; iterator.m_StartPosition = ((float3)(ref val.m_Position)).xz + val5 + val4; iterator.m_Right = xz; iterator.m_Forward = xz2; iterator.m_ZoneType = val2.m_ZoneType; iterator.m_Validated = validated; iterator.m_BlockData = m_BlockData; iterator.m_ValidAreaData = m_ValidAreaData; iterator.m_Cells = m_Cells; Iterator iterator2 = iterator; m_SearchTree.Iterate<Iterator>(ref iterator2, 0); bool flag = (iterator2.m_Directions & 4) > 0; for (int i = 0; i < validated.Length; i++) { flag &= validated[i]; } validated.Dispose(); return flag; } } private struct TypeHandle { [ReadOnly] public ComponentLookup<Building> __Game_Buildings_Building_RO_ComponentLookup; [ReadOnly] public ComponentLookup<PrefabRef> __Game_Prefabs_PrefabRef_RO_ComponentLookup; [ReadOnly] public ComponentLookup<SpawnableBuildingData> __Game_Prefabs_SpawnableBuildingData_RO_ComponentLookup; [ReadOnly] public ComponentLookup<SignatureBuildingData> __Game_Prefabs_SignatureBuildingData_RO_ComponentLookup; [ReadOnly] public ComponentLookup<Condemned> __Game_Buildings_Condemned_RO_ComponentLookup; [ReadOnly] public ComponentLookup<Block> __Game_Zones_Block_RO_ComponentLookup; [ReadOnly] public ComponentLookup<ValidArea> __Game_Zones_ValidArea_RO_ComponentLookup; [ReadOnly] public ComponentLookup<Destroyed> __Game_Common_Destroyed_RO_ComponentLookup; [ReadOnly] public ComponentLookup<Abandoned> __Game_Buildings_Abandoned_RO_ComponentLookup; [ReadOnly] public ComponentLookup<Transform> __Game_Objects_Transform_RO_ComponentLookup; [ReadOnly] public ComponentLookup<Attached> __Game_Objects_Attached_RO_ComponentLookup; [ReadOnly] public ComponentLookup<BuildingData> __Game_Prefabs_BuildingData_RO_ComponentLookup; [ReadOnly] public ComponentLookup<PlaceholderBuildingData> __Game_Prefabs_PlaceholderBuildingData_RO_ComponentLookup; [ReadOnly] public ComponentLookup<PloppableBuildingData> __Game_Prefabs_PloppableBuildingData_RO_ComponentLookup; [ReadOnly] public ComponentLookup<ZoneData> __Game_Prefabs_ZoneData_RO_ComponentLookup; [ReadOnly] public BufferLookup<Cell> __Game_Zones_Cell_RO_BufferLookup; [MethodImpl(MethodImplOptions.AggressiveInlining)] public void __AssignHandles(ref SystemState state) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) __Game_Buildings_Building_RO_ComponentLookup = ((SystemState)(ref state)).GetComponentLookup<Building>(true); __Game_Prefabs_PrefabRef_RO_ComponentLookup = ((SystemState)(ref state)).GetComponentLookup<PrefabRef>(true); __Game_Prefabs_SpawnableBuildingData_RO_ComponentLookup = ((SystemState)(ref state)).GetComponentLookup<SpawnableBuildingData>(true); __Game_Prefabs_SignatureBuildingData_RO_ComponentLookup = ((SystemState)(ref state)).GetComponentLookup<SignatureBuildingData>(true); __Game_Buildings_Condemned_RO_ComponentLookup = ((SystemState)(ref state)).GetComponentLookup<Condemned>(true); __Game_Zones_Block_RO_ComponentLookup = ((SystemState)(ref state)).GetComponentLookup<Block>(true); __Game_Zones_ValidArea_RO_ComponentLookup = ((SystemState)(ref state)).GetComponentLookup<ValidArea>(true); __Game_Common_Destroyed_RO_ComponentLookup = ((SystemState)(ref state)).GetComponentLookup<Destroyed>(true); __Game_Buildings_Abandoned_RO_ComponentLookup = ((SystemState)(ref state)).GetComponentLookup<Abandoned>(true); __Game_Objects_Transform_RO_ComponentLookup = ((SystemState)(ref state)).GetComponentLookup<Transform>(true); __Game_Objects_Attached_RO_ComponentLookup = ((SystemState)(ref state)).GetComponentLookup<Attached>(true); __Game_Prefabs_BuildingData_RO_ComponentLookup = ((SystemState)(ref state)).GetComponentLookup<BuildingData>(true); __Game_Prefabs_PlaceholderBuildingData_RO_ComponentLookup = ((SystemState)(ref state)).GetComponentLookup<PlaceholderBuildingData>(true); __Game_Prefabs_PloppableBuildingData_RO_ComponentLookup = ((SystemState)(ref state)).GetComponentLookup<PloppableBuildingData>(true); __Game_Prefabs_ZoneData_RO_ComponentLookup = ((SystemState)(ref state)).GetComponentLookup<ZoneData>(true); __Game_Zones_Cell_RO_BufferLookup = ((SystemState)(ref state)).GetBufferLookup<Cell>(true); } } private UpdateCollectSystem m_ZoneUpdateCollectSystem; private SearchSystem m_ZoneSearchSystem; private ModificationEndBarrier m_ModificationEndBarrier; private SearchSystem m_ObjectSearchSystem; private ToolSystem m_ToolSystem; private IconCommandSystem m_IconCommandSystem; private EntityQuery m_BuildingSettingsQuery; private TypeHandle __TypeHandle; [Preserve] protected override void OnCreate() { //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) ((GameSystemBase)this).OnCreate(); m_ZoneUpdateCollectSystem = ((ComponentSystemBase)this).World.GetOrCreateSystemManaged<UpdateCollectSystem>(); m_ZoneSearchSystem = ((ComponentSystemBase)this).World.GetOrCreateSystemManaged<SearchSystem>(); m_ModificationEndBarrier = ((ComponentSystemBase)this).World.GetOrCreateSystemManaged<ModificationEndBarrier>(); m_ObjectSearchSystem = ((ComponentSystemBase)this).World.GetOrCreateSystemManaged<SearchSystem>(); m_ToolSystem = ((ComponentSystemBase)this).World.GetOrCreateSystemManaged<ToolSystem>(); m_IconCommandSystem = ((ComponentSystemBase)this).World.GetOrCreateSystemManaged<IconCommandSystem>(); m_BuildingSettingsQuery = ((ComponentSystemBase)this).GetEntityQuery((ComponentType[])(object)new ComponentType[1] { ComponentType.ReadOnly<BuildingConfigurationData>() }); } [Preserve] protected override void OnUpdate() { //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00e2: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) //IL_00f9: Unknown result type (might be due to invalid IL or missing references) //IL_0106: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Unknown result type (might be due to invalid IL or missing references) //IL_0118: Unknown result type (might be due to invalid IL or missing references) //IL_011d: Unknown result type (might be due to invalid IL or missing references) //IL_0126: Unknown result type (might be due to invalid IL or missing references) //IL_012b: Unknown result type (might be due to invalid IL or missing references) //IL_013e: Unknown result type (might be due to invalid IL or missing references) //IL_013f: Unknown result type (might be due to invalid IL or missing references) //IL_0146: Unknown result type (might be due to invalid IL or missing references) //IL_0147: Unknown result type (might be due to invalid IL or missing references) //IL_027e: Unknown result type (might be due to invalid IL or missing references) //IL_0283: Unknown result type (might be due to invalid IL or missing references) //IL_0290: Unknown result type (might be due to invalid IL or missing references) //IL_0295: Unknown result type (might be due to invalid IL or missing references) //IL_02a2: Unknown result type (might be due to invalid IL or missing references) //IL_02a7: Unknown result type (might be due to invalid IL or missing references) //IL_02b4: Unknown result type (might be due to invalid IL or missing references) //IL_02b9: Unknown result type (might be due to invalid IL or missing references) //IL_02c6: Unknown result type (might be due to invalid IL or missing references) //IL_02cb: Unknown result type (might be due to invalid IL or missing references) //IL_02d8: Unknown result type (might be due to invalid IL or missing references) //IL_02dd: Unknown result type (might be due to invalid IL or missing references) //IL_02ea: Unknown result type (might be due to invalid IL or missing references) //IL_02ef: Unknown result type (might be due to invalid IL or missing references) //IL_02fc: Unknown result type (might be due to invalid IL or missing references) //IL_0301: Unknown result type (might be due to invalid IL or missing references) //IL_030e: Unknown result type (might be due to invalid IL or missing references) //IL_0313: Unknown result type (might be due to invalid IL or missing references) //IL_0320: Unknown result type (might be due to invalid IL or missing references) //IL_0325: Unknown result type (might be due to invalid IL or missing references) //IL_0332: Unknown result type (might be due to invalid IL or missing references) //IL_0337: Unknown result type (might be due to invalid IL or missing references) //IL_0344: Unknown result type (might be due to invalid IL or missing references) //IL_0349: Unknown result type (might be due to invalid IL or missing references) //IL_0356: Unknown result type (might be due to invalid IL or missing references) //IL_035b: Unknown result type (might be due to invalid IL or missing references) //IL_0368: Unknown result type (might be due to invalid IL or missing references) //IL_036d: Unknown result type (might be due to invalid IL or missing references) //IL_0376: Unknown result type (might be due to invalid IL or missing references) //IL_037b: Unknown result type (might be due to invalid IL or missing references) //IL_038b: Unknown result type (might be due to invalid IL or missing references) //IL_0390: Unknown result type (might be due to invalid IL or missing references) //IL_039d: Unknown result type (might be due to invalid IL or missing references) //IL_03b4: Unknown result type (might be due to invalid IL or missing references) //IL_03b9: Unknown result type (might be due to invalid IL or missing references) //IL_03c6: Unknown result type (might be due to invalid IL or missing references) //IL_03cb: Unknown result type (might be due to invalid IL or missing references) //IL_03cf: Unknown result type (might be due to invalid IL or missing references) //IL_03d4: Unknown result type (might be due to invalid IL or missing references) //IL_03dd: Unknown result type (might be due to invalid IL or missing references) //IL_03e0: Unknown result type (might be due to invalid IL or missing references) //IL_03e5: Unknown result type (might be due to invalid IL or missing references) //IL_03e6: Unknown result type (might be due to invalid IL or missing references) //IL_03e8: Unknown result type (might be due to invalid IL or missing references) //IL_03ed: Unknown result type (might be due to invalid IL or missing references) //IL_03f2: Unknown result type (might be due to invalid IL or missing references) //IL_03f6: Unknown result type (might be due to invalid IL or missing references) //IL_03f8: Unknown result type (might be due to invalid IL or missing references) //IL_03fd: Unknown result type (might be due to invalid IL or missing references) //IL_03ff: Unknown result type (might be due to invalid IL or missing references) //IL_0401: Unknown result type (might be due to invalid IL or missing references) //IL_0403: Unknown result type (might be due to invalid IL or missing references) //IL_0405: Unknown result type (might be due to invalid IL or missing references) //IL_040a: Unknown result type (might be due to invalid IL or missing references) //IL_040f: Unknown result type (might be due to invalid IL or missing references) //IL_0413: Unknown result type (might be due to invalid IL or missing references) //IL_0415: Unknown result type (might be due to invalid IL or missing references) //IL_041d: Unknown result type (might be due to invalid IL or missing references) //IL_041f: Unknown result type (might be due to invalid IL or missing references) //IL_042b: Unknown result type (might be due to invalid IL or missing references) //IL_0438: Unknown result type (might be due to invalid IL or missing references) //IL_0445: Unknown result type (might be due to invalid IL or missing references) //IL_0452: Unknown result type (might be due to invalid IL or missing references) //IL_045f: Unknown result type (might be due to invalid IL or missing references) //IL_0467: Unknown result type (might be due to invalid IL or missing references) if (m_ZoneUpdateCollectSystem.isUpdated && !((EntityQuery)(ref m_BuildingSettingsQuery)).IsEmptyIgnoreFilter) { NativeQueue<Entity> queue = default(NativeQueue<Entity>); queue..ctor(AllocatorHandle.op_Implicit((Allocator)3)); NativeList<Entity> val = default(NativeList<Entity>); val..ctor(AllocatorHandle.op_Implicit((Allocator)3)); JobHandle val2 = default(JobHandle); NativeList<Bounds2> updatedBounds = m_ZoneUpdateCollectSystem.GetUpdatedBounds(true, ref val2); __TypeHandle.__Game_Prefabs_SignatureBuildingData_RO_ComponentLookup.Update(ref ((SystemBase)this).CheckedStateRef); __TypeHandle.__Game_Prefabs_SpawnableBuildingData_RO_ComponentLookup.Update(ref ((SystemBase)this).CheckedStateRef); __TypeHandle.__Game_Prefabs_PrefabRef_RO_ComponentLookup.Update(ref ((SystemBase)this).CheckedStateRef); __TypeHandle.__Game_Buildings_Building_RO_ComponentLookup.Update(ref ((SystemBase)this).CheckedStateRef); FindSpawnableBuildingsJob findSpawnableBuildingsJob = default(FindSpawnableBuildingsJob); findSpawnableBuildingsJob.m_Bounds = updatedBounds.AsDeferredJobArray(); JobHandle val3 = default(JobHandle); findSpawnableBuildingsJob.m_SearchTree = m_ObjectSearchSystem.GetStaticSearchTree(true, ref val3); findSpawnableBuildingsJob.m_BuildingData = __TypeHandle.__Game_Buildings_Building_RO_ComponentLookup; findSpawnableBuildingsJob.m_PrefabRefData = __TypeHandle.__Game_Prefabs_PrefabRef_RO_ComponentLookup; findSpawnableBuildingsJob.m_PrefabSpawnableBuildingData = __TypeHandle.__Game_Prefabs_SpawnableBuildingData_RO_ComponentLookup; findSpawnableBuildingsJob.m_PrefabSignatureBuildingData = __TypeHandle.__Game_Prefabs_SignatureBuildingData_RO_ComponentLookup; findSpawnableBuildingsJob.m_PloppableBuildingData = __TypeHandle.__Game_Prefabs_PloppableBuildingData_RO_ComponentLookup; findSpawnableBuildingsJob.m_ResultQueue = queue.AsParallelWriter(); FindSpawnableBuildingsJob findSpawnableBuildingsJob2 = findSpawnableBuildingsJob; CollectEntitiesJob collectEntitiesJob = default(CollectEntitiesJob); collectEntitiesJob.m_Queue = queue; collectEntitiesJob.m_List = val; CollectEntitiesJob collectEntitiesJob2 = collectEntitiesJob; __TypeHandle.__Game_Zones_Cell_RO_BufferLookup.Update(ref ((SystemBase)this).CheckedStateRef); __TypeHandle.__Game_Prefabs_ZoneData_RO_ComponentLookup.Update(ref ((SystemBase)this).CheckedStateRef); __TypeHandle.__Game_Prefabs_PlaceholderBuildingData_RO_ComponentLookup.Update(ref ((SystemBase)this).CheckedStateRef); __TypeHandle.__Game_Prefabs_SpawnableBuildingData_RO_ComponentLookup.Update(ref ((SystemBase)this).CheckedStateRef); __TypeHandle.__Game_Prefabs_BuildingData_RO_ComponentLookup.Update(ref ((SystemBase)this).CheckedStateRef); __TypeHandle.__Game_Prefabs_PrefabRef_RO_ComponentLookup.Update(ref ((SystemBase)this).CheckedStateRef); __TypeHandle.__Game_Objects_Attached_RO_ComponentLookup.Update(ref ((SystemBase)this).CheckedStateRef); __TypeHandle.__Game_Objects_Transform_RO_ComponentLookup.Update(ref ((SystemBase)this).CheckedStateRef); __TypeHandle.__Game_Buildings_Abandoned_RO_ComponentLookup.Update(ref ((SystemBase)this).CheckedStateRef); __TypeHandle.__Game_Common_Destroyed_RO_ComponentLookup.Update(ref ((SystemBase)this).CheckedStateRef); __TypeHandle.__Game_Zones_ValidArea_RO_ComponentLookup.Update(ref ((SystemBase)this).CheckedStateRef); __TypeHandle.__Game_Zones_Block_RO_ComponentLookup.Update(ref ((SystemBase)this).CheckedStateRef); __TypeHandle.__Game_Buildings_Condemned_RO_ComponentLookup.Update(ref ((SystemBase)this).CheckedStateRef); CheckBuildingZonesJob checkBuildingZonesJob = default(CheckBuildingZonesJob); checkBuildingZonesJob.m_CondemnedData = __TypeHandle.__Game_Buildings_Condemned_RO_ComponentLookup; checkBuildingZonesJob.m_BlockData = __TypeHandle.__Game_Zones_Block_RO_ComponentLookup; checkBuildingZonesJob.m_ValidAreaData = __TypeHandle.__Game_Zones_ValidArea_RO_ComponentLookup; checkBuildingZonesJob.m_DestroyedData = __TypeHandle.__Game_Common_Destroyed_RO_ComponentLookup; checkBuildingZonesJob.m_AbandonedData = __TypeHandle.__Game_Buildings_Abandoned_RO_ComponentLookup; checkBuildingZonesJob.m_TransformData = __TypeHandle.__Game_Objects_Transform_RO_ComponentLookup; checkBuildingZonesJob.m_AttachedData = __TypeHandle.__Game_Objects_Attached_RO_ComponentLookup; checkBuildingZonesJob.m_PrefabRefData = __TypeHandle.__Game_Prefabs_PrefabRef_RO_ComponentLookup; checkBuildingZonesJob.m_PrefabBuildingData = __TypeHandle.__Game_Prefabs_BuildingData_RO_ComponentLookup; checkBuildingZonesJob.m_PrefabSpawnableBuildingData = __TypeHandle.__Game_Prefabs_SpawnableBuildingData_RO_ComponentLookup; checkBuildingZonesJob.m_PrefabPlaceholderBuildingData = __TypeHandle.__Game_Prefabs_PlaceholderBuildingData_RO_ComponentLookup; checkBuildingZonesJob.m_PrefabZoneData = __TypeHandle.__Game_Prefabs_ZoneData_RO_ComponentLookup; checkBuildingZonesJob.m_Cells = __TypeHandle.__Game_Zones_Cell_RO_BufferLookup; checkBuildingZonesJob.m_BuildingConfigurationData = ((EntityQuery)(ref m_BuildingSettingsQuery)).GetSingleton<BuildingConfigurationData>(); checkBuildingZonesJob.m_Buildings = val.AsDeferredJobArray(); JobHandle val4 = default(JobHandle); checkBuildingZonesJob.m_SearchTree = m_ZoneSearchSystem.GetSearchTree(true, ref val4); checkBuildingZonesJob.m_EditorMode = GameModeExtensions.IsEditor(m_ToolSystem.actionMode); checkBuildingZonesJob.m_IconCommandBuffer = m_IconCommandSystem.CreateCommandBuffer(); EntityCommandBuffer val5 = ((SafeCommandBufferSystem)m_ModificationEndBarrier).CreateCommandBuffer(); checkBuildingZonesJob.m_CommandBuffer = ((EntityCommandBuffer)(ref val5)).AsParallelWriter(); CheckBuildingZonesJob checkBuildingZonesJob2 = checkBuildingZonesJob; JobHandle val6 = IJobParallelForDeferExtensions.Schedule<FindSpawnableBuildingsJob, Bounds2>(findSpawnableBuildingsJob2, updatedBounds, 1, JobHandle.CombineDependencies(((SystemBase)this).Dependency, val2, val3)); JobHandle val7 = IJobExtensions.Schedule<CollectEntitiesJob>(collectEntitiesJob2, val6); JobHandle val8 = IJobParallelForDeferExtensions.Schedule<CheckBuildingZonesJob, Entity>(checkBuildingZonesJob2, val, 1, JobHandle.CombineDependencies(val7, val4)); queue.Dispose(val7); val.Dispose(val8); m_ZoneUpdateCollectSystem.AddBoundsReader(val6); m_ObjectSearchSystem.AddStaticSearchTreeReader(val6); m_ZoneSearchSystem.AddSearchTreeReader(val8); m_IconCommandSystem.AddCommandBufferWriter(val8); ((EntityCommandBufferSystem)m_ModificationEndBarrier).AddJobHandleForProducer(val8); ((SystemBase)this).Dependency = val8; } } [MethodImpl(MethodImplOptions.AggressiveInlining)] private void __AssignQueries(ref SystemState state) { } protected override void OnCreateForCompiler() { ((ComponentSystemBase)this).OnCreateForCompiler(); __AssignQueries(ref ((SystemBase)this).CheckedStateRef); __TypeHandle.__AssignHandles(ref ((SystemBase)this).CheckedStateRef); } [Preserve] public CustomZoneCheckSystem() { } } } namespace FindStuff { [BepInPlugin("FindStuff", "FindStuff", "1.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static Type customPropertyRenterSystemType = null; public static Assembly[] assemblies = AppDomain.CurrentDomain.GetAssemblies(); private void Awake() { //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Expected O, but got Unknown //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Expected O, but got Unknown //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Expected O, but got Unknown //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Expected O, but got Unknown //IL_0111: Unknown result type (might be due to invalid IL or missing references) //IL_011e: Expected O, but got Unknown Harmony val = new Harmony("FindStuff_Cities2Harmony"); if (HasLandValueOverhaul()) { Debug.Log((object)"LandValueOverhaul found. Patch CustomPropertyRenterSystem instead."); MethodInfo? method = customPropertyRenterSystemType.GetMethod("OnCreate", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.FlattenHierarchy); HarmonyMethod val2 = new HarmonyMethod(typeof(CustomPropertyRenterSystemPatch).GetMethod("Postfix")); val2.after = new string[1] { "LandValueOverhaul_Cities2Harmony" }; val.Patch((MethodBase)method, (HarmonyMethod)null, val2, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); } else { Debug.Log((object)"LandValueOverhaul not found. Patch original PropertyRenterSystem."); val.Patch((MethodBase)typeof(PropertyRenterSystem).GetMethod("OnCreate", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.FlattenHierarchy), (HarmonyMethod)null, new HarmonyMethod(typeof(PropertyRenterSystemPatch).GetMethod("Postfix")), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); } val.Patch((MethodBase)typeof(SystemOrder).GetMethod("Initialize"), (HarmonyMethod)null, new HarmonyMethod(typeof(SystemOrderPatches).GetMethod("Postfix")), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)typeof(ZoneCheckSystem).GetMethod("OnCreate", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.FlattenHierarchy), (HarmonyMethod)null, new HarmonyMethod(typeof(ZoneCheckSystem_Patches).GetMethod("Postfix")), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); MethodBase[] array = val.GetPatchedMethods().ToArray(); ((BaseUnityPlugin)this).Logger.LogInfo((object)(Environment.NewLine + " +-+-+-+-+ +-+-+-+-+-+\r\n |F|i|n|d| |S|t|u|f|f|\r\n +-+-+-+-+ +-+-+-+-+-+")); ((BaseUnityPlugin)this).Logger.LogInfo((object)("Plugin FindStuff is loaded! Patched methods: " + array.Length)); MethodBase[] array2 = array; foreach (MethodBase methodBase in array2) { ((BaseUnityPlugin)this).Logger.LogInfo((object)("Patched method: " + methodBase.Module.Name + ":" + methodBase.Name)); } } public static bool HasLandValueOverhaul() { Assembly assembly = assemblies.FirstOrDefault((Assembly a) => a.GetName().Name == "LandValueOverhaul"); if (assembly != null) { customPropertyRenterSystemType = assembly.GetTypes().FirstOrDefault((Type a) => a.Name == "CustomPropertyRenterSystem"); return true; } return false; } } public static class MyPluginInfo { public const string PLUGIN_GUID = "FindStuff"; public const string PLUGIN_NAME = "FindStuff"; public const string PLUGIN_VERSION = "1.1.0"; } } namespace FindStuff.UI { [ControllerDepends(/*Could not decode attribute arguments.*/)] public class FindStuffController : Controller<FindStuffViewModel> { private ToolSystem _toolSystem; private ToolRaycastSystem _toolRaycastSystem; private DefaultToolSystem _defaulToolSystem; private PickerToolSystem _pickerToolSystem; private PrefabSystem _prefabSystem; private ImageSystem _imageSystem; private ToolbarUISystem _toolbarUISystem; private PloppableRICOSystem _ploppableRICOSystem; private InputAction _enableAction; private TerrainSystem _terrainSystem; private static FieldInfo _prefabsField = typeof(PrefabSystem).GetField("m_Prefabs", BindingFlags.Instance | BindingFlags.NonPublic); private Dictionary<string, PrefabBase> _prefabInstances = new Dictionary<string, PrefabBase>(); private EntityArchetype _entityArchetype; private EndFrameBarrier _endFrameBarrier; private static MethodInfo _selectAsset = typeof(ToolbarUISystem).GetMethods(BindingFlags.Instance | BindingFlags.NonPublic).FirstOrDefault((MethodInfo m) => m.Name == "SelectAsset" && m.GetParameters().Length == 1); public static readonly FindStuffConfig _config = ConfigBase.Load<FindStuffConfig>(); private IBaseHelper[] _baseHelper; private PrefabIndexer _indexer; private LocalizationManager _localizationManager; private static HashSet<string> TypesWithNoThumbnails = new HashSet<string> { "Surface", "PropMisc", "Billboards", "Fences", "SignsAndPosters", "Accessory" }; private static HashSet<string> ModdedComponents = new HashSet<string> { "CustomSurface", "CustomDecal", "CustomSurfaceComponent" }; private float _lastSearchTime; private string _lastSearch; private string _lastQueryKey = ""; private Queue<(string Key, string Json)> _queryResults = new Queue<(string, string)>(); private FindStuffSettings _modSettings; private static bool created = false; private static PrefabBase createPrefab; private static readonly HashSet<string> GetEvilPrefabs = new HashSet<string> { "lane editor container", "traffic spawner", "NA_DeliveryVan01", "EU_DeliveryVan01", "MotorbikeDelivery01" }; private bool IsPickingShortcut { get; set; } public bool IsPicking => base.Model.IsPicking; public bool EnableShortcut => base.Model.EnableShortcut; public bool IsHistorical => base.Model.IsHistorical; public override FindStuffViewModel Configure() { //IL_00d3: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00e3: Unknown result type (might be due to invalid IL or missing references) //IL_00e8: Unknown result type (might be due to invalid IL or missing references) //IL_00ef: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) //IL_00f9: Unknown result type (might be due to invalid IL or missing references) //IL_00fe: Unknown result type (might be due to invalid IL or missing references) _modSettings = (FindStuffSettings)(object)base.Settings; SetupResourceHandler(); _toolSystem = ((ComponentSystemBase)this).World.GetOrCreateSystemManaged<ToolSystem>(); _toolRaycastSystem = ((ComponentSystemBase)this).World.GetExistingSystemManaged<ToolRaycastSystem>(); _defaulToolSystem = ((ComponentSystemBase)this).World.GetOrCreateSystemManaged<DefaultToolSystem>(); _prefabSystem = ((ComponentSystemBase)this).World.GetOrCreateSystemManaged<PrefabSystem>(); _imageSystem = ((ComponentSystemBase)this).World.GetOrCreateSystemManaged<ImageSystem>(); _endFrameBarrier = ((ComponentSystemBase)this).World.GetOrCreateSystemManaged<EndFrameBarrier>(); _toolbarUISystem = ((ComponentSystemBase)this).World.GetOrCreateSystemManaged<ToolbarUISystem>(); _pickerToolSystem = ((ComponentSystemBase)this).World.GetOrCreateSystemManaged<PickerToolSystem>(); _ploppableRICOSystem = ((ComponentSystemBase)this).World.GetOrCreateSystemManaged<PloppableRICOSystem>(); _terrainSystem = ((ComponentSystemBase)this).World.GetExistingSystemManaged<TerrainSystem>(); _localizationManager = GameManager.instance.localizationManager; EntityManager entityManager = ((ComponentSystemBase)this).EntityManager; _entityArchetype = ((EntityManager)(ref entityManager)).CreateArchetype((ComponentType[])(object)new ComponentType[2] { ComponentType.ReadWrite<Unlock>(), ComponentType.ReadWrite<Event>() }); FindStuffViewModel obj = new FindStuffViewModel { Favourites = _config.Favourites.ToList(), ViewMode = _config.ViewMode, Filter = _config.Filter, SubFilter = _config.SubFilter, OrderByAscending = _config.OrderByAscending, EnableShortcut = _config.EnableShortcut, ExpertMode = _config.ExpertMode, IsHistorical = _config.IsHistorical, OperationMode = Enum.Parse<ViewOperationMode>(_modSettings.OperationMode) }; if (_config.RecentSearches == null) { _config.RecentSearches = new Dictionary<string, ushort>(); } obj.RecentSearches = (from s in _config.RecentSearches orderby s.Value descending select s.Key).ToHashSet(); return obj; } private bool CheckForModdedComponents(Entity entity) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) EntityManager entityManager = ((ComponentSystemBase)this).EntityManager; List<string> list = ((IEnumerable<ComponentType>)(object)((EntityManager)(ref entityManager)).GetComponentTypes(entity, (Allocator)2)).Select((ComponentType ct) => ((ComponentType)(ref ct)).GetManagedType().FullName).ToList(); if (list != null && list.Count > 0) { foreach (string moddedComponent in ModdedComponents) { if (list.Count((string c) => c.ToLowerInvariant().EndsWith(moddedComponent.ToLowerInvariant())) > 0) { return true; } } } return false; } protected override void OnGameLoadingComplete(Purpose purpose, GameMode mode) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Invalid comparison between Unknown and I4 //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Expected O, but got Unknown //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Expected O, but got Unknown //IL_00e8: Unknown result type (might be due to invalid IL or missing references) //IL_0151: Unknown result type (might be due to invalid IL or missing references) //IL_015f: Unknown result type (might be due to invalid IL or missing references) //IL_016d: Unknown result type (might be due to invalid IL or missing references) //IL_017b: Unknown result type (might be due to invalid IL or missing references) //IL_0189: Unknown result type (might be due to invalid IL or missing references) //IL_0197: Unknown result type (might be due to invalid IL or missing references) //IL_01a5: Unknown result type (might be due to invalid IL or missing references) //IL_01b3: Unknown result type (might be due to invalid IL or missing references) //IL_01c1: Unknown result type (might be due to invalid IL or missing references) //IL_01d0: Unknown result type (might be due to invalid IL or missing references) //IL_01df: Unknown result type (might be due to invalid IL or missing references) //IL_01f4: Unknown result type (might be due to invalid IL or missing references) //IL_025d: Unknown result type (might be due to invalid IL or missing references) //IL_0262: Unknown result type (might be due to invalid IL or missing references) //IL_026a: Unknown result type (might be due to invalid IL or missing references) //IL_0278: Unknown result type (might be due to invalid IL or missing references) //IL_02a9: Unknown result type (might be due to invalid IL or missing references) //IL_02c4: Unknown result type (might be due to invalid IL or missing references) //IL_0311: Unknown result type (might be due to invalid IL or missing references) ((GameSystemBase)this).OnGameLoadingComplete(purpose, mode); if ((int)mode != 2) { return; } if ((base.Plugin as FindStuffPlugin).Settings is FindStuffSettings modSettings) { _modSettings = modSettings; } UpdateFromSettings(); if (_enableAction != null) { _enableAction.Disable(); _enableAction.Dispose(); } _enableAction = new InputAction("FindStuff_Toggle", (InputActionType)0, (string)null, (string)null, (string)null, (string)null); CompositeSyntax val = InputActionSetupExtensions.AddCompositeBinding(_enableAction, "ButtonWithOneModifier", (string)null, (string)null); val = ((CompositeSyntax)(ref val)).With("Modifier", "<Keyboard>/CTRL", (string)null, (string)null); ((CompositeSyntax)(ref val)).With("Button", "<Keyboard>/f", (string)null, (string)null); _enableAction.performed += delegate { OnToggleVisible(); }; _enableAction.Enable(); _enableAction = new InputAction("FindStuff_Escape", (InputActionType)0, (string)null, (string)null, (string)null, (string)null); InputActionSetupExtensions.AddBinding(_enableAction, "<Keyboard>/escape", (string)null, (string)null, (string)null); _enableAction.performed += delegate { OnEscapePressed(); }; _enableAction.Enable(); List<PrefabBase> list = (List<PrefabBase>)_prefabsField.GetValue(_prefabSystem); Debug.Log((object)$"Getting {list.Count} prefabs"); List<PrefabItem> list2 = new List<PrefabItem>(); _baseHelper = new IBaseHelper[12] { new PlantHelper(((ComponentSystemBase)this).EntityManager), new TreeHelper(((ComponentSystemBase)this).EntityManager), new SurfaceHelper(((ComponentSystemBase)this).EntityManager), new AreaHelper(((ComponentSystemBase)this).EntityManager), new CityServiceHelper(((ComponentSystemBase)this).EntityManager), new TransportStopHelper(((ComponentSystemBase)this).EntityManager), new NetworkHelper(((ComponentSystemBase)this).EntityManager), new SignatureBuildingHelper(((ComponentSystemBase)this).EntityManager), new BuildingHelper(((ComponentSystemBase)this).EntityManager), new VehicleHelper(((ComponentSystemBase)this).EntityManager), new ZoneBuildingHelper(((ComponentSystemBase)this).EntityManager, _prefabSystem), new PropHelper(((ComponentSystemBase)this).EntityManager) }; foreach (PrefabBase item2 in list) { if (!GetEvilPrefabs.Contains(((Object)item2).name.ToLower()) && ProcessPrefab(item2, out var prefabType, out var categoryType, out var tags, out var meta, out var thumbnailOverride, out var isExpertMode)) { string text = ""; Entity entity = _prefabSystem.GetEntity(item2); string thumbnail = _imageSystem.GetThumbnail(entity); string typeIcon = GetTypeIcon(prefabType, item2, entity); text = ((thumbnail != null && !(thumbnail == _imageSystem.placeholderIcon)) ? thumbnail : typeIcon); PrefabItem item = new PrefabItem { ID = entity.Index, Name = ((Object)item2).name, IsModded = CheckForModdedComponents(entity), Type = prefabType, Category = categoryType, Thumbnail = ((!string.IsNullOrEmpty(thumbnailOverride)) ? thumbnailOverride : ((categoryType == "Zones") ? CheckForZoneIcon(item2, entity) : (TypesWithNoThumbnails.Contains(prefabType) ? typeIcon : text))), TypeIcon = typeIcon, Meta = meta, Tags = tags, IsExpertMode = isExpertMode }; list2.Add(item); if (_prefabInstances.ContainsKey(((Object)item2).name)) { _prefabInstances.Remove(((Object)item2).name); } _prefabInstances.Add(((Object)item2).name, item2); } } _indexer = PrefabIndexer._instance; _indexer.Build(list2); base.Model.Prefabs = list2; base.TriggerUpdate(); } private string CheckForZoneIcon(PrefabBase prefabBase, Entity entity) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) return new ZoneBuildingHelper(((ComponentSystemBase)this).EntityManager, _prefabSystem).GetZoneTypeIcon(prefabBase, entity); } protected override void OnDestroy() { ((UISystemBase)this).OnDestroy(); InputAction enableAction = _enableAction; if (enableAction != null) { enableAction.Disable(); } InputAction enableAction2 = _enableAction; if (enableAction2 != null) { enableAction2.Dispose(); } } private bool ProcessPrefab(PrefabBase prefab, out string prefabType, out string categoryType, out List<string> tags, out Dictionary<string, object> meta, out string thumbnailOverride, out bool isExpertMode) { //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00bf: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Unknown result type (might be due to invalid IL or missing references) thumbnailOverride = null; tags = new List<string>(); meta = new Dictionary<string, object>(); Entity entity = _prefabSystem.GetEntity(prefab); bool result = false; prefabType = "Unknown"; categoryType = "None"; isExpertMode = false; IBaseHelper[] baseHelper = _baseHelper; foreach (IBaseHelper baseHelper2 in baseHelper) { if (baseHelper2.IsValidPrefab(prefab, entity)) { result = true; tags = baseHelper2.CreateTags(prefab, entity); meta = baseHelper2.CreateMeta(prefab, entity); prefabType = baseHelper2.PrefabType; categoryType = baseHelper2.CategoryType; isExpertMode = baseHelper2.IsExpertMode(prefab, entity); break; } } SurfacePrefab val = (SurfacePrefab)(object)((prefab is SurfacePrefab) ? prefab : null); if (val != null) { EntityManager entityManager = ((ComponentSystemBase)this).EntityManager; if (((EntityManager)(ref entityManager)).HasComponent<RenderedAreaData>(entity)) { entityManager = ((ComponentSystemBase)this).EntityManager; if (((EntityManager)(ref entityManager)).HasComponent<SurfaceData>(entity)) { entityManager = ((ComponentSystemBase)this).EntityManager; if (((EntityManager)(ref entityManager)).HasComponent<PrefabData>(entity)) { UIObject component = ((ComponentBase)prefab).GetComponent<UIObject>(); if ((Object)(object)component != (Object)null) { string icon = component.m_Icon; if (icon != null && icon.ToLowerInvariant().Contains("customsurfaces/")) { thumbnailOverride = component.m_Icon; goto IL_011f; } } thumbnailOverride = SurfaceExporter.ExportSurface(val); } } } } goto IL_011f; IL_011f: return result; } private Entity CreatePrefab(Entity prefabEntity, float3 position) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) EntityManager entityManager = ((ComponentSystemBase)this).EntityManager; ObjectData componentData = ((EntityManager)(ref entityManager)).GetComponentData<ObjectData>(prefabEntity); entityManager = ((ComponentSystemBase)this).EntityManager; Entity val = ((EntityManager)(ref entityManager)).CreateEntity(componentData.m_Archetype); Transform transform = default(Transform); transform.m_Position = position; LevelToGround(ref transform); entityManager = ((ComponentSystemBase)this).EntityManager; ((EntityManager)(ref entityManager)).SetComponentData<PrefabRef>(val, new PrefabRef(prefabEntity)); entityManager = ((ComponentSystemBase)this).EntityManager; ((EntityManager)(ref entityManager)).SetComponentData<Transform>(val, transform); return val; } private void LevelToGround(ref Transform transform) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) TerrainHeightData heightData = _terrainSystem.GetHeightData(true); transform.m_Position.y = TerrainUtils.SampleHeight(ref heightData, transform.m_Position); } public void SetupResourceHandler() { base.MountResources("findstuffui", ConfigBase.MOD_PATH); } public bool IsValidPrefab(PrefabBase prefabBase, Entity entity) { //IL_000f: Unknown result type (might be due to invalid IL or missing references) IBaseHelper[] baseHelper = _baseHelper; for (int i = 0; i < baseHelper.Length; i++) { if (baseHelper[i].IsValidPrefab(prefabBase, entity)) { return true; } } return false; } public bool IsValidPrefab(PrefabBase prefabBase, Entity entity, out IBaseHelper prefabHelper) { //IL_001e: Unknown result type (might be due to invalid IL or missing references) prefabHelper = _baseHelper.FirstOrDefault(); IBaseHelper[] baseHelper = _baseHelper; foreach (IBaseHelper baseHelper2 in baseHelper) { if (baseHelper2.IsValidPrefab(prefabBase, entity)) { prefabHelper = baseHelper2; return true; } } return false; } private string GetTypeIcon(string type, PrefabBase prefabBase, Entity entity) { switch (type) { case "Plant": return "Media/Game/Icons/Forest.svg"; case "Tree": return "Media/Game/Icons/Forest.svg"; case "Network": return "Media/Game/Icons/Roads.svg"; case "ServiceBuilding": return "Media/Game/Icons/Services.svg"; case "SignatureBuilding": return "Media/Game/Icons/ZoneSignature.svg"; case "MiscBuilding": return "Media/Game/Icons/BuildingLevel.svg"; case "Zoneable": return "Media/Game/Icons/Zones.svg"; case "ZoneResidential": return "Media/Game/Icons/ZoneResidential.svg"; case "ZoneCommercial": return "Media/Game/Icons/ZoneCommercial.svg"; case "ZoneIndustrial": return "Media/Game/Icons/ZoneIndustrial.svg"; case "ZoneOffice": return "Media/Game/Icons/ZoneOffice.svg"; case "Vehicle": return "Media/Game/Icons/Traffic.svg"; case "Area": case "Surface": return "Media/Game/Icons/LotTool.svg"; case "PropMisc": return "fa:solid-cube"; case "SignsAndPosters": return "fa:solid-clipboard-user"; case "Fences": return "fa:solid-xmarks-lines"; case "Billboards": return "fa:solid-rectangle-ad"; case "Pavement": return "Media/Game/Icons/Pathways.svg"; case "SmallRoad": return "Media/Game/Icons/SmallRoad.svg"; case "MediumRoad": return "Media/Game/Icons/MediumRoad.svg"; case "LargeRoad": return "Media/Game/Icons/LargeRoad.svg"; case "Highway": return "Media/Game/Icons/Highways.svg"; case "RoadTool": return "Media/Game/Icons/RoadsServices.svg"; case "OtherNetwork": return "Media/Game/Icons/Roads.svg"; case "Park": return "Media/Game/Icons/ParksAndRecreation.svg"; case "Parking": return "Media/Game/Icons/Parking.svg"; case "Roundabout": return "Media/Game/Icons/Roundabouts.svg"; case "Accessory": return "fa:solid-tree-city"; case "TransportStop": return "Media/Game/Icons/Bus Stop.svg"; default: return ""; } } protected override void OnUpdate() { base.OnUpdate(); if (!IsPickingShortcut && _toolSystem.activeTool == _defaulToolSystem && PickerShortcutTrigger() && !IsPicking) { IsPickingShortcut = true; UpdatePicker(isPicking: true); } else if (IsPickingShortcut && !PickerShortcutTrigger() && IsPicking) { IsPickingShortcut = false; _pickerToolSystem.RemoveLastHighlighted(); UpdatePicker(isPicking: false); } if (_queryResults.Any() && _queryResults.TryDequeue(out (string, string) result)) { GameManager.instance.userInterface.view.View.TriggerEvent<string, string>("findstuff.onReceiveResults", result.Item1, result.Item2); } if (!string.IsNullOrEmpty(_lastSearch) && Time.time >= _lastSearchTime + 5f) { IncrementSearchHistory(); base.Model.RecentSearches = (from s in _config.RecentSearches orderby s.Value descending select s.Key).ToHashSet(); base.TriggerUpdate(); _lastSearch = null; } } private void IncrementSearchHistory() { if (_config.RecentSearches == null) { _config.RecentSearches = new Dictionary<string, ushort>(); } if (_config.RecentSearches.Count >= 100 && DateTime.UtcNow >= _config.LastSearchHistoryPurge.AddDays(1.0)) { foreach (string item in (from r in _config.RecentSearches orderby r.Value select r into s select s.Key).Take(50)) { _config.RecentSearches.Remove(item); } } if (!_config.RecentSearches.ContainsKey(_lastSearch)) { _config.RecentSearches.Add(_lastSearch, 1); } else { ushort num = _config.RecentSearches[_lastSearch]; if (num < ushort.MaxValue) { _config.RecentSearches[_lastSearch] = (ushort)(num + 1); } } _config.Save(); } [OnTrigger] private void OnTestClick() { } [OnTrigger] private void OnTogglePicker() { UpdatePicker(!base.Model.IsPicking); } private void OnEscapePressed() { if (base.Model.IsVisible || base.Model.IsPicking) { if (base.Model.IsPicking) { UpdatePicker(isPicking: false); _pickerToolSystem.RemoveLastHighlighted(); } else { OnToggleVisible(); } } } [OnTrigger] private void OnToggleVisible() { base.Model.IsVisible = !base.Model.IsVisible; if (base.Model.OperationMode == ViewOperationMode.MoveFindStuff && base.Model.IsVisible && !base.Model.Shifted && _toolSystem.activeTool != _defaulToolSystem) { base.Model.Shifted = true; } base.TriggerUpdate(); } [OnTrigger] private void OnShow() { base.Model.IsVisible = true; base.TriggerUpdate(); } [OnTrigger] private void OnHide() { base.Model.IsVisible = false; base.TriggerUpdate(); } [OnTrigger] private void OnSelectPrefab(string name) { //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_00f1: Unknown result type (might be due to invalid IL or missing references) //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00c7: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00a7: Unknown result type (might be due to invalid IL or missing references) if (string.IsNullOrEmpty(name)) { return; } PrefabBase val = ((List<PrefabBase>)_prefabsField.GetValue(_prefabSystem))?.FirstOrDefault((Func<PrefabBase, bool>)((PrefabBase p) => ((Object)p).name == name)); if (!((Object)(object)val != (Object)null)) { return; } Entity entity = _prefabSystem.GetEntity(val); if (entity != Entity.Null) { _toolSystem.ActivatePrefabTool(val); EntityCommandBuffer commandBuffer = ((SafeCommandBufferSystem)_endFrameBarrier).CreateCommandBuffer(); if (IsValidPrefab(val, entity, out var prefabHelper) && prefabHelper is ZoneBuildingHelper) { _ploppableRICOSystem.MakePloppable(entity, commandBuffer); } if (_modSettings.AutomaticUnlocks) { Entity val2 = ((EntityCommandBuffer)(ref commandBuffer)).CreateEntity(_entityArchetype); ((EntityCommandBuffer)(ref commandBuffer)).SetComponent<Unlock>(val2, new Unlock(entity)); } GameManager.instance.userInterface.view.View.ExecuteScript($"engine.trigger('toolbar.selectAsset',{{index: {entity.Index}, version: {entity.Version}}});"); if (!created) { createPrefab = val; created = true; } } } [OnTrigger] private void OnToggleFavourite(string name) { //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) if (string.IsNullOrEmpty(name)) { return; } PrefabBase val = ((List<PrefabBase>)_prefabsField.GetValue(_prefabSystem))?.FirstOrDefault((Func<PrefabBase, bool>)((PrefabBase p) => ((Object)p).name == name)); if ((Object)(object)val != (Object)null && _prefabSystem.GetEntity(val) != Entity.Null) { if (_config.Favourites.Contains(name)) { _config.Favourites.Remove(name); } else { _config.Favourites.Add(name); } _config.Save(); base.Model.Favourites = _config.Favourites.ToList(); base.TriggerUpdate(); } } protected override void OnModelUpdated() { if (_config.ViewMode != base.Model.ViewMode || _config.Filter != base.Model.Filter || _config.SubFilter != base.Model.SubFilter || _config.ExpertMode != base.Model.ExpertMode || _config.EnableShortcut != base.Model.EnableShortcut || _config.OrderByAscending != base.Model.OrderByAscending || _config.IsHistorical != base.Model.IsHistorical) { _config.ViewMode = base.Model.ViewMode; _config.Filter = base.Model.Filter; _config.SubFilter = base.Model.SubFilter; _config.OrderByAscending = base.Model.OrderByAscending; _config.ExpertMode = base.Model.ExpertMode; _config.EnableShortcut = base.Model.EnableShortcut; _config.IsHistorical = base.Model.IsHistorical; _config.Save(); } } protected override void OnSettingsUpdated() { UpdateFromSettings(); } private void UpdateFromSettings() { if (_modSettings != null) { bool flag = false; if (_modSettings.EnableShortcut != base.Model.EnableShortcut) { base.Model.EnableShortcut = _modSettings.EnableShortcut; flag = true; } if (_modSettings.OperationMode != base.Model.OperationMode.ToString()) { base.Model.OperationMode = Enum.Parse<ViewOperationMode>(_modSettings.OperationMode); flag = true; } if (_modSettings.ExpertMode != base.Model.ExpertMode) { base.Model.ExpertMode = _modSettings.ExpertMode; flag = true; } if (flag) { base.TriggerUpdate(); } } } [OnTrigger] private void OnUpdateQuery() { if (base.Model == null || (Object)(object)_indexer == (Object)null) { return; } string text = _indexer.GenerateKey(base.Model); if (text == _lastQueryKey) { return; } _indexer.Query(Enum.TryParse<SearchSpeed>(_modSettings.SearchSpeed, out var result2) ? result2 : SearchSpeed.Medium, base.Model, delegate(string key, (string Json, int Count) result) { if (string.IsNullOrEmpty(result.Json)) { Debug.LogWarning((object)"Empty JSON payload for query"); } else { if (!string.IsNullOrEmpty(base.Model.Search)) { _lastSearch = base.Model.Search.ToLowerInvariant().Trim(); _lastSearchTime = Time.time; } else { _lastSearch = null; } _queryResults.Enqueue((key, result.Json)); } }, delegate { GameManager.instance.userInterface.view.View.TriggerEvent("findstuff.onShowLoader"); }); _lastQueryKey = text; } private bool PickerShortcutTrigger() { if (EnableShortcut) { return Input.GetKey((KeyCode)306); } return false; } public void UpdatePicker(bool isPicking) { base.Model.IsPicking = isPicking; if (base.Model.IsPicking && _toolSystem.activeTool != _pickerToolSystem) { _toolSystem.activeTool = (ToolBaseSystem)(object)_pickerToolSystem; } else if (!base.Model.IsPicking && _toolSystem.activeTool == _pickerToolSystem) { _toolSystem.activeTool = (ToolBaseSystem)(object)_defaulToolSystem; } if (!base.Model.IsPicking) { IsPickingShortcut = false; } base.TriggerUpdate(); } public void UpdatePrefabFromPicker(string prefabName) { (PrefabItem, Filter, SubFilter) prefab = _indexer.GetPrefab(prefabName); if (prefab.Item1 != null) { base.Model.Selected = prefab.Item1; if (!base.Model.IsVisible && base.Model.OperationMode == ViewOperationMode.HideAssetMenu) { base.Model.Filter = prefab.Item2; base.Model.SubFilter = prefab.Item3; } } } [OnTrigger] private void OnNeedHighlightPrefab(string idString) { if (string.IsNullOrEmpty(idString) || !int.TryParse(idString, out var result)) { return; } (PrefabItem, Filter, SubFilter) prefab = _indexer.GetPrefab(result); if (prefab.Item1 != null) { base.Model.Selected = prefab.Item1; if (!base.Model.IsVisible && base.Model.OperationMode == ViewOperationMode.HideAssetMenu) { base.Model.Filter = prefab.Item2; base.Model.SubFilter = prefab.Item3; } base.TriggerUpdate(); } } } [ControllerTypes(new Type[] { typeof(FindStuffController) })] [GooeeSettingsMenu(typeof(FindStuffSettings))] public class FindStuffPlugin : IGooeePluginWithControllers, IGooeePlugin, IGooeeChangeLog, IGooeeSettings, IGooeeLanguages, IGooeeStyleSheet { public string Name => "FindStuff"; public string Version => "1.1.0"; public string ScriptResource => "FindStuff.Resources.ui.js"; public string ChangeLogResource => "FindStuff.Resources.changelog.md"; public string StyleResource => "FindStuff.Resources.ui.css"; public IController[] Controllers { get; set; } public string LanguageResourceFolder => "FindStuff.Resources.lang"; public GooeeSettings Settings { get; set; } } internal class FindStuffSettings : GooeeSettings { [SettingsUISection("Toggles")] public string OperationMode { get; set; } [SettingsUISection("Toggles")] public bool EnableShortcut { get; set; } [SettingsUISection("Toggles")] public bool ExpertMode { get; set; } [SettingsUISection("Toggles")] public string SearchSpeed { get; set; } [SettingsUISection("Toggles")] public bool AutomaticUnlocks { get; set; } [SettingsUIHidden] protected override string UIResource => "FindStuff.Resources.settings.xml"; public override void SetDefaults() { OperationMode = "HideFindStuff"; ExpertMode = false; EnableShortcut = false; SearchSpeed = "Medium"; AutomaticUnlocks = false; } [Preserve] public static DropdownItem<string>[] GetOperationModes() { //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) LocalizationManager localizationManager = GameManager.instance.localizationManager; return new DropdownItem<string>[4] { new DropdownItem<string> { value = ViewOperationMode.MoveFindStuff.ToString(), displayName = LocalizedString.op_Implicit(localizationManager.GetLocalizedName("FindStuff.FindStuffSettings.MoveFindStuff")) }, new DropdownItem<string> { value = ViewOperationMode.HideFindStuff.ToString(), displayName = LocalizedString.op_Implicit(localizationManager.GetLocalizedName("FindStuff.FindStuffSettings.HideFindStuff")) }, new DropdownItem<string> { value = ViewOperationMode.HideFindStuffSideMenu.ToString(), displayName = LocalizedString.op_Implicit(localizationManager.GetLocalizedName("FindStuff.FindStuffSettings.HideFindStuffSideMenu")) }, new DropdownItem<string> { value = ViewOperationMode.HideAssetMenu.ToString(), displayName = LocalizedString.op_Implicit(localizationManager.GetLocalizedName("FindStuff.FindStuffSettings.HideAssetMenu")) } }; } [Preserve] public static DropdownItem<string>[] GetSearchSpeeds() { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00d3: Unknown result type (might be due to invalid IL or missing references) LocalizationManager localizationManager = GameManager.instance.localizationManager; return new DropdownItem<string>[5] { new DropdownItem<string> { value = "VeryLow", displayName = LocalizedString.op_Implicit(localizationManager.GetLocalizedName("FindStuff.FindStuffSettings.SearchSpeed.VeryLow")) }, new DropdownItem<string> { value = "Low", displayName = LocalizedString.op_Implicit(localizationManager.GetLocalizedName("FindStuff.FindStuffSettings.SearchSpeed.Low")) }, new DropdownItem<string> { value = "Medium", displayName = LocalizedString.op_Implicit(localizationManager.GetLocalizedName("FindStuff.FindStuffSettings.SearchSpeed.Medium")) }, new DropdownItem<string> { value = "High", displayName = LocalizedString.op_Implicit(localizationManager.GetLocalizedName("FindStuff.FindStuffSettings.SearchSpeed.High")) }, new DropdownItem<string> { value = "VeryHigh", displayName = LocalizedString.op_Implicit(localizationManager.GetLocalizedName("FindStuff.FindStuffSettings.SearchSpeed.VeryHigh")) } }; } } public class FindStuffViewModel : Model { public bool IsVisible { get; set; } public bool IsPicking { get; set; } public bool IsHistorical { get; set; } public List<Category> Categories { get; set; } = PrefabIndexer._filterMappings.Select((KeyValuePair<Filter, SubFilter[]> kvp) => new Category { Filter = kvp.Key, SubFilters = kvp.Value.ToList() }).ToList(); public bool IsWaitingQuery { get; set; } [JsonIgnore] public List<PrefabItem> Prefabs { get; set; } = new List<PrefabItem>(); public bool OrderByAscending { get; set; } = true; public ViewMode ViewMode { get; set; } = ViewMode.IconGrid; public string Search { get; set; } public Filter Filter { get; set; } public SubFilter SubFilter { get; set; } public List<string> Favourites { get; set; } = new List<string>(); public ViewOperationMode OperationMode { get; set; } public bool EnableShortcut { get; set; } public bool ExpertMode { get; set; } public bool Shifted { get; set; } public PrefabItem Selected { get; set; } public bool SearchWords { get; set; } public bool SearchTags { get; set; } public HashSet<string> RecentSearches { get; set; } } public class PrefabItem { public int ID { get; set; } public string Name { get; set; } public string Category { get; set; } public string Type { get; set; } public string Description { get; set; } public string Thumbnail { get; set; } public string TypeIcon { get; set; } public bool IsModded { get; set; } public bool IsExpertMode { get; set; } public Dictionary<string, object> Meta { get; set; } public List<string> Tags { get; set; } } public class Category { public Filter