CityPlayer-Cities2Mods_CityPlayerTrafficCustomMod icon

Cities2Mods CityPlayerTrafficCustomMod

This mod anticipates performance improvements in a realistic and efficient PathFind, add Rush Hour system, and enables Random Dummy Traffic and citizens to adjust their Transportation Preferences.

Last updated 10 months ago
Total downloads 23044
Total rating 16 
Categories Mods
Dependency string CityPlayer-Cities2Mods_CityPlayerTrafficCustomMod-0.2.1
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

Cities Skylines 2 : CityPlayer Traffic Custom Mod

This mod anticipates performance improvements in a realistic and efficient PathFind, add Rush Hour system, and enables Random Dummy Traffic and citizens to adjust their Transportation Preferences.

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Description

By dividing the process of finding your destination and the actual process of finding your way, you can expect to improve your performance by changing the way you find your way efficiently and the way you find your home. It realistically changes the way some transportation choices are made, and as consumer patterns are applied, traffic volume changes more realistically. In addition, random traffic volume and citizens' preference for transportation can be adjusted to derive the desired traffic volume. Additionally, we created a "Rush Hour System" for the fun of the game, which makes the city's traffic flow more realistic.

Cautions

  • This mod was tested based on the vanilla version.
  • Corrupted storage files due to the mod of changing the data may not be applied properly.
  • (ex: the vehicle is unable to find its way due to a change in vehicles or citizens' behavior value, etc.)
  • This mod requires time to take effect. (In-gametime 1-2days)
  • This mod doesn't change any data. When you turn off this mod, you can play it the way you used to.
  • In Beta, it's possible that the balance is not quite right.

Language

  • English(translation), Korean, Simplified Chinese

Updated

0.2.1 :

  • Added the ability to choose whether to allow homeless people to live in tents. img
  • Citizens with cars, modified to use cars and public transport (temporary)

0.2.0 :

  • Some functions of the citizens traffic preference have been deleted. img

  • There was a phenomenon in which citizens who owned personal car lost it when they moved to personal car and returned home by other means of transportation. To prevent this temporarily, the mod of transportation preference adjustment applies only to citizens who do not own personal car.

  • The distance citizen can reach on foot has been adjusted.

  • if you don't want a custom mod of transportation preference, you can use the "Use Vanilla style" (original). With this version, preference adjustment is not applied.

  • Added Chinese (simplified). (Thank you, YYT)

  • Other minor issues

0.1.2 :

  • Fixed the issue that didn't work in a low population

0.1.1 :

  • Update Discor

Features

You can set it through the Game Options menu. img

1. Realistic and Efficient PathFind

  • Several PathFind have been modified.
  • Realistic pattern applies to Several PathFind.
  • (Buying Resources of Citizens and Trucks etc.)

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  • Citizen Activity Time, Company Activity Time, Rate by Population

  • Unrealistic transportation choices have been modified.

2. Rush Hour System

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  • Apart from Random Traffic, there is rush hour between cities outside. (Rush Hour for commute and cargo)

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  • Commute Rush Hour Time, Cargo Truck Rush Hour Time, Rate by Population

  • You can adjust the strength of rush hour.

  • The difficulty level can go up with rush hour.

  • (Check in the game time for at least 1-2 days, and change it)

  • The function of Rush Hour System can be turned off.

3.Adjust Random Dummy Traffic

  • Apart from Rush Hour System, you can turn on/off andom Dummy Traffic.
  • (Car, Train, Plane, Watercraft)
  • In the case of random dummy trains, it is recommended to turn them off as the lines sometimes overlap with existing trains.

4. Adjust Citizens Transportation Preference

  • Adjust citizens' preferences for taxis, public transportation, and personal cars.
  • If all are set to 'None', citizens move on foot.
  • Automatically, if citizens don't have a personal car, they choose between taxi and public transportation.
  • Taxis bring a lot of load to game calculations, so it's better to set it low.

5. Others

  • When searching for a home, Park and Abandoned House are excluded
  • The processing speed and size of pathfind simulation for searching home varies depending on the number of queues.
  • The processing speed of the household behavior simulation varies depending on the number of queues.
  • Spawned households of outside the city is limited by the number of queues.
  • Spawned households are spawned irrespective of demand.
  • Adjust personal car purchase preference.

Support

  • Because I don't speak and write English, aided by translator when write this article.
  • My mod is basically using the original functions so that I don't want to destroy the saved file
  • Please use Discord for inquiries about mods, corrections, and bug reports.
  • Discord : https://discord.gg/RyBRtyuMQw

Compatibility

  • This mod uses 'PathfindSetupSystem', 'HouseholdFindPropertySystem', 'HouseholdSpawnSystem', 'TrafficSpawnerAISystem', 'HouseholdBehaviorSystem'

Copyright

  • Prohibits unauthorized modification, distribution, and copying of Mod.
  • If you want to modify the language, please contact Discord.

Requirements

  • Game 1.0.18f1
  • BepInEx 5.4.21.0