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Info Loom
Adds new UI screens with some extra information.
Date uploaded | 9 months ago |
Version | 0.8.1 |
Download link | Infixo-Info_Loom-0.8.1.zip |
Downloads | 9643 |
Dependency string | Infixo-Info_Loom-0.8.1 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Cities2Modding-HookUI
Allows mod authors to inject their own UI into the existing CS2 game UI
Preferred version: 1.1.0README
InfoLoom
InfoLoom is a Cities Skylines II mod that adds several new UI windows with extra information. Currently:
- Demographics
- Workforce structure
- Workplaces distribution
- Residential data
- Commercial data
- Industrial and Office data
- Demand factors
- Resources consumption (optional)
Features
Demographics
- Key information about current city demographics in one place.
- Age distribution histogram that also shows cims' activity structure.
Workforce structure
- Shows workforce structure by education level.
- Total: all potential workers, i.e. teens and adults, that are moved in and not moving away, excluding students.
- Unemployment by education level and structure also shown as percentage.
- Under: cims working on positions below their education level.
- Outside: cims working outside of the city.
- Homeless: unemployed cims with no home.
Workplaces distribution
- Shows available workplaces split into: city services, commercial sales, commercial leisure, industry extractors, industry manufacturing, and office.
- Leisure are commercial companies selling immaterial resources.
- Commute are cims employed from outside of the city, they commute to work.
- Shows number of companies in each category.
Residential data
- Shows residential data used to calculate Residential Demand Factors.
- Residential properties by density: total count, occupied, free.
- Total households and homeless households.
- Average happiness, weighted tax rate, open study positions.
- Household demand which is hidden in the game, it controls if new households spawn.
- For new households, a chance that a Student Household will spawn.
Commercial data
- Shows commercial data used to calculate Commercial Demand Factors.
- Empty buildings and companies that have no property, and average tax rate.
- Service capacity utilization and sales capacity to consumption ratio - these are crucial in calculating LocalDemand, TouristDemand and PetrolLocalDemand.
- Actual numbers of available workforce, and employee capacity ratio.
- Lists resources that currently are not demanded, thus the engine ignores them when calculating Commercial Demand Factors.
Industrial and Office data
- Shows industrial and office data used to calculate Industrial and Office Demand Factors.
- Empty buildings and companies that have no property, and average tax rate.
- Local Demand (which is production capacity in fact) and Input Utilization (which tells if resources are available as input).
- Actual numbers of available workforce, and employee capacity ratio.
- Lists resources that currently are not demanded, thus the engine ignores them when calculating Industrial and Office Factors.
- Storage section that shows Demanded Types info which controls if new warehouses are spawned.
Demand factors
- Shows individual demand factor VALUES for each demand type. Helpful to learn actual importance of each factor.
- Enables showing all demand factors, not only 5. Useful for industrial demand which is the only one that utilizes up yo 7 factors.
- Additional section shows directly building demand for each zone type and STORAGE demand. Please note that the "main" demand factor is actually a building demand, however UI shows it as moving. In fact it doesn't move, it is just a visualization.
- Also, industrial demand is a higher value from the two: industrial building demand and storage demand.
Resources consumption
- This feature is disabled by default because it changes the data shown on the vanilla UI. Enable it in the config file by setting SeparateConsumption to true.
- Instead of showing surplus and deficit, the production UI will show commercial consumption and industrial consumption. It is imho much more informative than just surplus/deficit, because it also tells what causes said surplus or deficit.
- Disclaimer. I don't yet how to change existing UI, so the titles "Surplus" and "Deficit" will still be there. Sorry.
Technical
Requirements and Compatibility
- Cities Skylines II v1.0.19f1 or later; check GitHub or Discord if the mod is compatible with the latest game version.
- BepInEx 5.
- HookUI v0.3.9 or later.
- The mod does NOT modify savefiles.
- The mod does NOT modify any game systems.
Installation
- Place the
InfoLoom.dll
file in your BepInExPlugins
folder. - The config file is automatically created in BepInEx/config folder when the game is run once.
Known Issues
- Nothing atm.
Changelog
- v0.8.1 (2024-02-09)
- Fixed: null reference in Editor Mode.
- Fixed: student ratio in empty city.
- Fixed: demographics bars sometimes going beyond the window.
- v0.8.0 (2024-02-04)
- New feature: industrial and office data.
- New feature: household demand and student chance.
- Fixed: demographics proper scaling.
- v0.7.0 (2024-01-14)
- New features: number of commuters as employees, unemployment and structures as percentages, number of companies.
- Fixed: Incorrect counting of Office and Leisure jobs.
- Fixed: Issue with Asset Editor.
- v0.6.0 (2024-01-04)
- New feature: residential data.
- v0.5.0 (2024-01-02)
- New feature: commercial data, homeless count.
- Population bars in Demographics window are scalable now.
- Fixed: Demographics now correctly shows Tourists and Commuters.
- v0.4.1 (2023-12-22)
- New feature: demographics.
- v0.3.0 (2023-12-20)
- New features: worforce structure and workplaces distribution.
- v0.2.2 (2023-12-17)
- Demand factors window is reformatted, to be more aligned with game's visual style.
- New features: shows all factors, building demand and resources consumption.
- v0.1.0 (2023-12-16)
- Initial build, includes Demand Factors.