Jimmyok-UnlimitedElevatedRoad icon

UnlimitedElevatedRoad

[BETA]More freedom for elevated road construction

Last updated a year ago
Total downloads 5862
Total rating 2 
Categories Mods
Dependency string Jimmyok-UnlimitedElevatedRoad-0.2.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

Disclaimer

  • This is a beta version. It may be instable or imcompatible with other mods. Please use at your own risk.

UnlimitedElevatedRoad

  • Configurable maximum pillar interval for elevated roads. The game's default interval is 80m in version 1.0.15f1. Default interval of this mod is 200m, the same as in game version 1.0.14f1.

    • Affected road types: ordinary roads, highways, pavements, busways and tracks.
  • Configurable maximum node interval for roads. The game automatically adds a node into the constructed road when its length exceeds this interval. The game's default interval is 200m. Default interval of this mod is also 200m.

    • This function is highly experimental. It affects all road types and even water pipes, power lines and water ways.
  • No pillar switch. Once turned on, no pillars spawn when constructing elevated roads. Meanwhile, bridge properties, like special bridge pillars, cables and girders, also do not spawn.

    • Affected road types: ordinary roads, highways, pavements, busways, tracks and bridges.
    • Affected line types: power cables.
  • No height limit switch. Once turned on, height limits for elevated roads are increased to 1000m.

    • Affected road types: ordinary roads, highways, pavements, busways, tracks and bridges.

Configuring the Setting

  • First launch the game with this mod loaded, and close the game (to generate the configuration file).
  • Open the configuration file (..\Cities Skylines II\BepInEx\config\UnlimitedElevatedRoad.cfg), modify each configuration entries and save the file.
  • Now launch the game again with this mod loaded and enjoy it!

Requirements

  • Game version 1.0.15f1.
  • BepInEx 5

Planned Features

  • In-game configuration.

Credits

  • Captain-Of-Coit: A Cities: Skylines 2 mod template.
  • BepInEx: Unity / XNA game patcher and plugin framework.
  • Harmony: A library for patching, replacing and decorating .NET and Mono methods during runtime.
  • CSLBBS: A chinese Cities: Skylines 2 community, for extensive test and feedback efforts.