Asset Name Packs
Allows you to use custom name packs for many asset types
Last updated | 9 months ago |
Total downloads | 2128 |
Total rating | 1 |
Categories | Mods |
Dependency string | Konsi-Asset_Name_Packs-1.1.0 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Asset Name Packs
This mod allows you to add custom names to ingame assets in a simple text format.
Please note that this is a really early development version and I might add more features in the feature, e.g. full packs.
This mod is intended to be used with downloadable files of street name etc. that are widely available on the internet. Feel free to just write your own file in a theme of your choice and use it!
Please note, when using name packs with less entries than the previous localization, you might lose some default names. For example: When you have a pack with 100 street names and then use a pack with 10 street names, you will not see the other 90 street names anymore, even if you switch back to the 100 street name pack. This issue only occurs on existing assets and only on assets that have not been renamed ingame.
Install Name Packs
This mod will create the directory required to use name packs on first launch. You can go ahead and create the directory yourself if you like. The directory location is different when manually installing, using thunderstore mod manager or r2modman. To be used, this file needs to be renamed to STREET_NAME.en-US.txt
, you have to remove the .example
at the end. Please note this file is not a full pack, only an example file.
To use a name pack, create a packs/Default
-folder of this mod and add asset name files there. The files need to be named after the asset they are replacing. Please look at the example file in the Default folder. The file has to be a .txt file and include that language that is going to be used ingame.
Please note that the instructions differ for thunderstore mod manager and r2modman:
r2modman
When using r2modman, you have to navigate to this folder to edit your files:
C:\Users\[USERNAME]\AppData\Roaming\r2modmanPlus-local\CitiesSkylines2\profiles\[PROFILENAME]\BepInEx\plugins\[ASSETNAMEPACKS]\packs\Default
[ASSETNAMEPACKS]
is the name of this mod, which slightly differs, but mostly is something similar to AssetNamePacks
or AssetNamePacks-VERSION
.
Thunderstore Mod Manager
When using Thunderstore Mod Manager, you have to navigate to this folder to edit your files:
C:\Users[USERNAME]\AppData\Roaming\Thunderstore Mod Manager\DataFolder\CitiesSkylines2\profiles\[PROFILENAME]\BepInEx\plugins\[ASSETNAMEPACKS]\packs\Default
[ASSETNAMEPACKS]
is the name of this mod, which slightly differs, but mostly is something similar to AssetNamePacks
or AssetNamePacks-VERSION
.
Dependencies
- BepInEx 5
Installation
This mod can easily be installed using r2modman or Thunderstore Mod Manager. If you want to install it manually, follow these steps:
- Make sure BepInEx 5 is installed
- Download the file
- Extract the
AssetNamePacks.zip
file into theBepInEx\plugins
folder
Supported Assets
Technically all assets that support numbering are supported already. I've yet to compile a full list. You can take a look at the localization files of Cities Skylines 2 to see more examples.
Examples
Road Names
Assets.STREET_NAME
Assets.HIGHWAY_NAME
Assets.ALLEY_NAME
Assets.DAM_NAME
Assets.BRIGE_NAME
Citizen Names
Assets.CITIZEN_NAME_MALE
Assets.CITIZEN_SURNAME_MALE
Assets.CITIZEN_NAME_FEMALE
Assets.CITIZEN_SURNAME_FEMALE
Assets.ANIMAL_NAME_DOG
Misc
Assets.CITY_NAME
Assets.DISTRICT_NAME
Compatibility
- This mod is not compatible with other mods replacing the localization files (I currently don't know any mods that do)