Konsi-Asset_Name_Packs icon

Asset Name Packs

Allows you to use custom name packs for many asset types

Last updated 8 months ago
Total downloads 2019
Total rating 1 
Categories Mods
Dependency string Konsi-Asset_Name_Packs-1.1.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

Asset Name Packs

This mod allows you to add custom names to ingame assets in a simple text format.

Please note that this is a really early development version and I might add more features in the feature, e.g. full packs.

This mod is intended to be used with downloadable files of street name etc. that are widely available on the internet. Feel free to just write your own file in a theme of your choice and use it!

Please note, when using name packs with less entries than the previous localization, you might lose some default names. For example: When you have a pack with 100 street names and then use a pack with 10 street names, you will not see the other 90 street names anymore, even if you switch back to the 100 street name pack. This issue only occurs on existing assets and only on assets that have not been renamed ingame.

Install Name Packs

This mod will create the directory required to use name packs on first launch. You can go ahead and create the directory yourself if you like. The directory location is different when manually installing, using thunderstore mod manager or r2modman. To be used, this file needs to be renamed to STREET_NAME.en-US.txt, you have to remove the .example at the end. Please note this file is not a full pack, only an example file.

To use a name pack, create a packs/Default-folder of this mod and add asset name files there. The files need to be named after the asset they are replacing. Please look at the example file in the Default folder. The file has to be a .txt file and include that language that is going to be used ingame.

Please note that the instructions differ for thunderstore mod manager and r2modman:

r2modman

When using r2modman, you have to navigate to this folder to edit your files: C:\Users\[USERNAME]\AppData\Roaming\r2modmanPlus-local\CitiesSkylines2\profiles\[PROFILENAME]\BepInEx\plugins\[ASSETNAMEPACKS]\packs\Default

[ASSETNAMEPACKS] is the name of this mod, which slightly differs, but mostly is something similar to AssetNamePacks or AssetNamePacks-VERSION.

Thunderstore Mod Manager

When using Thunderstore Mod Manager, you have to navigate to this folder to edit your files: C:\Users[USERNAME]\AppData\Roaming\Thunderstore Mod Manager\DataFolder\CitiesSkylines2\profiles\[PROFILENAME]\BepInEx\plugins\[ASSETNAMEPACKS]\packs\Default

[ASSETNAMEPACKS] is the name of this mod, which slightly differs, but mostly is something similar to AssetNamePacks or AssetNamePacks-VERSION.

Dependencies

  • BepInEx 5

Installation

This mod can easily be installed using r2modman or Thunderstore Mod Manager. If you want to install it manually, follow these steps:

  1. Make sure BepInEx 5 is installed
  2. Download the file
  3. Extract the AssetNamePacks.zip file into the BepInEx\plugins folder

Supported Assets

Technically all assets that support numbering are supported already. I've yet to compile a full list. You can take a look at the localization files of Cities Skylines 2 to see more examples.

Examples

Road Names

  • Assets.STREET_NAME
  • Assets.HIGHWAY_NAME
  • Assets.ALLEY_NAME
  • Assets.DAM_NAME
  • Assets.BRIGE_NAME

Citizen Names

  • Assets.CITIZEN_NAME_MALE
  • Assets.CITIZEN_SURNAME_MALE
  • Assets.CITIZEN_NAME_FEMALE
  • Assets.CITIZEN_SURNAME_FEMALE
  • Assets.ANIMAL_NAME_DOG

Misc

  • Assets.CITY_NAME
  • Assets.DISTRICT_NAME

Compatibility

  • This mod is not compatible with other mods replacing the localization files (I currently don't know any mods that do)

Further Notes