using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Xml.Serialization;
using BepInEx;
using Colossal;
using Colossal.IO.AssetDatabase;
using Colossal.Localization;
using Colossal.Logging;
using DynamicResolutionExtended.Systems;
using Game;
using Game.Common;
using Game.Modding;
using Game.Rendering.Utilities;
using Game.SceneFlow;
using Game.Settings;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Unity.Entities;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("DynamicResolutionExtended")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Dynamic Resolution Extended")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("DynamicResolutionExtended")]
[assembly: AssemblyTitle("DynamicResolutionExtended")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace DynamicResolutionExtended
{
[BepInPlugin("com.nyoko.DynamicResolutionExtended", "Dynamic Resolution Extended", "1.0")]
[HarmonyPatch]
public class Plugin : BaseUnityPlugin
{
public const string GUID = "com.nyoko.DynamicResolutionExtended";
private Mod _mod;
public void Awake()
{
_mod = new Mod();
_mod.OnLoad();
_mod.Log.Info((object)"=======Dynamic Resolution Extended=======");
_mod.Log.Info((object)"======= Initialized =======");
_mod.Log.Info((object)"======= =======");
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "com.nyoko.DynamicResolutionExtended");
}
[HarmonyPatch(typeof(SystemOrder), "Initialize")]
[HarmonyPostfix]
private static void InjectSystems(UpdateSystem updateSystem)
{
Mod.Instance.OnCreateWorld(updateSystem);
}
}
internal static class Initializer
{
public static void OnLoad()
{
}
public static void OnInitialized()
{
}
}
public static class Localization
{
public static void LoadTranslations(ModSetting settings, ILog log)
{
//IL_0100: Unknown result type (might be due to invalid IL or missing references)
//IL_0107: Expected O, but got Unknown
try
{
using StreamReader streamReader = new StreamReader(Assembly.GetExecutingAssembly().GetManifestResourceStream("DynamicResolutionExtended.l10n.csv"));
List<string> list = new List<string>();
while (!streamReader.EndOfStream)
{
list.Add(streamReader.ReadLine());
}
log.Debug((object)"parsing translation file");
IEnumerable<string[]> source = list.Select((string x) => x.Split(new char[1] { '\t' }));
string[] supportedLocales = GameManager.instance.localizationManager.GetSupportedLocales();
foreach (string text in supportedLocales)
{
try
{
int valueColumn = Array.IndexOf(source.First(), text);
if (valueColumn > 1)
{
log.Debug((object)("found translation for " + text));
MemorySource val = new MemorySource(source.Skip(1).ToDictionary((string[] x) => GenerateOptionsKey(x[0], x[1], settings), (string[] x) => x.ElementAtOrDefault(valueColumn)));
GameManager.instance.localizationManager.AddSource(text, (IDictionarySource)(object)val);
}
}
catch (Exception ex)
{
log.Error(ex, (object)("exception reading localization for locale " + text));
}
}
}
catch (Exception ex2)
{
log.Error(ex2, (object)"exception reading settings localization file");
}
}
private static string GenerateOptionsKey(string context, string key, ModSetting settings)
{
return context switch
{
"Options.OPTION" => settings.GetOptionLabelLocaleID(key),
"Options.OPTION_DESCRIPTION" => settings.GetOptionDescLocaleID(key),
"Options.WARNING" => settings.GetOptionWarningLocaleID(key),
_ => settings.GetSettingsLocaleID(),
};
}
}
public sealed class Mod : IMod
{
public const string ModName = "DynamicResolutionExtended";
public static Mod Instance { get; private set; }
internal ILog Log { get; private set; }
internal ModSettings ActiveSettings { get; private set; }
public void OnLoad()
{
Instance = this;
Log = LogManager.GetLogger("DynamicResolutionExtended", true);
Log.Info((object)"setting logging level to Debug");
Log.effectivenessLevel = Level.Debug;
Log.Info((object)"loading");
}
public void OnCreateWorld(UpdateSystem updateSystem)
{
ActiveSettings = new ModSettings((IMod)(object)this);
((ModSetting)ActiveSettings).RegisterInOptionsUI();
Localization.LoadTranslations((ModSetting)(object)ActiveSettings, Log);
updateSystem.UpdateAfter<ModeSystem>((SystemUpdatePhase)12);
}
public void OnDispose()
{
Log.Info((object)"disposing");
Instance = null;
}
}
[FileLocation("DynamicResolutionExtended")]
public class ModSettings : ModSetting
{
private bool HighestValue;
public float LowestValueSet = 0.001f;
public float HighestValueSet = 5f;
public static float Fraction = 1f;
private bool LowestValue;
[SettingsUISection("SetHigherValue")]
public bool SetHigherValue
{
get
{
return HighestValue;
}
set
{
HighestValue = value;
Contra = value;
if (value)
{
LowestValue = false;
Fraction = HighestValueSet;
}
EnsureState();
}
}
[SettingsUISection("SetLowerValue")]
public bool SetLowerValue
{
get
{
return LowestValue;
}
set
{
LowestValue = value;
if (value)
{
HighestValue = false;
Fraction = LowestValueSet;
}
EnsureState();
}
}
[SettingsUIHidden]
public bool Contra { get; set; }
[XmlIgnore]
[SettingsUIButton]
[SettingsUISection("ResetModSettings")]
[SettingsUIConfirmation(null, null)]
public bool ResetModSettings
{
set
{
((Setting)this).SetDefaults();
Contra = SetHigherValue;
((Setting)this).ApplyAndSave();
}
}
public ModSettings(IMod mod)
: base(mod)
{
}
public override void SetDefaults()
{
HighestValue = false;
LowestValue = false;
}
public bool StartingTilesHidden()
{
return SetHigherValue;
}
private void EnsureState()
{
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "DynamicResolutionExtended";
public const string PLUGIN_NAME = "DynamicResolutionExtended";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace DynamicResolutionExtended.Systems
{
public class ModeSystem : SystemBase
{
protected override void OnUpdate()
{
SetPrivateFieldValue();
}
public void SetPrivateFieldValue()
{
FieldInfo field = typeof(AdaptiveDynamicResolutionScale).GetField("s_CurrentScaleFraction", BindingFlags.Static | BindingFlags.NonPublic);
if (field != null)
{
field.SetValue(null, ModSettings.Fraction);
}
else
{
Console.WriteLine("[Critical] CurrentScaleFraction not found.");
}
}
}
}