using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Xml;
using System.Xml.Serialization;
using BepInEx;
using Colossal;
using Colossal.IO.AssetDatabase;
using Colossal.Localization;
using Colossal.Logging;
using Game;
using Game.Common;
using Game.Modding;
using Game.Rendering;
using Game.SceneFlow;
using Game.Settings;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ReRenderingOptions.Exporter;
using ReRenderingOptions.Settings;
using ReRenderingOptions.Systems;
using Unity.Entities;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("ReRenderingOptions")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("ReRenderingOptions\r\n")]
[assembly: AssemblyFileVersion("1.3.0.0")]
[assembly: AssemblyInformationalVersion("1.3")]
[assembly: AssemblyProduct("ReRenderingOptions")]
[assembly: AssemblyTitle("ReRenderingOptions")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.3.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace ReRenderingOptions
{
[BepInPlugin("com.nyoko.rerenderingoptions", "ReRenderingOptions", "1.3")]
[HarmonyPatch]
public class Plugin : BaseUnityPlugin
{
public const string GUID = "com.nyoko.rerenderingoptions";
private Mod _mod;
public void Awake()
{
_mod = new Mod();
_mod.OnLoad();
_mod.Log.Info((object)"ReRenderingOptions 1.3");
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "com.nyoko.rerenderingoptions");
}
[HarmonyPatch(typeof(SystemOrder), "Initialize")]
[HarmonyPostfix]
private static void InjectSystems(UpdateSystem updateSystem)
{
Mod.Instance.OnCreateWorld(updateSystem);
}
}
internal static class Initializer
{
public static class ConsoleColors
{
public static void WriteColored(string message, ConsoleColor foregroundColor, ConsoleColor backgroundColor)
{
Console.ForegroundColor = foregroundColor;
Console.BackgroundColor = backgroundColor;
Console.Write(message);
Console.ResetColor();
}
public static void WriteLineColored(string message, ConsoleColor foregroundColor, ConsoleColor backgroundColor)
{
Console.ForegroundColor = foregroundColor;
Console.BackgroundColor = backgroundColor;
Console.WriteLine(message);
Console.ResetColor();
}
}
public static void OnLoad()
{
}
public static void OnInitialized()
{
}
}
public static class Localization
{
public static void LoadTranslations(ModSetting settings, ILog log)
{
//IL_0100: Unknown result type (might be due to invalid IL or missing references)
//IL_0107: Expected O, but got Unknown
try
{
using StreamReader streamReader = new StreamReader(Assembly.GetExecutingAssembly().GetManifestResourceStream("ReRenderingOptions.l10n.csv"));
List<string> list = new List<string>();
while (!streamReader.EndOfStream)
{
list.Add(streamReader.ReadLine());
}
log.Debug((object)"parsing translation file");
IEnumerable<string[]> source = list.Select((string x) => x.Split(new char[1] { '\t' }));
string[] supportedLocales = GameManager.instance.localizationManager.GetSupportedLocales();
foreach (string text in supportedLocales)
{
try
{
int valueColumn = Array.IndexOf(source.First(), text);
if (valueColumn > 1)
{
log.Debug((object)("found translation for " + text));
MemorySource val = new MemorySource(source.Skip(1).ToDictionary((string[] x) => GenerateOptionsKey(x[0], x[1], settings), (string[] x) => x.ElementAtOrDefault(valueColumn)));
GameManager.instance.localizationManager.AddSource(text, (IDictionarySource)(object)val);
}
}
catch (Exception ex)
{
log.Error(ex, (object)("exception reading localization for locale " + text));
}
}
}
catch (Exception ex2)
{
log.Error(ex2, (object)"exception reading settings localization file");
}
}
private static string GenerateOptionsKey(string context, string key, ModSetting settings)
{
return context switch
{
"Options.OPTION" => settings.GetOptionLabelLocaleID(key),
"Options.OPTION_DESCRIPTION" => settings.GetOptionDescLocaleID(key),
"Options.WARNING" => settings.GetOptionWarningLocaleID(key),
"Options.TAB" => settings.GetOptionTabLocaleID(key),
"Options.GROUP" => settings.GetOptionGroupLocaleID(key),
_ => settings.GetSettingsLocaleID(),
};
}
}
public sealed class Mod : IMod
{
public const string ModName = "ReRenderingOptions";
public static Mod Instance { get; private set; }
internal ILog Log { get; private set; }
internal ModSettings ActiveSettings { get; private set; }
public void OnLoad()
{
Instance = this;
Log = LogManager.GetLogger("ReRenderingOptions", true);
Log.Info((object)"setting logging level to Debug");
Log.effectivenessLevel = Level.Debug;
Log.Info((object)"loading");
}
public void OnCreateWorld(UpdateSystem updateSystem)
{
ActiveSettings = new ModSettings((IMod)(object)this);
((ModSetting)ActiveSettings).RegisterInOptionsUI();
Localization.LoadTranslations((ModSetting)(object)ActiveSettings, Log);
updateSystem.UpdateAfter<ModeSystem>((SystemUpdatePhase)10);
updateSystem.UpdateAfter<ModeSystem>((SystemUpdatePhase)12);
string folderPath = Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData);
folderPath = Path.Combine(folderPath, "..", "LocalLow");
string text = Path.Combine(Path.Combine(folderPath, "Colossal Order", "Cities Skylines II", "Mods", "ReRenderingOptions"), "RROSettings.xml");
Console.WriteLine("ReRenderingOptions 1.3", ConsoleColor.Blue, ConsoleColor.Blue);
Console.WriteLine("Support: https://discord.gg/5gZgRNm29e", ConsoleColor.Blue, ConsoleColor.Blue);
Console.WriteLine("Donate: https://shorturl.at/hmpCW", ConsoleColor.Blue, ConsoleColor.Blue);
Console.ForegroundColor = ConsoleColor.Magenta;
Console.WriteLine(" ────────────────────────────────── ");
Console.ResetColor();
Debug.Log((object)("ReRenderingOptions exported settings located at:" + text.ToString()));
ActiveSettings.Load();
}
public void OnDispose()
{
Log.Info((object)"disposing");
Instance = null;
}
}
[FileLocation("ReRenderingOptions")]
public class ModSettings : ModSetting
{
public class CacheValues
{
public static float CacheQualityLevel;
}
private bool ForceLowGlobalQualityValue;
public float LowestValueSet = 0.001f;
public float HighestValueSet = 5f;
public static float Fraction = 1f;
public bool Loaded;
[SettingsUISection("ForceLowGlobalQuality")]
public bool ForceLowGlobalQuality
{
get
{
return ForceLowGlobalQualityValue;
}
set
{
ForceLowGlobalQualityValue = value;
if (value)
{
GlobalVariables.GlobalQualityLevel = 0;
}
}
}
[SettingsUIAdvanced]
[SettingsUISection("Advanced")]
[SettingsUISlider(min = 0f, max = 100f, step = 1f, unit = "percentage", scaleDragVolume = true, scalarMultiplier = 1f)]
public float GlobalQuality { get; set; }
[SettingsUIAdvanced]
[SettingsUISection("Advanced")]
[SettingsUISlider(min = 0f, max = 100f, step = 1f, unit = "percentage", scaleDragVolume = true, scalarMultiplier = 1f)]
public float globalTextureMipmapLimit { get; set; }
[SettingsUIAdvanced]
[SettingsUISection("Advanced")]
[SettingsUISlider(min = 0f, max = 100f, step = 1f, unit = "percentage", scaleDragVolume = true, scalarMultiplier = 1f)]
public float ShadowDistance { get; set; }
[SettingsUIAdvanced]
[SettingsUISection("Advanced")]
[SettingsUISlider(min = 0f, max = 100f, step = 1f, unit = "percentage", scaleDragVolume = true, scalarMultiplier = 1f)]
public float ShadowCascades { get; set; }
[SettingsUIAdvanced]
[SettingsUISection("Advanced")]
[SettingsUISlider(min = 0f, max = 100f, step = 1f, unit = "percentage", scaleDragVolume = true, scalarMultiplier = 1f)]
public float shadowNearPlaneOffset { get; set; }
[SettingsUIAdvanced]
[SettingsUISection("Advanced")]
public bool realtimeReflectionProbes { get; set; }
[SettingsUIAdvanced]
[SettingsUISection("Advanced")]
public bool billboardsFaceCameraPosition { get; set; }
[SettingsUIAdvanced]
[SettingsUISection("Advanced")]
[SettingsUISlider(min = 0f, max = 100f, step = 1f, unit = "percentage", scaleDragVolume = true, scalarMultiplier = 1f)]
public float asyncUploadTimeSlice { get; set; }
[SettingsUIAdvanced]
[SettingsUISection("Advanced")]
[SettingsUISlider(min = 0f, max = 100f, step = 1f, unit = "percentage", scaleDragVolume = true, scalarMultiplier = 1f)]
public float asyncUploadBufferSize { get; set; }
[SettingsUIAdvanced]
[SettingsUISection("Advanced")]
[SettingsUISlider(min = 0f, max = 100f, step = 1f, unit = "percentage", scaleDragVolume = true, scalarMultiplier = 1f)]
public float terrainDetailDensityScale { get; set; }
[SettingsUIAdvanced]
[SettingsUISection("Advanced")]
[SettingsUISlider(min = 0f, max = 100f, step = 1f, unit = "percentage", scaleDragVolume = true, scalarMultiplier = 1f)]
public float terrainPixelError { get; set; }
[SettingsUISection("Advanced")]
[SettingsUISlider(min = -50f, max = 100f, step = 1f, unit = "integer", scalarMultiplier = 1f)]
public float levelOfDetail { get; set; }
[SettingsUIAdvanced]
[SettingsUISection("Advanced")]
public bool lodCrossFade { get; set; }
[SettingsUIAdvanced]
[SettingsUISlider(min = 0f, max = 16384f, step = 256f, unit = "integer")]
public int maxLightCount { get; set; }
[SettingsUIAdvanced]
[SettingsUISlider(min = 64f, max = 4096f, step = 64f, unit = "dataMegabytes")]
public int meshMemoryBudget { get; set; }
[SettingsUIAdvanced]
[SettingsUISection("Advanced")]
public bool strictMeshMemory { get; set; }
[SettingsUIAdvanced]
[SettingsUISlider(min = -50f, max = 5f, step = 1f, unit = "integer")]
public int finalTessellation { get; set; }
[SettingsUIAdvanced]
[SettingsUISlider(min = -50f, max = 64f, step = 1f, unit = "integer")]
public int targetPatchSize { get; set; }
[XmlIgnore]
[SettingsUIButton]
[SettingsUISection("ResetModSettings")]
[SettingsUIConfirmation(null, null)]
public bool ResetModSettings
{
set
{
((Setting)this).SetDefaults();
((Setting)this).ApplyAndSave();
}
}
public ModSettings(IMod mod)
: base(mod)
{
}
public override void SetDefaults()
{
ForceLowGlobalQualityValue = false;
GlobalVariables.GlobalQualityLevel = 1;
GlobalVariables.globalTextureMipmapLimit = 1;
GlobalVariables.shadowDistance = 1;
GlobalVariables.shadowCascades = 1;
GlobalVariables.shadowNearPlaneOffset = 1;
GlobalVariables.realtimeReflectionProbes = true;
GlobalVariables.billboardsFaceCameraPosition = true;
GlobalVariables.asyncUploadTimeSlice = 1;
GlobalVariables.asyncUploadBufferSize = 1;
GlobalVariables.terrainDetailDensityScale = 1;
GlobalVariables.terrainPixelError = 1;
}
public void SetSettings()
{
GlobalQuality = GlobalVariables.GlobalQualityLevel;
globalTextureMipmapLimit = GlobalVariables.globalTextureMipmapLimit;
ShadowDistance = GlobalVariables.shadowDistance;
ShadowCascades = GlobalVariables.shadowCascades;
shadowNearPlaneOffset = GlobalVariables.shadowNearPlaneOffset;
realtimeReflectionProbes = GlobalVariables.realtimeReflectionProbes;
billboardsFaceCameraPosition = GlobalVariables.billboardsFaceCameraPosition;
asyncUploadTimeSlice = GlobalVariables.asyncUploadTimeSlice;
asyncUploadBufferSize = GlobalVariables.asyncUploadBufferSize;
terrainDetailDensityScale = GlobalVariables.terrainDetailDensityScale;
terrainPixelError = GlobalVariables.terrainPixelError;
}
public override void Apply()
{
((Setting)this).Apply();
World defaultGameObjectInjectionWorld = World.DefaultGameObjectInjectionWorld;
RenderingSystem obj = ((defaultGameObjectInjectionWorld != null) ? defaultGameObjectInjectionWorld.GetExistingSystemManaged<RenderingSystem>() : null);
obj.levelOfDetail = levelOfDetail;
obj.lodCrossFade = lodCrossFade;
obj.maxLightCount = maxLightCount;
World defaultGameObjectInjectionWorld2 = World.DefaultGameObjectInjectionWorld;
BatchMeshSystem val = ((defaultGameObjectInjectionWorld2 != null) ? defaultGameObjectInjectionWorld2.GetExistingSystemManaged<BatchMeshSystem>() : null);
if (val != null)
{
val.memoryBudget = (ulong)meshMemoryBudget * 1048576uL;
val.strictMemoryBudget = strictMeshMemory;
}
string folderPath = Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData);
folderPath = Path.Combine(folderPath, "..", "LocalLow");
string text = Path.Combine(folderPath, "Colossal Order", "Cities Skylines II", "Mods", "ReRenderingOptions");
string filePath = Path.Combine(text, "RROSettings.xml");
Directory.CreateDirectory(text);
if (Loaded)
{
GlobalVariables.GlobalQualityLevel = Convert.ToInt32(GlobalQuality);
GlobalVariables.globalTextureMipmapLimit = Convert.ToInt32(globalTextureMipmapLimit);
GlobalVariables.shadowDistance = Convert.ToInt32(ShadowDistance);
GlobalVariables.shadowCascades = Convert.ToInt32(ShadowCascades);
GlobalVariables.shadowNearPlaneOffset = Convert.ToInt32(shadowNearPlaneOffset);
GlobalVariables.realtimeReflectionProbes = realtimeReflectionProbes;
GlobalVariables.billboardsFaceCameraPosition = billboardsFaceCameraPosition;
GlobalVariables.asyncUploadTimeSlice = Convert.ToInt32(asyncUploadTimeSlice);
GlobalVariables.asyncUploadBufferSize = Convert.ToInt32(asyncUploadBufferSize);
GlobalVariables.terrainDetailDensityScale = Convert.ToInt32(terrainDetailDensityScale);
GlobalVariables.terrainPixelError = Convert.ToInt32(terrainPixelError);
GlobalVariables.levelOfDetail = levelOfDetail;
SettingsExporter.SaveGlobalVariablesToXml(filePath);
}
}
public void Load()
{
string folderPath = Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData);
folderPath = Path.Combine(folderPath, "..", "LocalLow");
SettingsExporter.LoadGlobalVariablesFromXml(Path.Combine(Path.Combine(folderPath, "Colossal Order", "Cities Skylines II", "Mods", "ReRenderingOptions"), "RROSettings.xml"));
Loaded = true;
SetSettings();
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "ReRenderingOptions";
public const string PLUGIN_NAME = "ReRenderingOptions";
public const string PLUGIN_VERSION = "1.3";
}
}
namespace ReRenderingOptions.Systems
{
public class ModeSystem : SystemBase
{
protected override void OnUpdate()
{
ApplyGraphicsSettings();
}
private void ApplyGraphicsSettings()
{
QualitySettings.SetQualityLevel(GlobalVariables.GlobalQualityLevel, true);
QualitySettings.globalTextureMipmapLimit = GlobalVariables.globalTextureMipmapLimit;
QualitySettings.shadows = (ShadowQuality)0;
QualitySettings.shadowResolution = (ShadowResolution)0;
QualitySettings.shadowDistance = GlobalVariables.shadowDistance;
QualitySettings.shadowCascades = GlobalVariables.shadowCascades;
QualitySettings.shadowProjection = (ShadowProjection)0;
QualitySettings.shadowNearPlaneOffset = GlobalVariables.shadowNearPlaneOffset;
QualitySettings.realtimeReflectionProbes = GlobalVariables.realtimeReflectionProbes;
QualitySettings.billboardsFaceCameraPosition = GlobalVariables.billboardsFaceCameraPosition;
QualitySettings.antiAliasing = 0;
QualitySettings.asyncUploadTimeSlice = GlobalVariables.asyncUploadTimeSlice;
QualitySettings.asyncUploadBufferSize = GlobalVariables.asyncUploadBufferSize;
QualitySettings.terrainDetailDensityScale = GlobalVariables.terrainDetailDensityScale;
QualitySettings.terrainPixelError = GlobalVariables.terrainPixelError;
}
}
}
namespace ReRenderingOptions.Settings
{
internal class GlobalVariables
{
public static int GlobalQualityLevel;
public static int globalTextureMipmapLimit;
public static int shadowDistance;
public static int shadowCascades;
public static int shadowProjection;
public static int shadowNearPlaneOffset;
public static bool realtimeReflectionProbes;
public static bool billboardsFaceCameraPosition;
public static int antiAliasing;
public static int asyncUploadTimeSlice;
public static int asyncUploadBufferSize;
public static int terrainDetailDensityScale;
public static int terrainPixelError;
public static float levelOfDetail { get; set; }
}
}
namespace ReRenderingOptions.Patches
{
internal class LevelOfDetailPatch
{
[HarmonyPatch(typeof(LevelOfDetailQualitySettings))]
[HarmonyPatch("Apply")]
private class LevelOfDetailQualitySettings_Apply_Patch
{
private static bool Prefix()
{
Debug.Log((object)"ReRenderingOptions: Patched ingame settings with RRO settings");
return false;
}
}
}
}
namespace ReRenderingOptions.Exporter
{
public class SettingsExporter
{
public static void ExportSettings()
{
string path = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "RROSettings2.txt");
try
{
using StreamWriter streamWriter = new StreamWriter(path);
World defaultGameObjectInjectionWorld = World.DefaultGameObjectInjectionWorld;
RenderingSystem val = ((defaultGameObjectInjectionWorld != null) ? defaultGameObjectInjectionWorld.GetExistingSystemManaged<RenderingSystem>() : null);
if (val != null)
{
streamWriter.WriteLine("RERENDERING OPTIONS");
streamWriter.WriteLine();
streamWriter.WriteLine("Rendering System Settings:");
streamWriter.WriteLine($"Level of Detail: {val.levelOfDetail}");
streamWriter.WriteLine($"LOD Cross Fade: {val.lodCrossFade}");
streamWriter.WriteLine($"Max Light Count: {val.maxLightCount}");
streamWriter.WriteLine();
}
World defaultGameObjectInjectionWorld2 = World.DefaultGameObjectInjectionWorld;
BatchMeshSystem val2 = ((defaultGameObjectInjectionWorld2 != null) ? defaultGameObjectInjectionWorld2.GetExistingSystemManaged<BatchMeshSystem>() : null);
if (val2 != null)
{
streamWriter.WriteLine("Batch Mesh System Settings:");
streamWriter.WriteLine($"Memory Budget: {(long)val2.memoryBudget / 1048576L} MB");
streamWriter.WriteLine($"Strict Memory Budget: {val2.strictMemoryBudget}");
streamWriter.WriteLine();
}
streamWriter.WriteLine("Global Variables Settings:");
streamWriter.WriteLine($"Global Quality Level: {GlobalVariables.GlobalQualityLevel}");
streamWriter.WriteLine($"Global Texture Mipmap Limit: {GlobalVariables.globalTextureMipmapLimit}");
streamWriter.WriteLine($"Shadow Distance: {GlobalVariables.shadowDistance}");
streamWriter.WriteLine($"Shadow Cascades: {GlobalVariables.shadowCascades}");
streamWriter.WriteLine($"Shadow Near Plane Offset: {GlobalVariables.shadowNearPlaneOffset}");
streamWriter.WriteLine($"Realtime Reflection Probes: {GlobalVariables.realtimeReflectionProbes}");
streamWriter.WriteLine($"Billboards Face Camera Position: {GlobalVariables.billboardsFaceCameraPosition}");
streamWriter.WriteLine($"Async Upload Time Slice: {GlobalVariables.asyncUploadTimeSlice}");
streamWriter.WriteLine($"Async Upload Buffer Size: {GlobalVariables.asyncUploadBufferSize}");
streamWriter.WriteLine($"Terrain Detail Density Scale: {GlobalVariables.terrainDetailDensityScale}");
streamWriter.WriteLine($"Terrain Pixel Error: {GlobalVariables.terrainPixelError}");
}
catch (Exception ex)
{
Console.WriteLine("Error exporting settings: " + ex.Message);
}
}
public static void SaveGlobalVariablesToXml(string filePath)
{
XmlDocument xmlDocument = new XmlDocument();
XmlElement xmlElement = xmlDocument.CreateElement("GlobalVariables");
xmlDocument.AppendChild(xmlElement);
AddXmlElement(xmlDocument, xmlElement, "GlobalQualityLevel", GlobalVariables.GlobalQualityLevel.ToString("D"));
AddXmlElement(xmlDocument, xmlElement, "globalTextureMipmapLimit", GlobalVariables.globalTextureMipmapLimit.ToString("D"));
AddXmlElement(xmlDocument, xmlElement, "shadowDistance", GlobalVariables.shadowDistance.ToString());
AddXmlElement(xmlDocument, xmlElement, "shadowCascades", GlobalVariables.shadowCascades.ToString());
AddXmlElement(xmlDocument, xmlElement, "shadowNearPlaneOffset", GlobalVariables.shadowNearPlaneOffset.ToString());
AddXmlElement(xmlDocument, xmlElement, "realtimeReflectionProbes", GlobalVariables.realtimeReflectionProbes.ToString());
AddXmlElement(xmlDocument, xmlElement, "billboardsFaceCameraPosition", GlobalVariables.billboardsFaceCameraPosition.ToString());
AddXmlElement(xmlDocument, xmlElement, "asyncUploadTimeSlice", GlobalVariables.asyncUploadTimeSlice.ToString("D"));
AddXmlElement(xmlDocument, xmlElement, "asyncUploadBufferSize", GlobalVariables.asyncUploadBufferSize.ToString("D"));
AddXmlElement(xmlDocument, xmlElement, "terrainDetailDensityScale", GlobalVariables.terrainDetailDensityScale.ToString("D"));
AddXmlElement(xmlDocument, xmlElement, "terrainPixelError", GlobalVariables.terrainPixelError.ToString("D"));
AddXmlElement(xmlDocument, xmlElement, "levelOfDetail", GlobalVariables.levelOfDetail.ToString());
xmlDocument.Save(filePath);
}
private static void AddXmlElement(XmlDocument xmlDoc, XmlElement parentElement, string elementName, string value)
{
XmlElement xmlElement = xmlDoc.CreateElement(elementName);
xmlElement.InnerText = value;
parentElement.AppendChild(xmlElement);
}
public static void LoadGlobalVariablesFromXml(string filePath)
{
if (File.Exists(filePath))
{
XmlDocument xmlDocument = new XmlDocument();
xmlDocument.Load(filePath);
{
foreach (XmlNode childNode in xmlDocument.DocumentElement.ChildNodes)
{
try
{
switch (childNode.Name)
{
case "GlobalQualityLevel":
GlobalVariables.GlobalQualityLevel = Convert.ToInt32(childNode.InnerText);
break;
case "globalTextureMipmapLimit":
GlobalVariables.globalTextureMipmapLimit = Convert.ToInt32(childNode.InnerText);
break;
case "shadowDistance":
GlobalVariables.shadowDistance = Convert.ToInt32(childNode.InnerText);
break;
case "shadowCascades":
GlobalVariables.shadowCascades = Convert.ToInt32(childNode.InnerText);
break;
case "shadowNearPlaneOffset":
GlobalVariables.shadowNearPlaneOffset = Convert.ToInt32(childNode.InnerText);
break;
case "realtimeReflectionProbes":
GlobalVariables.realtimeReflectionProbes = Convert.ToBoolean(childNode.InnerText);
break;
case "billboardsFaceCameraPosition":
GlobalVariables.billboardsFaceCameraPosition = Convert.ToBoolean(childNode.InnerText);
break;
case "asyncUploadTimeSlice":
GlobalVariables.asyncUploadTimeSlice = Convert.ToInt32(childNode.InnerText);
break;
case "asyncUploadBufferSize":
GlobalVariables.asyncUploadBufferSize = Convert.ToInt32(childNode.InnerText);
break;
case "terrainDetailDensityScale":
GlobalVariables.terrainDetailDensityScale = Convert.ToInt32(childNode.InnerText);
break;
case "terrainPixelError":
GlobalVariables.terrainPixelError = Convert.ToInt32(childNode.InnerText);
break;
case "levelOfDetail":
{
if (float.TryParse(childNode.InnerText, out var result))
{
GlobalVariables.levelOfDetail = result;
}
else
{
Debug.Log((object)"Couldn't master Level of Detail.");
}
break;
}
default:
_ = childNode.InnerText;
break;
}
}
catch (FormatException ex)
{
Debug.Log((object)("Format Exception: " + ex.Message + " occurred while parsing '" + childNode.Name + "' field."));
}
}
return;
}
}
Console.WriteLine("RRO: XML file not found or you haven't set any settings.");
}
}
}