ExtractAnywhere
Allows resource extraction to function without the need for natural resources. Also allows changing the maximum size of resource extractors' areas.
Last updated | 10 months ago |
Total downloads | 10343 |
Total rating | 6 |
Categories | |
Dependency string | Pixelnaut-ExtractAnywhere-1.0.3 |
Dependants | 0 other packages depend on this package |
README
Cities: Skylines II - Extract Anywhere
Extract Anywhere is a mod for Cities: Skylines II with the primary purpose of allowing resource extraction to function without the need for natural resources.
This repository template allows you to get started with Cities: Skylines 2 modding easily, all the way to building your mod on commit with GitHub Actions and publishing your mod automatically on Thunderstore.
Requirements
- Cities: Skylines II
- BepInEx 5
Features
Extract anywhere
The primary goal of this mod is to allow resource extractors to function fully without requiring placement atop natural resource deposits. This means that, as an example, oil drills can be placed anywhere on the map and will still produce oil for your city.
This setting can be toggled on and off for each type of resource extractor from the Extract Anywhere options menu, accessible from the main game options screen.
Extraction radius
Allows setting the maximum area size for extraction, up to as large as 10 times, and as small as 0.1 times, the original.
This setting can be changed for each type of natural resource deposit (i.e. fertile land, forest, oil, and ore) from the Extract Anywhere options menu, accessible from the main game options screen.
Roadmap
- [ ] Update the tooltip when drawing a resource extraction area to calculate properly when the resource is not atop its relevant natural resource deposit.
- [ ] Translation support.
Credits
- Thanks to the many modders in the Cities: Skylines II community - your mods as references were essential to this mod's existence.
- The Cities: Skylines II modding Discord server.
- Captain of Coit's mod template