Decompiled source of MassExodus v1.0.2

MassExodus.dll

Decompiled 7 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using Game;
using Game.Agents;
using Game.Citizens;
using Game.Common;
using Game.Modding;
using Game.Tools;
using HarmonyLib;
using MassExodus.Systems;
using Microsoft.CodeAnalysis;
using Unity.Collections;
using Unity.Entities;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("MassExodus")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("MassExodus")]
[assembly: AssemblyCopyright("Copyright © Ranthos 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("3bddd99b-6a88-4137-8609-b89e978e476b")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace MassExodus
{
	[BepInPlugin("com.ranthos.CS2.MassExodus", "Mass Exodus", "1.0.1")]
	[HarmonyPatch]
	public class Plugin : BaseUnityPlugin
	{
		public const string GUID = "com.ranthos.CS2.MassExodus";

		private Mod _mod;

		private void Awake()
		{
			_mod = new Mod(((BaseUnityPlugin)this).Logger);
			_mod.OnLoad();
			Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "com.ranthos.CS2.MassExodus");
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.ranthos.CS2.MassExodus is loaded!");
		}

		[HarmonyPatch(typeof(SystemOrder), "Initialize")]
		[HarmonyPostfix]
		private static void InjectSystems(UpdateSystem updateSystem)
		{
			Mod.Instance.OnCreateWorld(updateSystem);
		}
	}
	public sealed class Mod : IMod
	{
		public const string ModName = "Mass Exodus";

		public static Mod Instance { get; private set; }

		public ManualLogSource Logger { get; private set; }

		public Mod(ManualLogSource Logger)
		{
			this.Logger = Logger;
			base..ctor();
		}

		public void OnCreateWorld(UpdateSystem updateSystem)
		{
			((ComponentSystemBase)updateSystem).World.GetOrCreateSystemManaged<MassExodusSystem>();
			updateSystem.UpdateAt<MassExodusSystem>((SystemUpdatePhase)12);
		}

		public void OnDispose()
		{
		}

		public void OnLoad()
		{
			Instance = this;
		}
	}
}
namespace MassExodus.Systems
{
	internal sealed class MassExodusSystem : GameSystemBase
	{
		private EntityQuery _mainQuery;

		protected override void OnCreate()
		{
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Expected O, but got Unknown
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			((GameSystemBase)this).OnCreate();
			Mod.Instance.Logger.LogInfo((object)"OnCreate!");
			EntityQueryDesc[] array = new EntityQueryDesc[1];
			EntityQueryDesc val = new EntityQueryDesc();
			val.All = (ComponentType[])(object)new ComponentType[1] { ComponentType.ReadOnly<Household>() };
			val.None = (ComponentType[])(object)new ComponentType[3]
			{
				ComponentType.ReadOnly<MovingAway>(),
				ComponentType.ReadOnly<Deleted>(),
				ComponentType.ReadOnly<Temp>()
			};
			array[0] = val;
			_mainQuery = ((ComponentSystemBase)this).GetEntityQuery((EntityQueryDesc[])(object)array);
			((ComponentSystemBase)this).RequireForUpdate(_mainQuery);
		}

		protected override void OnDestroy()
		{
			Mod.Instance.Logger.LogInfo((object)"OnDestroy!");
			((GameSystemBase)this).OnDestroy();
		}

		protected override void OnUpdate()
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			uint num = 0u;
			Enumerator<Entity> enumerator = ((EntityQuery)(ref _mainQuery)).ToEntityArray(AllocatorHandle.op_Implicit((Allocator)2)).GetEnumerator();
			try
			{
				while (enumerator.MoveNext())
				{
					Entity current = enumerator.Current;
					num++;
					EntityManager entityManager = ((ComponentSystemBase)this).EntityManager;
					((EntityManager)(ref entityManager)).AddComponent<MovingAway>(current);
				}
			}
			finally
			{
				((IDisposable)enumerator).Dispose();
			}
			if (num != 0)
			{
				Mod.Instance.Logger.LogInfo((object)$"Found {num} households!");
			}
		}
	}
}