Wayzware-SchoolCapacityBalancer icon

SchoolCapacityBalancer

Increases student capacity of certain education buildings

Last updated 11 months ago
Total downloads 51237
Total rating 21 
Categories Mods
Dependency string Wayzware-SchoolCapacityBalancer-0.1.2
Dependants 1 other package depends on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

School Capacity Balancer Mod

Tweaks the capacity of schools to make the number of schools required more sane/realistic.

Exact stat tweaks:

  • Elementary School & extension wing capacity and upkeep are doubled
  • College extension wing capacity and upkeey are doubled
  • Regular university capacity and upkeep are increased by 25%

Installation - Manual

  1. Install BepInEx 5 or 6, and download the correct version of the mod. The BepInEx 5 version is on Thunderstore, and both BepInEx 5 and 6 versions can be found on the GitHub page.

  2. Run the game once, then close it. You can close it when the main menu appears

  3. Download the mod from Thunderstore.io or the release page. Make sure you select the download that is compatible with your version of BepInEx. Unzip it into the Cities Skylines II/BepInEx/plugins folder.

  4. Launch the game, and your mods should be loaded automatically

Configuration

You can change the stat tweaks yourself if desired, or even add stat tweaks for other school buildings not already modified! (currently restricted to upkeep and student capacity changes only)

You will need to edit the config file located at C:\Users\YOUR_USERNAME_HERE\AppData\LocalLow\Colossal Order\Cities Skylines II\ModSettings\SchoolCapacityBalancer_Wayz. You must run the game with the mod installed at least once for this file to be generated.

Statistics left as -1 will not be modified from their vanilla values.

Compiling the Mod Yourself

You will need to add references to Unity yourself if you wish to compile the project.

In the .csproj, you can set the location of your game install, switch between BepInEx 5 and 6, and enable the PostBuild install step to automatically install the mod after build.