Decompiled source of Cheat Overhaul v0.3.12

WhitesharkCheatOverhaul/WhitesharkCheatOverhaul.dll

Decompiled a year ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using Game.Economy;
using Game.Prefabs;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("WhitesharkCheatOverhaul")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("0.0.1.0")]
[assembly: AssemblyInformationalVersion("0.0.1+60d8eb3115475881a32fc7113de5eaf2bc2f3f24")]
[assembly: AssemblyProduct("WhitesharkCheatOverhaul")]
[assembly: AssemblyTitle("WhitesharkCheatOverhaul")]
[assembly: AssemblyVersion("0.0.1.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace WhitesharkCheatOverhaul
{
	[BepInPlugin("WhitesharkCheatOverhaul", "CheatOverhaul", "0.0.1")]
	public class WhitesharkCheatOverhaul : BaseUnityPlugin
	{
		public static ManualLogSource GameLogger;

		private void Awake()
		{
			GameLogger = ((BaseUnityPlugin)this).Logger;
			Harmony val = Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "WhitesharkCheatOverhaul_Cities2Harmony");
			IEnumerable<MethodBase> patchedMethods = val.GetPatchedMethods();
			((BaseUnityPlugin)this).Logger.LogInfo((object)("Plugin WhitesharkCheatOverhaul 0.0.1 is loaded! Patched methods: " + patchedMethods.Count()));
			foreach (MethodBase item in patchedMethods)
			{
				((BaseUnityPlugin)this).Logger.LogInfo((object)("Patched method: " + item.Module.Name + ":" + item.Name));
			}
		}
	}
	[HarmonyPatch(typeof(PrefabSystem), "AddPrefab")]
	public static class PowerPlants_Consumption_Pollution_Production
	{
		private static readonly Dictionary<string, (int, int, int, int, int, int, int)> _ConsumptionAndPollution = new Dictionary<string, (int, int, int, int, int, int, int)>
		{
			{
				"GasPowerPlant01",
				(50, 0, 0, 0, 0, 0, 10000000)
			},
			{
				"SmallCoalPowerPlant01",
				(50, 0, 0, 0, 0, 0, 10000000)
			}
		};

		[HarmonyPrefix]
		public static bool Prefix(object __instance, PrefabBase prefab)
		{
			if (_ConsumptionAndPollution.TryGetValue(((Object)prefab).name, out var value))
			{
				(int, int, int, int, int, int, int) tuple = value;
				int item = tuple.Item1;
				int item2 = tuple.Item2;
				int item3 = tuple.Item3;
				int item4 = tuple.Item4;
				int item5 = tuple.Item5;
				int item6 = tuple.Item6;
				int item7 = tuple.Item7;
				ServiceConsumption component = ((ComponentBase)prefab).GetComponent<ServiceConsumption>();
				component.m_Upkeep = item;
				component.m_GarbageAccumulation = item3;
				component.m_WaterConsumption = item2;
				Pollution component2 = ((ComponentBase)prefab).GetComponent<Pollution>();
				component2.m_AirPollution = item4;
				component2.m_GroundPollution = item5;
				component2.m_NoisePollution = item6;
				PowerPlant component3 = ((ComponentBase)prefab).GetComponent<PowerPlant>();
				component3.m_ElectricityProduction = item7;
			}
			return true;
		}
	}
	[HarmonyPatch(typeof(PrefabSystem), "AddPrefab")]
	public static class WaterPump_Consumption_Pollution_Production
	{
		private static readonly Dictionary<string, (int, int, int, int, int)> _watercostAndCapacity = new Dictionary<string, (int, int, int, int, int)> { 
		{
			"WaterPumpingStation01",
			(50, 1000000, 0, 0, 0)
		} };

		[HarmonyPrefix]
		public static bool Prefix(object __instance, PrefabBase prefab)
		{
			if (_watercostAndCapacity.TryGetValue(((Object)prefab).name, out var value))
			{
				(int, int, int, int, int) tuple = value;
				int item = tuple.Item1;
				int item2 = tuple.Item2;
				int item3 = tuple.Item3;
				int item4 = tuple.Item4;
				int item5 = tuple.Item5;
				ServiceConsumption component = ((ComponentBase)prefab).GetComponent<ServiceConsumption>();
				component.m_Upkeep = item;
				component.m_GarbageAccumulation = item3;
				component.m_ElectricityConsumption = item4;
				Pollution component2 = ((ComponentBase)prefab).GetComponent<Pollution>();
				component2.m_NoisePollution = item5;
				WaterPumpingStation component3 = ((ComponentBase)prefab).GetComponent<WaterPumpingStation>();
				component3.m_Capacity = item2;
			}
			return true;
		}
	}
	[HarmonyPatch(typeof(PrefabSystem), "AddPrefab")]
	public static class LowpowerPatch_Costs
	{
		private static readonly Dictionary<string, (int, int, int)> _lowpowercostAndCapacity = new Dictionary<string, (int, int, int)> { 
		{
			"TransformerStation01",
			(50, 0, 0)
		} };

		[HarmonyPrefix]
		public static bool Prefix(object __instance, PrefabBase prefab)
		{
			if (_lowpowercostAndCapacity.TryGetValue(((Object)prefab).name, out var value))
			{
				(int, int, int) tuple = value;
				int item = tuple.Item1;
				int item2 = tuple.Item2;
				int item3 = tuple.Item3;
				ServiceConsumption component = ((ComponentBase)prefab).GetComponent<ServiceConsumption>();
				component.m_Upkeep = item;
				component.m_GarbageAccumulation = item2;
				Pollution component2 = ((ComponentBase)prefab).GetComponent<Pollution>();
				component2.m_NoisePollution = item3;
			}
			return true;
		}
	}
	[HarmonyPatch(typeof(PrefabSystem), "AddPrefab")]
	public static class ServerPatch_Costs
	{
		private static readonly Dictionary<string, (int, int, int, int, int, int, int)> _servercostAndCapacity = new Dictionary<string, (int, int, int, int, int, int, int)> { 
		{
			"ServerFarm01",
			(50, 0, 0, 0, 12500, 200000, 0)
		} };

		[HarmonyPrefix]
		public static bool Prefix(object __instance, PrefabBase prefab)
		{
			if (_servercostAndCapacity.TryGetValue(((Object)prefab).name, out var value))
			{
				(int, int, int, int, int, int, int) tuple = value;
				int item = tuple.Item1;
				int item2 = tuple.Item2;
				int item3 = tuple.Item3;
				int item4 = tuple.Item4;
				int item5 = tuple.Item5;
				int item6 = tuple.Item6;
				int item7 = tuple.Item7;
				ServiceConsumption component = ((ComponentBase)prefab).GetComponent<ServiceConsumption>();
				component.m_Upkeep = item;
				component.m_ElectricityConsumption = item2;
				component.m_WaterConsumption = item3;
				component.m_GarbageAccumulation = item4;
				TelecomFacility component2 = ((ComponentBase)prefab).GetComponent<TelecomFacility>();
				component2.m_Range = item5;
				component2.m_NetworkCapacity = item6;
				Pollution component3 = ((ComponentBase)prefab).GetComponent<Pollution>();
				component3.m_NoisePollution = item7;
			}
			return true;
		}
	}
	[HarmonyPatch(typeof(PrefabSystem), "AddPrefab")]
	public static class GarbagePatch_Costs
	{
		private static readonly Dictionary<string, (int, int)> _garbagecostAndCapacity = new Dictionary<string, (int, int)> { 
		{
			"GarbageTruck01",
			(80000, 10000)
		} };

		[HarmonyPrefix]
		public static bool Prefix(object __instance, PrefabBase prefab)
		{
			if (_garbagecostAndCapacity.TryGetValue(((Object)prefab).name, out var value))
			{
				(int, int) tuple = value;
				int item = tuple.Item1;
				int item2 = tuple.Item2;
				GarbageTruck component = ((ComponentBase)prefab).GetComponent<GarbageTruck>();
				component.m_GarbageCapacity = item;
				component.m_UnloadRate = item2;
			}
			return true;
		}
	}
	[HarmonyPatch(typeof(PrefabSystem), "AddPrefab")]
	public static class BusPatch_Costs
	{
		private static readonly Dictionary<string, (int, int)> _buscostAndCapacity = new Dictionary<string, (int, int)>
		{
			{
				"Bus01",
				(1000, 10000)
			},
			{
				"Bus02",
				(1000, 10000)
			},
			{
				"Bus03",
				(1000, 10000)
			}
		};

		[HarmonyPrefix]
		public static bool Prefix(object __instance, PrefabBase prefab)
		{
			if (_buscostAndCapacity.TryGetValue(((Object)prefab).name, out var value))
			{
				(int, int) tuple = value;
				int item = tuple.Item1;
				int item2 = tuple.Item2;
				PublicTransport component = ((ComponentBase)prefab).GetComponent<PublicTransport>();
				component.m_PassengerCapacity = item;
				component.m_MaintenanceRange = item2;
			}
			return true;
		}
	}
	[HarmonyPatch(typeof(PrefabSystem), "AddPrefab")]
	public static class GaragePatch_Costs
	{
		private static readonly Dictionary<string, (int, int)> _parkingcostAndCapacity = new Dictionary<string, (int, int)>
		{
			{
				"ParkingHall01",
				(1000, 1)
			},
			{
				"ParkingHall02",
				(1000, 1)
			}
		};

		[HarmonyPrefix]
		public static bool Prefix(object __instance, PrefabBase prefab)
		{
			if (_parkingcostAndCapacity.TryGetValue(((Object)prefab).name, out var value))
			{
				(int, int) tuple = value;
				int item = tuple.Item1;
				int item2 = tuple.Item2;
				ParkingFacility component = ((ComponentBase)prefab).GetComponent<ParkingFacility>();
				component.m_GarageMarkerCapacity = item;
				component.m_ComfortFactor = item2;
			}
			return true;
		}
	}
	[HarmonyPatch(typeof(PrefabSystem), "AddPrefab")]
	public static class ParkPatch_Happiness
	{
		private static readonly Dictionary<string, (int, int, int, int, int, int, int, int)> _parkCoverageAndAttraction = new Dictionary<string, (int, int, int, int, int, int, int, int)>
		{
			{
				"CityPark01",
				(100000, 50000, 0, 0, 0, 20000, 50, 50)
			},
			{
				"CityPark02",
				(100000, 50000, 0, 0, 0, 20000, 50, 50)
			},
			{
				"CityPark03",
				(100000, 50000, 0, 0, 0, 20000, 50, 50)
			},
			{
				"CityPark04",
				(100000, 50000, 0, 0, 0, 20000, 50, 50)
			}
		};

		[HarmonyPrefix]
		public static bool Prefix(object __instance, PrefabBase prefab)
		{
			if (_parkCoverageAndAttraction.TryGetValue(((Object)prefab).name, out var value))
			{
				(int, int, int, int, int, int, int, int) tuple = value;
				int item = tuple.Item1;
				int item2 = tuple.Item2;
				int item3 = tuple.Item3;
				int item4 = tuple.Item4;
				int item5 = tuple.Item5;
				int item6 = tuple.Item6;
				int item7 = tuple.Item7;
				int item8 = tuple.Rest.Item1;
				ServiceConsumption component = ((ComponentBase)prefab).GetComponent<ServiceConsumption>();
				component.m_ElectricityConsumption = item3;
				component.m_GarbageAccumulation = item5;
				component.m_WaterConsumption = item4;
				ServiceCoverage component2 = ((ComponentBase)prefab).GetComponent<ServiceCoverage>();
				component2.m_Range = item;
				component2.m_Capacity = item6;
				component2.m_Magnitude = item7;
				Attraction component3 = ((ComponentBase)prefab).GetComponent<Attraction>();
				component3.m_Attractiveness = item2;
				LeisureProvider component4 = ((ComponentBase)prefab).GetComponent<LeisureProvider>();
				component4.m_Efficiency = item8;
			}
			return true;
		}
	}
	[HarmonyPatch(typeof(PrefabSystem), "AddPrefab")]
	public static class SewagePatch_Costs
	{
		private static readonly Dictionary<string, (int, int, int, int, int, int, int)> _sewagecostAndCapacity = new Dictionary<string, (int, int, int, int, int, int, int)> { 
		{
			"WastewaterTreatmentPlant01",
			(10000000, 1, 50, 0, 0, 0, 0)
		} };

		[HarmonyPrefix]
		public static bool Prefix(object __instance, PrefabBase prefab)
		{
			if (_sewagecostAndCapacity.TryGetValue(((Object)prefab).name, out var value))
			{
				(int, int, int, int, int, int, int) tuple = value;
				int item = tuple.Item1;
				int item2 = tuple.Item2;
				int item3 = tuple.Item3;
				int item4 = tuple.Item4;
				int item5 = tuple.Item5;
				int item6 = tuple.Item6;
				int item7 = tuple.Item7;
				SewageOutlet component = ((ComponentBase)prefab).GetComponent<SewageOutlet>();
				component.m_Capacity = item;
				component.m_Purification = item2;
				ServiceConsumption component2 = ((ComponentBase)prefab).GetComponent<ServiceConsumption>();
				component2.m_Upkeep = item3;
				component2.m_GarbageAccumulation = item4;
				Pollution component3 = ((ComponentBase)prefab).GetComponent<Pollution>();
				component3.m_GroundPollution = item5;
				component3.m_AirPollution = item6;
				component3.m_NoisePollution = item7;
			}
			return true;
		}
	}
	[HarmonyPatch(typeof(PrefabSystem), "AddPrefab")]
	public static class CustomFarm
	{
		private static readonly Dictionary<string, ResourceInEditor[]> _customitems;

		[HarmonyPrefix]
		public static bool Prefix(object __instance, PrefabBase prefab)
		{
			if (_customitems.TryGetValue(((Object)prefab).name, out ResourceInEditor[] value))
			{
				BuildingProperties component = ((ComponentBase)prefab).GetComponent<BuildingProperties>();
				List<ResourceInEditor> list = component.m_AllowedManufactured.ToList();
				list.AddRange(value);
				component.m_AllowedManufactured = list.Distinct().ToArray();
			}
			return true;
		}

		static CustomFarm()
		{
			Dictionary<string, ResourceInEditor[]> dictionary = new Dictionary<string, ResourceInEditor[]>();
			ResourceInEditor[] array = new ResourceInEditor[9];
			RuntimeHelpers.InitializeArray(array, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/);
			dictionary.Add("IndustrialManufacturingSignature01", (ResourceInEditor[])(object)array);
			_customitems = dictionary;
		}
	}
	[HarmonyPatch(typeof(PrefabSystem), "AddPrefab")]
	public static class CustomPopHouse
	{
		private static readonly Dictionary<string, (float, float)> _wellbeingAndRadius = new Dictionary<string, (float, float)> { 
		{
			"EU_ResidentialLowSignature01",
			(10000f, 50000f)
		} };

		[HarmonyPrefix]
		public static bool Prefix(object __instance, PrefabBase prefab)
		{
			if (_wellbeingAndRadius.TryGetValue(((Object)prefab).name, out var value))
			{
				(float, float) tuple = value;
				float item = tuple.Item1;
				float item2 = tuple.Item2;
				LocalEffects component = ((ComponentBase)prefab).GetComponent<LocalEffects>();
				LocalEffectInfo val = ((IEnumerable<LocalEffectInfo>)component.m_Effects).FirstOrDefault((Func<LocalEffectInfo, bool>)((LocalEffectInfo effect) => (int)effect.m_Type == 3));
				val.m_Delta = item;
				val.m_Radius = item2;
			}
			return true;
		}
	}
	[HarmonyPatch(typeof(PrefabSystem), "AddPrefab")]
	public static class TrainPatch_Costs
	{
		private static readonly Dictionary<string, (int, int)> _trainCapacity = new Dictionary<string, (int, int)>
		{
			{
				"TrainPassengerCar01",
				(1000, 10000)
			},
			{
				"TrainPassengerEngine01",
				(1000, 10000)
			}
		};

		[HarmonyPrefix]
		public static bool Prefix(object __instance, PrefabBase prefab)
		{
			if (_trainCapacity.TryGetValue(((Object)prefab).name, out var value))
			{
				(int, int) tuple = value;
				int item = tuple.Item1;
				int item2 = tuple.Item2;
				PublicTransport component = ((ComponentBase)prefab).GetComponent<PublicTransport>();
				component.m_PassengerCapacity = item;
				component.m_MaintenanceRange = item2;
			}
			return true;
		}
	}
	[HarmonyPatch(typeof(PrefabSystem), "AddPrefab")]
	public static class SubwayPatch_Costs
	{
		private static readonly Dictionary<string, (int, int)> _subwayCapacity = new Dictionary<string, (int, int)>
		{
			{
				"SubwayCar01",
				(1000, 10000)
			},
			{
				"SubwayEngine01",
				(1000, 10000)
			}
		};

		[HarmonyPrefix]
		public static bool Prefix(object __instance, PrefabBase prefab)
		{
			if (_subwayCapacity.TryGetValue(((Object)prefab).name, out var value))
			{
				(int, int) tuple = value;
				int item = tuple.Item1;
				int item2 = tuple.Item2;
				PublicTransport component = ((ComponentBase)prefab).GetComponent<PublicTransport>();
				component.m_PassengerCapacity = item;
				component.m_MaintenanceRange = item2;
			}
			return true;
		}
	}
	[HarmonyPatch(typeof(PrefabSystem), "AddPrefab")]
	public static class TramPatch_Costs
	{
		private static readonly Dictionary<string, (int, int)> _tramCapacity = new Dictionary<string, (int, int)>
		{
			{
				"TramCar01",
				(1000, 10000)
			},
			{
				"TramEngine01",
				(1000, 10000)
			}
		};

		[HarmonyPrefix]
		public static bool Prefix(object __instance, PrefabBase prefab)
		{
			if (_tramCapacity.TryGetValue(((Object)prefab).name, out var value))
			{
				(int, int) tuple = value;
				int item = tuple.Item1;
				int item2 = tuple.Item2;
				PublicTransport component = ((ComponentBase)prefab).GetComponent<PublicTransport>();
				component.m_PassengerCapacity = item;
				component.m_MaintenanceRange = item2;
			}
			return true;
		}
	}
	[HarmonyPatch(typeof(PrefabSystem), "AddPrefab")]
	public static class PostOfficePatch
	{
		private static readonly Dictionary<string, (int, int, int)> _postofficeCapacity = new Dictionary<string, (int, int, int)> { 
		{
			"PostOffice01",
			(1000000, 3000, 50)
		} };

		[HarmonyPrefix]
		public static bool Prefix(object __instance, PrefabBase prefab)
		{
			if (_postofficeCapacity.TryGetValue(((Object)prefab).name, out var value))
			{
				(int, int, int) tuple = value;
				int item = tuple.Item1;
				int item2 = tuple.Item2;
				int item3 = tuple.Item3;
				PostFacility component = ((ComponentBase)prefab).GetComponent<PostFacility>();
				component.m_MailStorageCapacity = item;
				component.m_MailBoxCapacity = item2;
				component.m_PostVanCapacity = item3;
			}
			return true;
		}
	}
	[HarmonyPatch(typeof(PrefabSystem), "AddPrefab")]
	public static class IncineratorPatch_Costs
	{
		private static readonly Dictionary<string, (int, int, int, int, int, int, int)> _incineratorCapacity = new Dictionary<string, (int, int, int, int, int, int, int)> { 
		{
			"IncinerationPlant01",
			(3000000, 100, 0, 50, 0, 0, 0)
		} };

		[HarmonyPrefix]
		public static bool Prefix(object __instance, PrefabBase prefab)
		{
			if (_incineratorCapacity.TryGetValue(((Object)prefab).name, out var value))
			{
				(int, int, int, int, int, int, int) tuple = value;
				int item = tuple.Item1;
				int item2 = tuple.Item2;
				int item3 = tuple.Item3;
				int item4 = tuple.Item4;
				int item5 = tuple.Item5;
				int item6 = tuple.Item6;
				int item7 = tuple.Item7;
				ServiceConsumption component = ((ComponentBase)prefab).GetComponent<ServiceConsumption>();
				component.m_Upkeep = item4;
				component.m_WaterConsumption = item3;
				Pollution component2 = ((ComponentBase)prefab).GetComponent<Pollution>();
				component2.m_GroundPollution = item5;
				component2.m_AirPollution = item6;
				component2.m_NoisePollution = item7;
				GarbageFacility component3 = ((ComponentBase)prefab).GetComponent<GarbageFacility>();
				component3.m_GarbageCapacity = item;
				component3.m_VehicleCapacity = item2;
			}
			return true;
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "WhitesharkCheatOverhaul";

		public const string PLUGIN_NAME = "WhitesharkCheatOverhaul";

		public const string PLUGIN_VERSION = "0.0.1";
	}
}