Whiteshark Cheat Overhaul
Add a wide range of cheated settings, mainly to limit the ammount of buildings or vehicles needed. The mod comes now with a settings file.if you upgrade from 0.3.25 you Font need Delete settings.
Last updated | a year ago |
Total downloads | 14322 |
Total rating | 8 |
Categories | Mods |
Dependency string | Whiteshark-Whiteshark_Cheat_Overhaul-0.3.26 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
DO NOT ADD CONFIG TO THE FILE ONLY THE VALUES IN THE FILE CAN BE EDITED.
- NEW UPDATE METHOD YOU DO NOT NEED TO DELETE your settings file after using 0.3.23
- NEXT update all your settings will remain and only the new items will be added to your settings file.
- Should you have messed up please delete the settingsfile and the mod will create a new file on next startup.
- \AppData\LocalLow\Colossal Order\Cities Skylines II\ModSettings\WhitesharkCheatOverhaul\settings.json
Modded Assets For Cities Skylines II
- SchoolOptions
- PowerplantOptions - Upgrades Completed
- WaterpumpOptions - Upgrades Completed
- TransformerstationOptions - Upgrades Completed
- ServerfarmOptions - Upgrades Completed
- GarbagetruckOptions - Upgrades Completed
- TransportbusOptions - Upgrades Completed
- ParkinghallOptions - Upgrades Completed
- CityparkOptions - Upgrades Completed
- WastewaterOptions - Upgrades Completed
- IncinerationPlantOptions - Upgrades Completed
- HealthcareOptions - Upgrades Completed
- PostofficeOptions - Upgrades Completed
- CemeteryOptions
- CrematoriumOptions
- WindturbineOptions
- EmergencybatteryOptions
- GeothermalpowerplantOptions
- SolarpowerstationOptions
- SignatureResidentialbuildingOptions - Upgrades Completed
- SignatureCommercialbuildingOptions - Upgrades Completed
- PostVanOptions - Upgrades Completed
- SignatureOfficebuildingOptions - Upgrades Completed
- SignatureMixedbuildingOptions - Upgrades Completed
- FireStationOptions
- FireHelicopterDepotOptions
- FirewatchTowerOptions
- PoliceStationOptions
- PrisonOptions
- DiseaseControlCenterOptions
- HeathResearchInstituteOptions
- RadioTelescopeOptions
- GeologicalResearchCenterOptions
- TechnicalUniversityOptions
- EarlyDisasterWarningSystemOptions
- WelfareOfficeOptions
- CityHallOptions
- LargeEmergencyShelterOptions
- CentralBankOptions
- MedicalUniversityOptions
- LargeHadronColliderOptions
- PublicTransportStopsOptions - Upgrades Completed
- PublicTransportDepotsOptions
- PublicTransportStationsOptions
- AirportOptions
- SpaceCenterOptions
- RadioMastOptions - Upgrades Completed
- PostMailboxOptions - Upgrades Completed
A setting File will be created at 1st run.
Location for settingsfile:
- \AppData\LocalLow\Colossal Order\Cities Skylines II\ModSettings\WhitesharkCheatOverhaul\settings.json
you can use this to edit the settingfile with an GUI
- https://jsoneditoronline.org after edit just save it as:
- \AppData\LocalLow\Colossal Order\Cities Skylines II\ModSettings\WhitesharkCheatOverhaul\settings.json
Installation - Thunderstore
Coming soon
Installation - Manual
- This Thunderstore Version only support BepInEX 5
-
Install BepInEx 6 Bleeding Edge build or BepInEx 5.
The pre-release version of BepInEx 6 available on their GitHub release page is quite outdated (dated August 2022) and may not support loading this mod. Please download the Bleeding Edge version from their website
-
Download
BepInEx-Unity.Mono-win-x64-6.0.0-be.674+82077ec.zip
(or a newer version), and unzip all of its contents into the game's installation directory, typicallyC:/Program Files (x86)/Steam/steamapps/common/Cities Skylines II
-
The installation directory should now have the
BepInEx
folder, thedoorstop_config.ini
file, and thewinhttp.dll
file
-
-
Run the game once, then close it. You can close it when the main menu appears
-
Download the mod from the release page. Make sure you select the download that is compatible with your version of BepInEx. Unzip it into the
Cities Skylines II/BepInEx/plugins
folder. -
Launch the game, and your mods should be loaded automatically
Compiling the Mod Yourself
You will need to add references to Unity yourself if you wish to compile the project.
In the .csproj, you can set the location of your game install and enable the PostBuild install step, to automatically install the mod after build.
Thank You
- Wayz for having teached me how to write mods. https://github.com/Wayzware/EducationBalancer/releases
- optimus-code for their template mod repo, especially the .csproj
- slyh for their installation instructions
- The creators of Harmony and BepInEx
- The Cities Skylines II modding discord in general