Traffic Lights Enhancement Alpha
Advanced traffic lights for Cities: Skylines II
Date uploaded | 10 months ago |
Version | 0.2.18 |
Download link | slyh-Traffic_Lights_Enhancement_Alpha-0.2.18.zip |
Downloads | 36979 |
Dependency string | slyh-Traffic_Lights_Enhancement_Alpha-0.2.18 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Traffic Lights Enhancement Alpha
- Set traffic lights to various predefined signal modes
- Guide available here
- Compatible with version 1.0.19f1
This mod stores extra data in your saves to provide additional functionality. Once the mod is removed, traffic lights and junctions should revert to default settings when a road update is triggered, but this cannot be guaranteed.
You cannot downgrade this mod to an older version. Cities saved with the new version are not compatible with previous versions.
If you found any issues within the mod, please report them on the issue tracker.
Warning: These modifications are highly experimental. Your game may crash more frequently, and your save files could be corrupted.
Acknowledgements
This mod would not have reached its current stage without help from the following people and projects:
Cities2Modding: An example mod for starting modding in Cities: Skylines II
BepInEx: Unity / XNA game patcher and plugin framework
Harmony: A library for patching, replacing and decorating .NET and Mono methods during runtime
PickledDragon and Rebecca for their insights into the lane system's inner workings.
Primeinc and Windows200000 for the guide.
Additionally, gratitude is extended to the individuals listed below for their translation contributions:
-
Chinese (Simplified): SuperYYT
-
Chinese (Traditional): angel84326 and the Taiwanese Cities: Skylines community
-
Dutch: Jord38 and Randy von der Weide
-
French: PsykotropyK, Edou24 and Clark
-
German: TheL0ki and Simanova86
-
Japanese: macoto-hino
-
Korean: Twotoolus-FLY-LShst and DevelopmentAnything
-
Portuguese (Brazil): djotabr and lucianoedipo
-
Russian: Mellaway and BuiIdTheBuilder
-
Spanish: Fabio Rodriguez
Finally, heartfelt thanks to all the players who have submitted bug reports and suggestions.
CHANGELOG
Warning
Cities saved in v0.2.18 or later will not load in v0.2.9 or earlier versions of this mod.
Please back up your saves before upgrading.
Known Issues
-
Lane Direction Tool
-
Does not support merge lanes
-
Does not support roundabouts
-
When an entire direction is banned, some traffic may still proceed through the banned direction
-
Changes
0.2.19
-
Updated to be compatible with version 1.1.0f1
-
Translation updates (Credits: TwotoolusFLY_LSh.st, karmel68, Alex Motor, starrysum, Mark)
0.2.18
- Updated to be compatible with version 1.0.19f1
0.2.16, 0.2.17
-
Fixed issue #75: Vehicles may behave irrationally when going straight is banned at three-way junctions (Credit: HarryBotter2333)
- Please turn traffic lights off and on at the affected junctions to apply the fix
-
Portuguese (Brazil) translation update (Credit: lucianoedipo)
0.2.15
- Fixed issue #72: The game crashes when replacing roads (Credit: GIS-PuppetMaster)
0.2.12
- Vehicles turning on red will no longer extend the current traffic light phase
0.2.11
-
Pedestrian Traffic Lights
-
The "Allow Turning on Red" option will no longer prevent pedestrian traffic lights from turning green
-
Fixed issue #54: Pedestrian traffic lights remain green when vehicles turn right (in LHT) or left (in RHT) (Credit: adalinesimonian)
-
-
Lane Direction Tool
- Fixed issue #66: A lane alignment issue in RHT (Credit: Stripedog)
-
Added Spanish translation (Credit: Fabio Rodriguez)
0.2.10
-
Changed save format
-
Cities saved in this or newer versions will not load in v0.2.9 or earlier versions of this mod
-
Please back up your saves before upgrading
-
-
Added shortcut Ctrl-S to save settings (Idea: Biffa)
-
Vehicles will now give way when turning on red
- Please turn existing traffic lights off and on for this to take effect
-
New options: "Give Way to Oncoming Vehicles" and "Pedestrian Phase Duration"
- Refer to the guide for details
-
Improved update handling (Credit: PickledDragon)
-
Updated translations (See the Readme for credits)
0.2.9
-
Fixed an issue where opening the main panel with a two-lane road resulted in an error
-
Slightly smarter default lane configuration
-
Improved lane alignment on curves (Credit: beVistum)
-
Draggable main panel (Idea: dj69)
-
Updated translations (see the Readme for credits)
0.2.8
- Removed unnecessary system updates
0.2.7
-
Updated for compatibility with version 1.0.18f1
-
Updated translations (Credits: DevelopmentAnything, BuiIdTheBuilder, and Edou24)
0.2.6
- Visual improvements to Lane Direction Tool (Ideas from SwiftCobra and mad)
0.2.5
-
Hovering over junctions no longer shows the default lane arrows
-
Fixed an issue where widening the road's median would reset lane settings
-
New Lane Direction Tool UI (Idea inspired by Karnor)
0.2.3
-
Fixed an issue preventing users from setting lane directions at junctions with parallel roads (Credit: beVistum, Bruceyboy24804)
-
Updated to be compatible with version 1.0.15f1