Anarchy
No longer maintained. Available on PDX Mods.
CHANGELOG
Anarchy-BepInEx Change Log
Patch V1.3.3
- Moved automatically showing markers to Better Bulldozer mod.
- Localization updated: Nyoko, Dome, Eryalito and Citadino (Spanish), Hendrix (German), RilkeXS (Chinese Simplified), Luis Fernando de Paula (Portuguese), Maxi (Partial Italian), karmel68 (Polish), Tanat (Korean), and Quoifleur (French).
- Added setting for Preventing Override in Editor.
Patch V1.3.2
- Fixed Anarchy Icon and row appearing with default tool.
- Added Marker Objects to automatically showing markers.
- Localization Support: Spanish by Nyoko, German by Hendrix, Chinese Simplified by RilkeXS
Patch V1.3.1
- Fixed drawing power poles with anarchy enabled causing terrain deformation below them.
- Fixed NetCompositionData for newly built networks while using Anarchy.
- Fixed CTD when trying to relocate owner building while placing building upgrades/extensions/subbuildings.
Update V1.3.0
- All bulldozing aspects of the mod have been forked over to a new mod called Better Bulldozer.
- While using the net tool Anarchy will now let you violate the clearance of other networks. You should however avoid zoning under low bridges, but there is a new setting to help if you insist.
- Fixed accidentally adding the PreventOverride component to vehicles, cims, households, events, and buildings. This caused issues for parked vehicles getting stuck in a loop and not able to leave the stall. This version should remove all of the improperly added components and not add new ones to those types of entities.
- Fixed plugin data
- Updated Logo
Patch V1.2.2
- Added trees and plants back into query for PreventCullingSystem.
Patch V1.2.1
- Fixed vanilla Trees not being overriden by spawning growables. (Note if you add a prop with anarchy conflicting with a standalone prop that wasn't placed with Anarchy, the standalone will be overriden).
- Added some additional checks for JS functions.
- Added a single frame delay after trying to execute the ui.js file for the first time.
- Removed trees and plants from query for PreventCullingSystem to improve performance.
- Fixed cranes not being overriden appropriately.
- Fixed disappearing tooltips.
- Fixed issue where sometimes Anarchy button needed to be toggled twice to change.
- While using the editor, Anarchy will no longer prevent overriding of anything.
- Please note: In the next update all bulldozing aspects will be moved to a different new mod called Better Bulldozer.
Update V1.2.0 2024/01/07
- Anarchy now has an opt-in option to allow placing multiple copies of unique buildings using the normal UI menu with or without Anarchy enabled. The effects of these buildings stack!
- Taxiways added to Targeting markers with bulldozer.
Update V1.1.0 2023/12/29
- Allows you to place vegetation and props (with DevUI 'Add Object' menu) overlapping or inside the boundaries of other objects and close together.
- Icon to show and EXCLUSIVELY target invisible paths/markers with the bulldozer and remove invisible paths/markers.
- Icon to EXCLUSIVELY target surfaces with the bulldozer and remove with one click. With Anarchy, this also can remove surfaces in buildings.
- Tooltips (Thanks to Algernon)
- Works with Line Tool from Line Tool Lite by Algernon
Patch V1.0.1 2023/12/18
- If you have Bypass Validation on, Anarchy off, and are using a tool that works with Anarchy, then Bypass Validation will be overridden and forced to be off.
Initial Release V1.0.0 2023/12/16
- Anarchy disables error checks for tools in a way that the errors are not shown at all.
- Optional Tool icon
- Keyboard shortcut (Ctrl+A)
- Optional flaming chirper
- Option to automatically enable with bulldozer
- Optional mouse tooltip
- Icons for game manipulation and bypass confirmation for bulldozer.