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Better Bulldozer

Easily delete things with bulldozer that you otherwise could not delete or easily delete.

Date uploaded 9 months ago
Version 1.0.1
Download link yenyang-Better_Bulldozer-1.0.1.zip
Downloads 10733
Dependency string yenyang-Better_Bulldozer-1.0.1

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
algernon-Unified_Icon_Library-1.0.7 icon
algernon-Unified_Icon_Library

Provides icons for use by other mods for Cities: Skylines 2

Preferred version: 1.0.7

README

Better Bulldozer

Easily delete things with bulldozer that you otherwise could not delete or easily delete.

These options used to be part of Anarchy but have been forked into this mod. This mod is intended to be used with Anarchy v1.3.0 or newer, however Anarchy is not required.

Sully made a video about custom car parks (aka Parking Lots) and this functionality helped make that safe. Video on Youtube

Dependencies

Unified Icon Library

BepInExPack

Detailed Descrption

  • Icons for game manipulation and bypass confirmation for bulldozer.
  • Icon to show and EXCLUSIVELY target invisible paths/markers with the bulldozer and remove invisible paths/markers. See below.
  • Icon to EXCLUSIVELY target surfaces and/or spaces with the bulldozer and remove with one click. Works both inside and outside of assets.

Invisible Paths and Markers

Drawing invisible paths and markers is an unsupported feature of the game. You need DevUI to access the 'Add Object' menu via the home button to draw invisible paths and markers, unless another mod makes this more convenient.

With the Bulldoze tool you can select an icon to show and EXCLUSIVELY demolish invisible networks, invisible parking decals, various spots, points, and spawners, BUT SAVE BEFORE HAND!

One configuration I built/demolished resulted in a crash to desktop because I left a segment that was too short. Deleting them in a different order worked.

You cannot demolish invisible paths and markers within buildings.

Planned Features

  • I want to add features related to removing subelements of assets. I have some work in progress.

Support

I will respond on the code modding channels on Cities: Skylines Modding Discord

Credits

  • yenyang - Mod Author
  • Chameleon TBN - Testing, Feedback, Icons, & Logo
  • Sully - Testing, Feedback, and Promotional Material.
  • Algernon - Help with UI, Cooperative Development & Code Sharing
  • T.D.W., Klyte45, krzychu124, & Quboid - Cooperative Development & Code Sharing
  • Dante, starrysum - Testing, Feedback

This mod is not affiliated with any C:S1 mod with similar titles.

CHANGELOG

Better Bulldozer Change Log

Update V1.1.0

  • Added Raycasting Lanes to tool modes for removing standalone lanes such as interconnected fences, interconnected hedges, linear street markings, vehicle and pedestrian lanes.
  • Added NetLanePrefabs and NetLaneGeometryPrefabs to automatically show markers
  • Edited Icons by Chameleon TBN

Patch V1.0.2

  • Moved Automatically Show Markers code from Anarchy to Better Bulldozer.
  • New Icons by City Rat.

Patch V1.0.1

  • Added filters for Surfaces and Spaces while targetting those two areas.
  • Added filters for Static Objects and Nets while targetting Markers.
  • Added StaticObjectMarkers to determining if Show Markers should be automatically turned off when no longer bulldozing markers.