using System;
using System.Collections;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using Panik;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("CloverPiss")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("CloverPiss")]
[assembly: AssemblyTitle("CloverPiss")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace piss_anywhere
{
[BepInPlugin("CloverPiss", "CloverPiss", "1.0.0")]
[BepInProcess("CloverPit.exe")]
public class Plugin : BaseUnityPlugin
{
internal static ManualLogSource Logger;
public GameObject pissObj;
private bool gameSceneLoaded;
private IEnumerator PissAudioLoop()
{
Sound.Play("SoundWcPiss", 1f, 1f);
while (pissObj.activeSelf)
{
yield return (object)new WaitForSeconds(3.4f);
Sound.Stop("SoundWcPiss", true);
if (!pissObj.activeSelf)
{
break;
}
Sound.Play("SoundWcPiss", 1f, 1f);
}
yield return null;
}
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
gameSceneLoaded = false;
pissObj = null;
Logger.LogInfo((object)"Piss has loaded.");
}
private void Update()
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
Scene activeScene = SceneManager.GetActiveScene();
if (((Scene)(ref activeScene)).name == "03GameScene")
{
gameSceneLoaded = true;
}
else
{
gameSceneLoaded = false;
}
if ((Object)(object)pissObj == (Object)null && gameSceneLoaded)
{
Logger.LogWarning((object)"Piss not found. Getting piss object.");
pissObj = ((Component)GameObject.Find("Camera Game").transform.Find("Piss")).gameObject;
}
if (Input.GetKeyDown((KeyCode)112) && gameSceneLoaded)
{
pissObj.SetActive(!pissObj.activeSelf);
if (pissObj.activeSelf)
{
((MonoBehaviour)this).StartCoroutine(PissAudioLoop());
}
else if (!pissObj.activeSelf)
{
((MonoBehaviour)this).StopCoroutine(PissAudioLoop());
Sound.Stop("SoundWcPiss", true);
}
}
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "CloverPiss";
public const string PLUGIN_NAME = "CloverPiss";
public const string PLUGIN_VERSION = "1.0.0";
}
}