using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("LongerSprinting")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Longer Sprinting allows you to sprint for longer in Content Warning.")]
[assembly: AssemblyFileVersion("1.2.3.0")]
[assembly: AssemblyInformationalVersion("1.2.3")]
[assembly: AssemblyProduct("LongerSprinting")]
[assembly: AssemblyTitle("LongerSprinting")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.2.3.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace LongerSprinting
{
[HarmonyPatch(typeof(PlayerController))]
internal class PlayerPatch
{
[HarmonyPrefix]
[HarmonyPatch("Start")]
private static bool Prefix(PlayerController __instance)
{
if ((Object)(object)((Component)__instance).GetComponent<Player>() == (Object)(object)Player.localPlayer)
{
__instance.maxStamina = LongerSprint.MaxStamina.Value;
__instance.staminaRegRate = LongerSprint.StaminaRegenRate.Value;
__instance.sprintMultiplier = LongerSprint.SprintMultiplyer.Value;
__instance.movementForce = LongerSprint.BaseMovementSpeed.Value;
}
return true;
}
[HarmonyPostfix]
[HarmonyPatch("Update")]
private static void UpdatePostFix(PlayerController __instance)
{
if ((Object)(object)((Component)__instance).GetComponent<Player>() == (Object)(object)Player.localPlayer)
{
if (!Player.localPlayer.data.isSprinting)
{
Player.localPlayer.data.currentStamina = Math.Clamp(__instance.staminaRegRate * Time.deltaTime + Player.localPlayer.data.currentStamina, 0f, __instance.maxStamina);
}
if (LongerSprint.IsInfinite.Value)
{
Player.localPlayer.data.currentStamina = __instance.maxStamina;
}
}
}
}
[ContentWarningPlugin("LongerSprinting", "1.2.3", false)]
[BepInPlugin("LongerSprinting", "LongerSprinting", "1.2.3")]
public class LongerSprint : BaseUnityPlugin
{
internal static ConfigEntry<float>? MaxStamina { get; private set; }
internal static ConfigEntry<float>? StaminaRegenRate { get; private set; }
internal static ConfigEntry<bool>? IsInfinite { get; private set; }
internal static ConfigEntry<float>? SprintMultiplyer { get; private set; }
internal static ConfigEntry<float>? BaseMovementSpeed { get; private set; }
public static ManualLogSource logger { get; private set; }
private void Awake()
{
//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
//IL_00de: Expected O, but got Unknown
logger = ((BaseUnityPlugin)this).Logger;
MaxStamina = ((BaseUnityPlugin)this).Config.Bind<float>("General", "MaxStamina", 20f, "The maximum amount of stamina you have in game, The default without the mod is 10.");
StaminaRegenRate = ((BaseUnityPlugin)this).Config.Bind<float>("General", "StaminaRegenRate", 2f, "How quickly you regenerate stamina. This is added on the base stamina regen so if you wanted to not regenerate any extra stamina you may set this to 0");
SprintMultiplyer = ((BaseUnityPlugin)this).Config.Bind<float>("General", "SprintMultiplyer", 2.3f, "How fast you sprint.");
BaseMovementSpeed = ((BaseUnityPlugin)this).Config.Bind<float>("General", "BaseMovementSpeed", 17f, "How Fast you walk.");
IsInfinite = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "IsInfinite", false, "Are you able to sprint forever?");
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin LongerSprinting is loaded! v1.0.3");
Harmony val = new Harmony("sprintLonger");
val.PatchAll();
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "LongerSprinting";
public const string PLUGIN_NAME = "LongerSprinting";
public const string PLUGIN_VERSION = "1.2.3";
}
}