using System;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Unity.Mathematics;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.SceneManagement;
using Zorro.Settings;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("PitchBlack")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("PitchBlack")]
[assembly: AssemblyTitle("PitchBlack")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace PitchBlack
{
[BepInPlugin("arargd.bepinex.pitchblack", "pitchblack", "1.1.0")]
public class Main : BaseUnityPlugin
{
[HarmonyPatch(/*Could not decode attribute arguments.*/)]
public class SettingsSetup
{
public static void Postfix(SettingsHandler __instance)
{
Setting val = (Setting)(object)new LightGainSetting();
__instance.settings.Add(val);
val.Load(__instance._settingsSaveLoad);
val.ApplyValue();
}
}
[HarmonyPatch(typeof(LightToggler), "Check")]
public class DarkPatch
{
public static void Postfix(LightToggler __instance)
{
try
{
if (!((Object)((Component)__instance.light).transform.parent).name.Contains("Mesh"))
{
((Behaviour)__instance.light).enabled = false;
((Component)((Component)__instance.light).transform.parent).gameObject.SetActive(false);
}
}
catch
{
((Behaviour)__instance.light).enabled = false;
}
}
}
[HarmonyPatch(typeof(Level), "SetupFinished")]
public class LightsAndGamma
{
public static void Postfix()
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
Scene activeScene = SceneManager.GetActiveScene();
if (!(((Scene)(ref activeScene)).name == "HarborScene"))
{
activeScene = SceneManager.GetActiveScene();
if (!(((Scene)(ref activeScene)).name == "FactoryScene"))
{
PostVolumeHandler val = Object.FindObjectOfType<PostVolumeHandler>();
((VolumeParameter<Vector4>)(object)val.m_lightGammaGain.gain).value = new Vector4(1f, 1f, 1f, 0f);
((VolumeParameter<Vector4>)(object)val.m_lightGammaGain.gamma).value = new Vector4(1f, 1f, 1f, 0f);
return;
}
}
ApplyLightGain();
(from obj in Object.FindObjectsOfType<Transform>()
where ((Object)obj).name.Contains("Factory_Light")
select obj).ToList().ForEach(delegate(Transform obj)
{
((Component)obj).gameObject.SetActive(false);
});
}
}
public class LightGainSetting : FloatSetting, IExposedSetting
{
public override void ApplyValue()
{
Debug.LogError((object)"Applying light gain value!");
LightGain.Value = ((FloatSetting)this).Value;
ApplyLightGain();
}
protected override float GetDefaultValue()
{
return -0.3f;
}
protected override float2 GetMinMaxValue()
{
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
return new float2(-1f, 1f);
}
public SettingCategory GetSettingCategory()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return (SettingCategory)0;
}
public string GetDisplayName()
{
return "Light Gain";
}
}
public static ConfigEntry<float> LightGain;
public void Awake()
{
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Expected O, but got Unknown
LightGain = ((BaseUnityPlugin)this).Config.Bind<float>("SETTINGS", "lightgain", -0.3f, "Adjusts the light gain, negative for darker lighting and positive for brighter. Generally stay in the -1 to 1 range.");
Harmony val = new Harmony("arargdPitchBlack");
val.PatchAll();
Debug.Log((object)"PitchBlack Loaded Successfully, I hope!");
}
public static void ApplyLightGain()
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
Scene activeScene = SceneManager.GetActiveScene();
if (!(((Scene)(ref activeScene)).name == "HarborScene"))
{
activeScene = SceneManager.GetActiveScene();
if (!(((Scene)(ref activeScene)).name == "FactoryScene"))
{
return;
}
}
PostVolumeHandler val = Object.FindObjectOfType<PostVolumeHandler>();
((VolumeParameter<Vector4>)(object)val.m_lightGammaGain.gain).value = new Vector4(1f, 1f, 1f, LightGain.Value);
((VolumeParameter<Vector4>)(object)val.m_lightGammaGain.gamma).value = new Vector4(1f, 1f, 1f, LightGain.Value);
}
}
}