using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using TMPro;
using UnityEngine;
using UnityEngine.Serialization;
using Zorro.Core;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("SillyItems")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("SillyItems")]
[assembly: AssemblyTitle("SillyItems")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
public class BananaPeel : ItemInstanceBehaviour
{
private OnOffEntry onOffEntry;
private StashAbleEntry stashAbleEntry;
public SFX_Instance sfx;
public float flipStrength = 10f;
public float ragdollTime = 5f;
private bool on;
private bool hitSomething;
private Player player;
private float counter = 1f;
public bool IsHeld => base.isHeld;
public bool IsActive => onOffEntry.on;
private void Update()
{
//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
//IL_0152: Unknown result type (might be due to invalid IL or missing references)
//IL_015d: Unknown result type (might be due to invalid IL or missing references)
//IL_0162: Unknown result type (might be due to invalid IL or missing references)
//IL_01c0: Unknown result type (might be due to invalid IL or missing references)
//IL_01ca: Unknown result type (might be due to invalid IL or missing references)
//IL_01cf: Unknown result type (might be due to invalid IL or missing references)
//IL_022d: Unknown result type (might be due to invalid IL or missing references)
//IL_0237: Unknown result type (might be due to invalid IL or missing references)
//IL_023c: Unknown result type (might be due to invalid IL or missing references)
counter += Time.deltaTime;
if (counter > 2f && hitSomething)
{
counter = 0f;
hitSomething = false;
onOffEntry.on = !onOffEntry.on;
((ItemDataEntry)onOffEntry).SetDirty();
}
if (onOffEntry == null || on == onOffEntry.on)
{
return;
}
try
{
if ((Object)(object)((Component)this).GetComponent<Rigidbody>() != (Object)null)
{
sfx.Play(((Component)this).transform.position, false, 1f, (Transform)null);
((Component)this).GetComponent<Rigidbody>().AddForce(RandomUpwardDirection() * 5000f);
player.CallTakeDamageAndAddForceAndFall(0f, Vector3.up * 1.5f, ragdollTime);
if (player.refs.ragdoll.GetBodyPartID((BodypartType)4) != -1)
{
player.CallAddForceToBodyParts(new int[1] { player.refs.ragdoll.GetBodyPartID((BodypartType)4) }, (Vector3[])(object)new Vector3[1] { Vector3.down * flipStrength });
}
if (player.refs.ragdoll.GetBodyPartID((BodypartType)13) != -1)
{
player.CallAddForceToBodyParts(new int[1] { player.refs.ragdoll.GetBodyPartID((BodypartType)13) }, (Vector3[])(object)new Vector3[1] { Vector3.up * 50f });
}
if (player.refs.ragdoll.GetBodyPartID((BodypartType)16) != -1)
{
player.CallAddForceToBodyParts(new int[1] { player.refs.ragdoll.GetBodyPartID((BodypartType)16) }, (Vector3[])(object)new Vector3[1] { Vector3.up * 50f });
}
}
}
catch
{
Debug.Log((object)"Failed to add force for some reason.");
}
on = onOffEntry.on;
}
private void OnTriggerEnter(Collider other)
{
if (!base.isHeldByMe && !hitSomething && (Object)(object)((Component)other).GetComponentInParent<Player>() != (Object)null)
{
player = ((Component)other).GetComponentInParent<Player>();
hitSomething = true;
}
}
private void OnTriggerExit(Collider other)
{
hitSomething = false;
}
public override void ConfigItem(ItemInstanceData data, PhotonView playerView)
{
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Expected O, but got Unknown
if (!data.TryGetEntry<OnOffEntry>(ref onOffEntry))
{
onOffEntry = new OnOffEntry
{
on = false
};
data.AddDataEntry((ItemDataEntry)(object)onOffEntry);
}
else
{
on = onOffEntry.on;
}
}
private Vector3 RandomUpwardDirection()
{
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
float num = Random.Range(0f, MathF.PI);
float num2 = Random.Range(0f, MathF.PI * 2f);
float num3 = Mathf.Sin(num);
Vector3 result = default(Vector3);
((Vector3)(ref result))..ctor(num3 * Mathf.Cos(num2), Mathf.Cos(num), num3 * Mathf.Sin(num2));
return result;
}
}
public class ClownHorn : ItemInstanceBehaviour
{
private OnOffEntry onOffEntry;
private StashAbleEntry stashAbleEntry;
public SFX_Instance sfx;
private bool on;
private float counter = 1f;
public bool IsHeld => base.isHeld;
public bool IsActive => onOffEntry.on;
private void Update()
{
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
counter += Time.deltaTime;
if (counter > 0.25f && base.isHeldByMe && !Player.localPlayer.HasLockedInput() && GlobalInputHandler.CanTakeInput() && Player.localPlayer.input.clickWasPressed)
{
counter = 0f;
onOffEntry.on = !onOffEntry.on;
((ItemDataEntry)onOffEntry).SetDirty();
}
if (onOffEntry != null && on != onOffEntry.on)
{
sfx.Play(((Component)this).transform.position, false, 1f, (Transform)null);
on = onOffEntry.on;
}
}
public override void ConfigItem(ItemInstanceData data, PhotonView playerView)
{
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Expected O, but got Unknown
if (!data.TryGetEntry<OnOffEntry>(ref onOffEntry))
{
onOffEntry = new OnOffEntry
{
on = false
};
data.AddDataEntry((ItemDataEntry)(object)onOffEntry);
}
else
{
on = onOffEntry.on;
}
}
}
public class Magic8Ball : ItemInstanceBehaviour
{
private OnOffEntry onOffEntry;
private StashAbleEntry stashAbleEntry;
private IntRangeEntry intRangeEntry;
private int textInt = -1;
public SFX_Instance sfx;
public TextMeshPro currentText = null;
private List<TextMeshPro> allTexts = new List<TextMeshPro>();
public List<TextMeshPro> textsGood = new List<TextMeshPro>();
public List<TextMeshPro> textsNeutral = new List<TextMeshPro>();
public List<TextMeshPro> textsBad = new List<TextMeshPro>();
public List<TextMeshPro> textsFunny = new List<TextMeshPro>();
private bool on;
private float counter = 1f;
public bool IsHeld => base.isHeld;
public bool IsActive => onOffEntry.on;
private void Awake()
{
allTexts.AddRange(textsGood);
allTexts.AddRange(textsNeutral);
allTexts.AddRange(textsBad);
allTexts.AddRange(textsFunny);
}
private void Update()
{
//IL_0282: Unknown result type (might be due to invalid IL or missing references)
//IL_024e: Unknown result type (might be due to invalid IL or missing references)
//IL_0258: Unknown result type (might be due to invalid IL or missing references)
counter += Time.deltaTime;
if (counter > 0.25f && base.isHeldByMe && !Player.localPlayer.HasLockedInput() && GlobalInputHandler.CanTakeInput() && Player.localPlayer.input.clickWasPressed)
{
counter = 0f;
onOffEntry.on = !onOffEntry.on;
((ItemDataEntry)onOffEntry).SetDirty();
}
if (textInt != -1 && (Object)(object)currentText != (Object)(object)allTexts[textInt])
{
((Component)currentText).gameObject.SetActive(false);
currentText = allTexts[textInt];
((Component)currentText).gameObject.SetActive(true);
}
if (onOffEntry == null || on == onOffEntry.on)
{
return;
}
((Component)currentText).gameObject.SetActive(false);
List<TextMeshPro> list = null;
float value = Random.value;
if (value < 1f / 6f)
{
list = textsFunny;
}
else
{
value = (value - 1f / 6f) * 1.5f;
list = ((value < 1f / 3f) ? textsGood : ((!(value < 2f / 3f)) ? textsBad : textsNeutral));
}
if (list != null && list.Count > 0)
{
int index = Random.Range(0, list.Count);
TextMeshPro val = list[index];
while ((Object)(object)currentText == (Object)(object)val)
{
index = Random.Range(0, list.Count);
val = list[index];
}
currentText = list[index];
((Component)currentText).gameObject.SetActive(true);
}
Rigidbody component = ((Component)this).GetComponent<Rigidbody>();
if ((Object)(object)component != (Object)null)
{
for (int i = 0; i < 3; i++)
{
component.AddForce(Random.insideUnitSphere * 3000f);
}
}
sfx.Play(((Component)this).transform.position, false, 1f, (Transform)null);
intRangeEntry.selectedValue = allTexts.IndexOf(currentText);
textInt = intRangeEntry.selectedValue;
on = onOffEntry.on;
}
public override void ConfigItem(ItemInstanceData data, PhotonView playerView)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Expected O, but got Unknown
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Expected O, but got Unknown
State state = Random.state;
Random.InitState(GameAPI.seed);
Random.state = state;
if (!data.TryGetEntry<OnOffEntry>(ref onOffEntry))
{
onOffEntry = new OnOffEntry
{
on = false
};
data.AddDataEntry((ItemDataEntry)(object)onOffEntry);
}
else
{
on = onOffEntry.on;
}
if (!data.TryGetEntry<IntRangeEntry>(ref intRangeEntry))
{
intRangeEntry = new IntRangeEntry
{
selectedValue = -1,
maxValue = allTexts.Count
};
data.AddDataEntry((ItemDataEntry)(object)intRangeEntry);
}
else
{
textInt = intRangeEntry.selectedValue;
}
}
}
public class MagicHat : ItemInstanceBehaviour
{
private OnOffEntry onOffEntry;
private StashAbleEntry stashAbleEntry;
public SFX_Instance sfx;
public List<string> itemNames = new List<string>();
public List<string> excludeSpawns = new List<string>();
public List<string> specialSpawns = new List<string>();
public Transform particlePos;
[FormerlySerializedAs("explodedGoopPref")]
public GameObject confetti;
private bool on;
private float counter = 1f;
public bool IsHeld => base.isHeld;
public bool IsActive => onOffEntry.on;
private void Update()
{
//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
counter += Time.deltaTime;
if (counter > 0.25f && base.isHeldByMe && !Player.localPlayer.HasLockedInput() && GlobalInputHandler.CanTakeInput() && Player.localPlayer.input.clickWasPressed)
{
counter = 0f;
onOffEntry.on = !onOffEntry.on;
((ItemDataEntry)onOffEntry).SetDirty();
}
if (onOffEntry == null || on == onOffEntry.on)
{
return;
}
sfx.Play(((Component)this).transform.position, false, 1f, (Transform)null);
Object.Instantiate<GameObject>(confetti, particlePos.position, particlePos.rotation);
((Component)this).gameObject.SetActive(false);
Item val = null;
float value = Random.value;
bool flag = false;
if (value > 1f / 3f)
{
Item[] array = ((DatabaseAsset<ItemDatabase, Item>)(object)SingletonAsset<ItemDatabase>.Instance).Objects.Where((Item item) => !excludeSpawns.Contains(item.persistentID)).ToArray();
Debug.Log((object)array.Length);
val = GetRandomItem(array);
}
else
{
Item val2 = default(Item);
ItemDatabase.TryGetItemFromPersistentID(new Guid(GetRandomItem(specialSpawns.ToArray())), ref val2);
flag = true;
val = val2;
}
if (flag)
{
flag = false;
for (int i = 0; i < 3; i++)
{
CallForSpawn(val);
}
}
else
{
CallForSpawn(val);
}
Player componentInParent = ((Component)this).GetComponentInParent<Player>();
if ((Object)(object)componentInParent != (Object)null)
{
PlayerInventory val3 = default(PlayerInventory);
InventorySlot val4 = default(InventorySlot);
if (!componentInParent.TryGetInventory(ref val3))
{
Debug.LogError((object)"No inventory found");
}
else if (!val3.TryGetSlot(componentInParent.data.selectedItemSlot, ref val4))
{
Debug.LogError((object)$"Slot not found with index: {componentInParent.data.selectedItemSlot}");
}
else
{
val4.ClearLocal();
}
}
else
{
MonoFunctions.instance.PhotonDestroy(((Component)((Component)this).transform.root).gameObject, 2f);
}
on = onOffEntry.on;
}
public static T GetRandomItem<T>(T[] items)
{
if (items == null || items.Length == 0)
{
throw new ArgumentException("The items array must not be null or empty.", "items");
}
int num = Random.Range(0, items.Length);
return items[num];
}
public void CallForSpawn(Item itemToSpawn)
{
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Expected O, but got Unknown
if (base.isHeldByMe)
{
Player.localPlayer.RequestCreatePickup(itemToSpawn, new ItemInstanceData(Guid.NewGuid()), ((Component)this).transform.position + Vector3.up * 0.75f, Quaternion.identity);
}
}
public override void ConfigItem(ItemInstanceData data, PhotonView playerView)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Expected O, but got Unknown
State state = Random.state;
Random.InitState(GameAPI.seed);
Random.state = state;
if (!data.TryGetEntry<OnOffEntry>(ref onOffEntry))
{
onOffEntry = new OnOffEntry
{
on = false
};
data.AddDataEntry((ItemDataEntry)(object)onOffEntry);
}
else
{
on = onOffEntry.on;
}
}
}
public class RubberDucky : ItemInstanceBehaviour
{
private OnOffEntry onOffEntry;
private StashAbleEntry stashAbleEntry;
public SFX_Instance sfx;
private bool on;
private float counter = 1f;
public bool IsHeld => base.isHeld;
public bool IsActive => onOffEntry.on;
private void Update()
{
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
counter += Time.deltaTime;
if (counter > 0.25f && base.isHeldByMe && !Player.localPlayer.HasLockedInput() && GlobalInputHandler.CanTakeInput() && Player.localPlayer.input.clickWasPressed)
{
counter = 0f;
onOffEntry.on = !onOffEntry.on;
((ItemDataEntry)onOffEntry).SetDirty();
}
if (onOffEntry != null && on != onOffEntry.on)
{
sfx.Play(((Component)this).transform.position, false, 1f, (Transform)null);
on = onOffEntry.on;
}
}
public override void ConfigItem(ItemInstanceData data, PhotonView playerView)
{
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Expected O, but got Unknown
if (!data.TryGetEntry<OnOffEntry>(ref onOffEntry))
{
onOffEntry = new OnOffEntry
{
on = false
};
data.AddDataEntry((ItemDataEntry)(object)onOffEntry);
}
else
{
on = onOffEntry.on;
}
}
}
public class Woops : ItemInstanceBehaviour
{
private OnOffEntry onOffEntry;
private StashAbleEntry stashAbleEntry;
public SFX_Instance sfx;
private bool on;
private bool hitSomething;
private float counter = 1f;
public bool IsHeld => base.isHeld;
public bool IsActive => onOffEntry.on;
private void Update()
{
//IL_0110: Unknown result type (might be due to invalid IL or missing references)
counter += Time.deltaTime;
if (counter > 0.25f && base.isHeldByMe && !Player.localPlayer.HasLockedInput() && GlobalInputHandler.CanTakeInput())
{
if (Player.localPlayer.input.clickWasPressed)
{
counter = 0f;
onOffEntry.on = !onOffEntry.on;
((ItemDataEntry)onOffEntry).SetDirty();
}
}
else if (counter > 3f && hitSomething)
{
counter = 0f;
hitSomething = false;
onOffEntry.on = !onOffEntry.on;
((ItemDataEntry)onOffEntry).SetDirty();
}
if (onOffEntry != null && on != onOffEntry.on)
{
sfx.Play(((Component)this).transform.position, false, 1f, (Transform)null);
on = onOffEntry.on;
}
}
private void OnTriggerEnter(Collider other)
{
if (!base.isHeldByMe && !hitSomething && (Object)(object)((Component)other).GetComponentInParent<Player>() != (Object)null)
{
hitSomething = true;
}
}
private void OnTriggerExit(Collider other)
{
hitSomething = false;
}
public override void ConfigItem(ItemInstanceData data, PhotonView playerView)
{
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Expected O, but got Unknown
if (!data.TryGetEntry<OnOffEntry>(ref onOffEntry))
{
onOffEntry = new OnOffEntry
{
on = false
};
data.AddDataEntry((ItemDataEntry)(object)onOffEntry);
}
else
{
on = onOffEntry.on;
}
}
}
namespace SillyItems
{
[BepInPlugin("arargd.bepinex.sillyitems", "sillyitems", "0.5.0")]
public class Main : BaseUnityPlugin
{
public void Awake()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Expected O, but got Unknown
Harmony val = new Harmony("arargdsillyitems");
val.PatchAll();
}
}
[HarmonyPatch(typeof(GameHandler), "Start")]
public class LoadLater
{
private static void Postfix()
{
string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "sillyitems");
AssetBundle val = AssetBundle.LoadFromFile(text);
List<Item> list = val.LoadAllAssets<Item>().ToList();
ItemDatabase instance = SingletonAsset<ItemDatabase>.Instance;
List<Item> list2 = ((DatabaseAsset<ItemDatabase, Item>)(object)instance).Objects.ToList();
List<string> list3 = instance.lastLoadedPersistentIDs.ToList();
MeshRenderer? obj2 = list2.SelectMany((Item obj) => obj.itemObject.GetComponentsInChildren<MeshRenderer>()).FirstOrDefault((Func<MeshRenderer, bool>)delegate(MeshRenderer meshRenderer)
{
Shader shader2 = ((Renderer)meshRenderer).sharedMaterial.shader;
return ((shader2 != null) ? ((Object)shader2).name : null) == "World";
});
Shader shader = ((obj2 != null) ? ((Renderer)obj2).sharedMaterial.shader : null);
int num = list2.Count;
foreach (Item item in list)
{
MeshRenderer[] componentsInChildren = item.itemObject.GetComponentsInChildren<MeshRenderer>();
MeshRenderer[] array = componentsInChildren;
foreach (MeshRenderer val2 in array)
{
Material[] sharedMaterials = ((Renderer)val2).sharedMaterials;
foreach (Material val3 in sharedMaterials)
{
if (((Object)val3.shader).name == "World")
{
val3.shader = shader;
}
}
}
if (num > 256)
{
Debug.LogError((object)"Maximum Item limit hit (256), Giving up on adding anymore Silly items! Thanks for the byte Landfall Devs!");
break;
}
item.id = (byte)num;
num++;
list2.Add(item);
list3.Add(item.persistentID);
}
((DatabaseAsset<ItemDatabase, Item>)(object)instance).Objects = list2.ToArray();
instance.lastLoadedItems = list2;
instance.lastLoadedPersistentIDs = list3;
Debug.Log((object)"Loaded Silly Items, I Hope!");
}
}
}