using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using ContentSettings.API;
using ContentSettings.API.Attributes;
using ContentSettings.API.Settings;
using ContentSettings.API.Settings.DebugUI;
using ContentSettings.API.Settings.UI;
using ContentSettings.Internal;
using HarmonyLib;
using JetBrains.Annotations;
using Microsoft.CodeAnalysis;
using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.Events;
using UnityEngine.UI;
using UnityEngine.UIElements;
using Zorro.Core;
using Zorro.Settings;
using Zorro.Settings.DebugUI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Ashley.MeshSplitter")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("com.rlabrecque.steamworks.net")]
[assembly: IgnoresAccessChecksTo("Discord")]
[assembly: IgnoresAccessChecksTo("HBAO.Demo.Universal.Runtime")]
[assembly: IgnoresAccessChecksTo("HBAO.Runtime")]
[assembly: IgnoresAccessChecksTo("HBAO.Universal.Runtime")]
[assembly: IgnoresAccessChecksTo("MeshSplit")]
[assembly: IgnoresAccessChecksTo("Photon3Unity3D")]
[assembly: IgnoresAccessChecksTo("PhotonChat")]
[assembly: IgnoresAccessChecksTo("PhotonRealtime")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking.Utilities")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.API")]
[assembly: IgnoresAccessChecksTo("PhotonVoice")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.PUN")]
[assembly: IgnoresAccessChecksTo("pworld")]
[assembly: IgnoresAccessChecksTo("sc.posteffects.runtime")]
[assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Attributes")]
[assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Modules.Unity.Addressables")]
[assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Modules.UnityLocalization")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization.Config")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization")]
[assembly: IgnoresAccessChecksTo("Sirenix.Utilities")]
[assembly: IgnoresAccessChecksTo("Tayx.Graphy")]
[assembly: IgnoresAccessChecksTo("Unity.Addressables")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.InternalAPIEngineBridge.013")]
[assembly: IgnoresAccessChecksTo("Unity.Localization")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.PlayableGraphVisualizer")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipeline.Universal.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Universal.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Universal.Shaders")]
[assembly: IgnoresAccessChecksTo("Unity.ResourceManager")]
[assembly: IgnoresAccessChecksTo("Unity.ScriptableBuildPipeline")]
[assembly: IgnoresAccessChecksTo("Unity.Splines")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Antlr3.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Core")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Flow")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.State")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: IgnoresAccessChecksTo("Zorro.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Zorro.PhotonUtility")]
[assembly: IgnoresAccessChecksTo("Zorro.Recorder")]
[assembly: IgnoresAccessChecksTo("Zorro.Settings.Runtime")]
[assembly: IgnoresAccessChecksTo("Zorro.UI.Runtime")]
[assembly: AssemblyCompany("CommanderCat101;dhkatz")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("A library for adding Modded Settings.")]
[assembly: AssemblyFileVersion("1.2.2.8777214664")]
[assembly: AssemblyInformationalVersion("1.2.2+e95c84e3598c199b852e5129940091da52d1b738")]
[assembly: AssemblyProduct("CommanderCat101.ContentSettings")]
[assembly: AssemblyTitle("CommanderCat101.ContentSettings")]
[assembly: AssemblyMetadata("RepositoryUrl", "https://github.com/Commander-Cat101/ContentSettings")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BepInEx
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class BepInAutoPluginAttribute : Attribute
{
public BepInAutoPluginAttribute(string id = null, string name = null, string version = null)
{
}
}
}
namespace BepInEx.Preloader.Core.Patching
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class PatcherAutoPluginAttribute : Attribute
{
public PatcherAutoPluginAttribute(string id = null, string name = null, string version = null)
{
}
}
}
namespace ContentSettings
{
[ContentWarningPlugin("CommanderCat101.ContentSettings", "1.2.2", true)]
[BepInPlugin("CommanderCat101.ContentSettings", "CommanderCat101.ContentSettings", "1.2.2")]
public class ContentSettings : BaseUnityPlugin
{
public const string Id = "CommanderCat101.ContentSettings";
internal static ManualLogSource Logger { get; private set; }
private Harmony Harmony { get; } = new Harmony("CommanderCat101.ContentSettings");
public static string Name => "CommanderCat101.ContentSettings";
public static string Version => "1.2.2";
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
SettingsAssets.LoadAssets();
Harmony.PatchAll();
}
private void Update()
{
SettingsLoader.Update();
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "CommanderCat101.ContentSettings";
public const string PLUGIN_NAME = "CommanderCat101.ContentSettings";
public const string PLUGIN_VERSION = "1.2.2";
}
}
namespace ContentSettings.Internal
{
internal static class SettingsAssets
{
internal static GameObject SettingsNavigationPrefab { get; private set; } = null;
internal static GameObject SettingsTabPrefab { get; private set; } = null;
internal static GameObject SettingsCategoryPrefab { get; private set; } = null;
internal static GameObject SettingsTextInputPrefab { get; private set; } = null;
internal static GameObject SettingsIntInputPrefab { get; private set; } = null;
internal static GameObject SettingsBoolInputPrefab { get; private set; } = null;
private static Dictionary<string, AssetBundle> AssetBundles { get; } = new Dictionary<string, AssetBundle>();
internal static void LoadAssets()
{
SettingsNavigationPrefab = LoadAsset<GameObject>("contentsettings.bundle", "Assets/ContentSettings/SettingsNavigation.prefab");
SettingsTabPrefab = LoadAsset<GameObject>("contentsettings.bundle", "Assets/ContentSettings/SettingsTab.prefab");
SettingsCategoryPrefab = LoadAsset<GameObject>("contentsettings.bundle", "Assets/ContentSettings/SettingsCategory.prefab");
SettingsTextInputPrefab = LoadAsset<GameObject>("contentsettings.bundle", "Assets/ContentSettings/SettingsTextInput.prefab");
SettingsIntInputPrefab = LoadAsset<GameObject>("contentsettings.bundle", "Assets/ContentSettings/SettingsIntInput.prefab");
SettingsBoolInputPrefab = LoadAsset<GameObject>("contentsettings.bundle", "Assets/ContentSettings/SettingsBoolInput.prefab");
}
private static T LoadAsset<T>(string bundleName, string assetName) where T : Object
{
ContentSettings.Logger.LogDebug((object)("Loading asset '" + assetName + "' from asset bundle '" + bundleName + "'."));
if (AssetBundles.TryGetValue(bundleName, out AssetBundle value))
{
return value.LoadAsset<T>(assetName);
}
Stream manifestResourceStream = typeof(ContentSettings).Assembly.GetManifestResourceStream(typeof(ContentSettings).Namespace + "." + bundleName);
if (manifestResourceStream == null)
{
throw new Exception("Failed to load asset bundle '" + bundleName + "' from embedded resource.");
}
using (manifestResourceStream)
{
AssetBundle val = AssetBundle.LoadFromStream(manifestResourceStream);
if ((Object)(object)val == (Object)null)
{
throw new Exception("Failed to load asset bundle '" + bundleName + "' from stream.");
}
T val2 = val.LoadAsset<T>(assetName);
if ((Object)(object)val2 == (Object)null)
{
throw new Exception("Failed to load asset '" + assetName + "' from asset bundle '" + bundleName + "'.");
}
ContentSettings.Logger.LogDebug((object)("Loaded asset '" + assetName + "' from asset bundle '" + bundleName + "'."));
AssetBundles.Add(bundleName, val);
return val2;
}
}
}
internal static class SettingsMapper
{
private static GameObject? _textSettingCell;
private static GameObject? _intSettingCell;
private static GameObject? _boolSettingCell;
public static GameObject TextSettingCell
{
get
{
if ((Object)(object)_textSettingCell == (Object)null)
{
_textSettingCell = SettingsAssets.SettingsTextInputPrefab;
}
if ((Object)(object)_textSettingCell.GetComponent<TextSettingUI>() == (Object)null)
{
_textSettingCell.AddComponent<TextSettingUI>();
}
return _textSettingCell;
}
}
public static GameObject IntSettingCell
{
get
{
if ((Object)(object)_intSettingCell == (Object)null)
{
_intSettingCell = SettingsAssets.SettingsIntInputPrefab;
}
if ((Object)(object)_intSettingCell.GetComponent<IntSettingUI>() == (Object)null)
{
_intSettingCell.AddComponent<IntSettingUI>();
}
return _intSettingCell;
}
}
public static GameObject BoolSettingCell
{
get
{
if ((Object)(object)_boolSettingCell == (Object)null)
{
_boolSettingCell = SettingsAssets.SettingsBoolInputPrefab;
}
if ((Object)(object)_boolSettingCell.GetComponent<BoolSettingUI>() == (Object)null)
{
_boolSettingCell.AddComponent<BoolSettingUI>();
}
return _boolSettingCell;
}
}
}
[HarmonyPatch]
internal class SettingsPatch
{
[HarmonyPrefix]
[HarmonyPatch(typeof(DefaultSettingsSaveLoad), "WriteToDisk")]
internal static void WriteToDiskPatch()
{
SettingsLoader.SaveSettings();
}
[HarmonyPrefix]
[HarmonyPatch(typeof(SettingsMenu), "OnEnable")]
internal static bool OnEnablePatch(SettingsMenu __instance)
{
SettingsLoader.RegisterSettings();
SettingsLoader.CreateSettingsMenu(__instance);
return true;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(MainMenuHandler), "Start")]
internal static bool MainMenuHandlerStartPatch(MainMenuHandler __instance)
{
SettingsLoader.RegisterSettings();
return true;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(SFX_Instance), "Play")]
internal static bool PlayPatch(SFX_Instance __instance)
{
if ((Object)(object)__instance.settings.mixerGroup != (Object)(object)SingletonAsset<MixerHolder>.Instance.sfxMixer)
{
ContentSettings.Logger.LogDebug((object)("Changing mixer group for " + ((Object)__instance).name));
}
__instance.settings.mixerGroup = SingletonAsset<MixerHolder>.Instance.sfxMixer;
return true;
}
}
}
namespace ContentSettings.API
{
public static class SettingsLoader
{
[UsedImplicitly]
public static IEnumerable<Setting> Settings => RegisteredSettings.Values;
private static DefaultSettingsSaveLoad SaveLoader { get; } = new DefaultSettingsSaveLoad();
private static Dictionary<string, Dictionary<string, List<Setting>>> SettingsByCategoryByTab { get; set; } = new Dictionary<string, Dictionary<string, List<Setting>>>();
private static Dictionary<Type, Setting> RegisteredSettings { get; } = new Dictionary<Type, Setting>();
private static bool IsInitialized { get; set; }
private static bool IsDirty { get; set; }
private static SettingsNavigation? SettingsNavigation { get; set; }
[UsedImplicitly]
public static bool HasTab(string tab)
{
return SettingsByCategoryByTab.ContainsKey(tab);
}
public static bool TryGetTab(string tab, out Dictionary<string, List<Setting>> settingsByCategory)
{
return SettingsByCategoryByTab.TryGetValue(tab, out settingsByCategory);
}
public static T? GetSetting<T>() where T : Setting
{
if (RegisteredSettings.TryGetValue(typeof(T), out Setting value))
{
return (T)(object)value;
}
return default(T);
}
[UsedImplicitly]
public static void RegisterSetting(string tab, string? category, Setting setting)
{
if (category == null)
{
category = string.Empty;
}
Type type = ((object)setting).GetType();
ContentSettings.Logger.LogDebug((object)("Registering setting " + type.Name + "(" + type.BaseType?.Name + ") to tab " + tab + " and category " + category + "."));
Dictionary<string, List<Setting>> valueOrDefault = SettingsByCategoryByTab.GetValueOrDefault(tab, new Dictionary<string, List<Setting>>());
List<Setting> list = (valueOrDefault[category] = valueOrDefault.GetValueOrDefault(category, new List<Setting>()));
SettingsByCategoryByTab[tab] = valueOrDefault;
list.Add(setting);
if (!RegisteredSettings.ContainsKey(type))
{
setting.Load((ISettingsSaveLoad)(object)SaveLoader);
setting.ApplyValue();
RegisteredSettings.Add(type, setting);
}
if (IsInitialized)
{
IsDirty = true;
}
}
[UsedImplicitly]
public static void RegisterSetting(string tab, Setting setting)
{
RegisterSetting(tab, string.Empty, setting);
}
[UsedImplicitly]
public static void RegisterSetting(Setting setting)
{
RegisterSetting("MODDED", string.Empty, setting);
}
internal static void SaveSettings()
{
ContentSettings.Logger.LogDebug((object)"Saving settings to disk.");
foreach (Setting setting in Settings)
{
setting.Save((ISettingsSaveLoad)(object)SaveLoader);
}
}
internal static void CreateSettingsMenu(SettingsMenu menu)
{
ContentSettings.Logger.LogDebug((object)"Initializing settings.");
Transform obj = ((Component)menu).transform.Find("Content");
Transform val = ((obj != null) ? obj.Find("TABS") : null);
if ((Object)(object)val == (Object)null)
{
throw new Exception("Failed to find settings tab.");
}
if ((Object)(object)SettingsNavigation == (Object)null)
{
SettingsNavigation settingsNavigation = ((Component)TransformExtensions.FindChildRecursive(Object.Instantiate<GameObject>(SettingsAssets.SettingsNavigationPrefab, val.parent, false).transform, "Content")).gameObject.AddComponent<SettingsNavigation>();
foreach (string key in SettingsByCategoryByTab.Keys)
{
settingsNavigation.Create(key);
}
SettingsNavigation = settingsNavigation;
}
((Component)val).gameObject.SetActive(false);
}
internal static void RegisterSettings()
{
//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
//IL_00b3: Expected O, but got Unknown
if (IsInitialized)
{
return;
}
RegisterDefaultSettings();
ContentSettings.Logger.LogDebug((object)"Registering settings.");
foreach (Type item in AppDomain.CurrentDomain.GetAssemblies().SelectMany((Assembly a) => a.GetTypes()))
{
if (item.IsAbstract || item.IsInterface || !item.IsSubclassOf(typeof(Setting)) || RegisteredSettings.ContainsKey(item))
{
continue;
}
IEnumerable<SettingRegister> customAttributes = item.GetCustomAttributes<SettingRegister>(inherit: false);
Setting val = null;
foreach (SettingRegister item2 in customAttributes)
{
if (val == null)
{
val = (Setting)Activator.CreateInstance(item);
}
RegisterSetting(item2.Tab, item2.Category, val);
}
}
ContentSettings.Logger.LogDebug((object)$"Registered {RegisteredSettings.Count} settings.");
IsInitialized = true;
}
internal static void Update()
{
foreach (Setting setting in Settings)
{
setting.Update();
}
}
private static void RegisterDefaultSettings()
{
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
ContentSettings.Logger.LogDebug((object)"Registering default settings.");
Dictionary<string, Dictionary<string, List<Setting>>> settingsByCategoryByTab = SettingsByCategoryByTab;
SettingsByCategoryByTab = new Dictionary<string, Dictionary<string, List<Setting>>>();
SettingsHandler settingsHandler = GameHandler.Instance.SettingsHandler;
foreach (SettingCategory value in Enum.GetValues(typeof(SettingCategory)))
{
SettingCategory val = value;
foreach (Setting setting in settingsHandler.GetSettings(val))
{
RegisterSetting(((object)(SettingCategory)(ref val)).ToString().ToUpper(), setting);
}
}
foreach (string item in settingsByCategoryByTab.Keys.Where((string tab) => !SettingsByCategoryByTab.ContainsKey(tab)))
{
SettingsByCategoryByTab.Add(item, settingsByCategoryByTab[item]);
}
}
}
}
namespace ContentSettings.API.Settings
{
public abstract class BoolSetting : Setting
{
public bool Value { get; private set; }
public override void Load(ISettingsSaveLoad loader)
{
int num = default(int);
Value = (loader.TryLoadInt(((object)this).GetType(), ref num) ? (num != 0) : GetDefaultValue());
}
public override void Save(ISettingsSaveLoad saver)
{
saver.SaveInt(((object)this).GetType(), Value ? 1 : 0);
}
public void SetValue(bool newValue, ISettingHandler settingHandler)
{
Value = newValue;
((Setting)this).ApplyValue();
settingHandler.SaveSetting((Setting)(object)this);
}
public override GameObject GetSettingUICell()
{
return SettingsMapper.BoolSettingCell;
}
public override SettingUI GetDebugUI(ISettingHandler settingHandler)
{
return (SettingUI)(object)new BoolSettingsUI(this, settingHandler);
}
public virtual string Expose(bool value)
{
return value.ToString();
}
protected abstract bool GetDefaultValue();
}
public class BoolSettingUI : SettingInputUICell
{
[SerializeField]
private Toggle? toggle;
public override void Setup(Setting setting, ISettingHandler settingHandler)
{
ISettingHandler settingHandler2 = settingHandler;
BoolSetting boolSetting = setting as BoolSetting;
if (boolSetting != null && !((Object)(object)toggle == (Object)null))
{
toggle.isOn = boolSetting.Value;
((UnityEvent<bool>)(object)toggle.onValueChanged).AddListener((UnityAction<bool>)OnToggleChanged);
}
void OnToggleChanged(bool value)
{
boolSetting.SetValue(value, settingHandler2);
}
}
private void Awake()
{
toggle = ((Component)this).GetComponentInChildren<Toggle>();
}
}
[UsedImplicitly]
public interface ICustomSetting : IExposedSetting
{
SettingCategory IExposedSetting.GetSettingCategory()
{
return (SettingCategory)2;
}
}
public abstract class IntSetting : Setting
{
public int Value { get; private set; }
public int MinValue { get; private set; }
public int MaxValue { get; private set; }
public override void Load(ISettingsSaveLoad loader)
{
(int, int) minMaxValue = GetMinMaxValue();
int item = minMaxValue.Item1;
int item2 = minMaxValue.Item2;
MinValue = item;
MaxValue = item2;
int num = default(int);
Value = Clamp(loader.TryLoadInt(((object)this).GetType(), ref num) ? num : GetDefaultValue());
}
public override void Save(ISettingsSaveLoad saver)
{
saver.SaveInt(((object)this).GetType(), Value);
}
public void SetValue(int newValue, ISettingHandler settingHandler)
{
Value = Clamp(newValue);
((Setting)this).ApplyValue();
settingHandler.SaveSetting((Setting)(object)this);
}
public override SettingUI GetDebugUI(ISettingHandler settingHandler)
{
return (SettingUI)(object)new IntSettingsUI(this, settingHandler);
}
public override GameObject GetSettingUICell()
{
return SettingsMapper.IntSettingCell;
}
[UsedImplicitly]
public virtual string Expose(int value)
{
return value.ToString();
}
[UsedImplicitly]
protected virtual int Clamp(int value)
{
return Mathf.Clamp(value, MinValue, MaxValue);
}
protected abstract int GetDefaultValue();
protected abstract (int, int) GetMinMaxValue();
}
public class IntSettingUI : SettingInputUICell
{
[SerializeField]
private TMP_InputField? inputField;
[SerializeField]
private Slider? slider;
public override void Setup(Setting setting, ISettingHandler settingHandler)
{
ISettingHandler settingHandler2 = settingHandler;
IntSetting intSetting = setting as IntSetting;
if (intSetting != null && !((Object)(object)inputField == (Object)null) && !((Object)(object)slider == (Object)null))
{
slider.maxValue = intSetting.MaxValue;
slider.minValue = intSetting.MinValue;
inputField.SetTextWithoutNotify(intSetting.Expose(intSetting.Value));
slider.SetValueWithoutNotify((float)intSetting.Value);
((UnityEvent<string>)(object)inputField.onValueChanged).AddListener((UnityAction<string>)OnInputChanged);
((UnityEvent<string>)(object)inputField.onDeselect).AddListener((UnityAction<string>)delegate
{
OnInputChanged(inputField.text);
});
((UnityEvent<float>)(object)slider.onValueChanged).AddListener((UnityAction<float>)OnSliderChanged);
}
void OnInputChanged(string value)
{
if (int.TryParse(value, out var result))
{
intSetting.SetValue(result, settingHandler2);
inputField.SetTextWithoutNotify(intSetting.Expose(result));
slider.SetValueWithoutNotify((float)result);
}
}
void OnSliderChanged(float value)
{
intSetting.SetValue((int)value, settingHandler2);
inputField.SetTextWithoutNotify(intSetting.Expose(intSetting.Value));
slider.SetValueWithoutNotify((float)intSetting.Value);
}
}
private void Awake()
{
inputField = ((Component)this).GetComponentInChildren<TMP_InputField>();
slider = ((Component)this).GetComponentInChildren<Slider>();
}
}
public abstract class TextSetting : Setting
{
public string Value { get; private set; } = string.Empty;
public override void Load(ISettingsSaveLoad loader)
{
string text = default(string);
Value = (loader.TryGetString(((object)this).GetType(), ref text) ? text : GetDefaultValue());
}
public override void Save(ISettingsSaveLoad saver)
{
saver.SaveString(((object)this).GetType(), Value);
}
public void SetValue(string newValue, ISettingHandler settingHandler)
{
Value = newValue;
((Setting)this).ApplyValue();
settingHandler.SaveSetting((Setting)(object)this);
}
public override GameObject GetSettingUICell()
{
return SettingsMapper.TextSettingCell;
}
public override SettingUI GetDebugUI(ISettingHandler settingHandler)
{
return (SettingUI)(object)new TextSettingsUI(this, settingHandler);
}
public virtual string Expose(string value)
{
return value;
}
protected abstract string GetDefaultValue();
}
public class TextSettingUI : SettingInputUICell
{
[SerializeField]
private TMP_InputField? inputField;
public override void Setup(Setting setting, ISettingHandler settingHandler)
{
ISettingHandler settingHandler2 = settingHandler;
TextSetting textSetting = setting as TextSetting;
if (textSetting != null && !((Object)(object)inputField == (Object)null))
{
inputField.SetTextWithoutNotify(textSetting.Expose(textSetting.Value));
((UnityEvent<string>)(object)inputField.onValueChanged).AddListener((UnityAction<string>)OnInputChanged);
}
void OnInputChanged(string value)
{
inputField.SetTextWithoutNotify(value);
textSetting.SetValue(value, settingHandler2);
}
}
private void Awake()
{
inputField = ((Component)this).GetComponentInChildren<TMP_InputField>();
}
}
}
namespace ContentSettings.API.Settings.UI
{
public class SettingsButton : MonoBehaviour, IPointerEnterHandler, IEventSystemHandler, IPointerExitHandler
{
[SerializeField]
private TextMeshProUGUI? textMeshPro;
[SerializeField]
private Image? image;
public string Name
{
get
{
TextMeshProUGUI? obj = textMeshPro;
return ((obj != null) ? ((TMP_Text)obj).text : null) ?? string.Empty;
}
set
{
if ((Object)(object)textMeshPro != (Object)null)
{
((TMP_Text)textMeshPro).text = value;
}
}
}
[UsedImplicitly]
public bool IsHovered { get; private set; }
[UsedImplicitly]
public bool IsSelected { get; private set; }
public void OnPointerEnter(PointerEventData eventData)
{
IsHovered = true;
OnHover();
}
public void OnPointerExit(PointerEventData eventData)
{
IsHovered = false;
OnUnhover();
}
public void Select()
{
IsSelected = true;
OnSelected();
}
public void Deselect()
{
IsSelected = false;
OnDeselected();
}
public virtual void OnSelected()
{
SetColorActive();
}
public virtual void OnDeselected()
{
SetColorInactive();
}
public virtual void OnHover()
{
SetColorActive();
}
public virtual void OnUnhover()
{
SetColorInactive();
}
protected virtual void Awake()
{
textMeshPro = ((Component)this).GetComponentInChildren<TextMeshProUGUI>();
image = ((Component)this).GetComponentInChildren<Image>();
}
private void SetColorActive()
{
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
if (image != null)
{
((Graphic)image).color = new Color(0.992f, 0.839f, 0f, 0.6f);
}
if (textMeshPro != null)
{
((Graphic)textMeshPro).color = new Color(0f, 0f, 0f, 1f);
}
}
private void SetColorInactive()
{
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
if (image != null && !IsHovered && !IsSelected)
{
((Graphic)image).color = new Color(0.122f, 0.122f, 0.122f, 0.482f);
}
if (textMeshPro != null && !IsHovered && !IsSelected)
{
((Graphic)textMeshPro).color = new Color(1f, 1f, 1f, 1f);
}
}
}
[UsedImplicitly]
public class SettingsNavigation : MonoBehaviour
{
[SerializeField]
private SettingsMenu? settingsMenu;
[SerializeField]
private SettingsTab? selectedTab;
[SerializeField]
private List<SettingsTab> settingsTabs = new List<SettingsTab>();
[SerializeField]
private int pageSize = 3;
[UsedImplicitly]
public int Page { get; private set; }
[UsedImplicitly]
public int PageCount => Mathf.CeilToInt((float)settingsTabs.Count / (float)pageSize);
public void Add(SettingsTab tab)
{
settingsTabs.Add(tab);
}
public SettingsTab Create(string tabName)
{
SettingsTab settingsTab = Object.Instantiate<GameObject>(SettingsAssets.SettingsTabPrefab, ((Component)this).transform).AddComponent<SettingsTab>();
settingsTab.Name = tabName;
Add(settingsTab);
return settingsTab;
}
public void Select(SettingsTab tab)
{
if ((Object)(object)selectedTab != (Object)null)
{
Deselect(selectedTab);
}
selectedTab = tab;
tab.Select();
OnSelected(tab);
}
public void Deselect(SettingsTab tab)
{
selectedTab = null;
tab.Deselect();
}
public void NextPage()
{
SetPage((Page + 1) % PageCount);
}
public void PreviousPage()
{
SetPage((Page - 1 + PageCount) % PageCount);
}
public void SelectPage(int page)
{
SetPage(Mathf.Clamp(page, 0, PageCount - 1));
}
public virtual void OnSelected(SettingsTab tab)
{
tab.Show();
int num = settingsTabs.IndexOf(tab) / pageSize;
for (int i = 0; i < settingsTabs.Count; i++)
{
((Component)settingsTabs[i]).gameObject.SetActive(i / pageSize == num);
}
}
private void SetPage(int page)
{
Page = page;
for (int i = 0; i < settingsTabs.Count; i++)
{
((Component)settingsTabs[i]).gameObject.SetActive(i / pageSize == page);
}
}
private void Awake()
{
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Expected O, but got Unknown
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
//IL_00a6: Expected O, but got Unknown
settingsMenu = ((Component)this).GetComponentInParent<SettingsMenu>();
Transform obj = TransformExtensions.FindChildRecursive(((Component)settingsMenu).transform, "Next Tabs");
if (obj != null)
{
((Component)obj).gameObject.AddComponent<SettingsButton>();
}
if (obj != null)
{
Button component = ((Component)obj).GetComponent<Button>();
if (component != null)
{
((UnityEvent)component.onClick).AddListener(new UnityAction(NextPage));
}
}
Transform obj2 = TransformExtensions.FindChildRecursive(((Component)settingsMenu).transform, "Previous Tabs");
if (obj2 != null)
{
((Component)obj2).gameObject.AddComponent<SettingsButton>();
}
if (obj2 != null)
{
Button component2 = ((Component)obj2).GetComponent<Button>();
if (component2 != null)
{
((UnityEvent)component2.onClick).AddListener(new UnityAction(PreviousPage));
}
}
}
private void Start()
{
if ((Object)(object)selectedTab != (Object)null)
{
Select(selectedTab);
}
else if (settingsTabs.Count > 0)
{
Select(settingsTabs[0]);
}
}
private void OnEnable()
{
if ((Object)(object)selectedTab != (Object)null)
{
Select(selectedTab);
}
}
}
public class SettingsTab : SettingsButton
{
[SerializeField]
private SettingsMenu? settingsMenu;
public void Show()
{
if (!SettingsLoader.TryGetTab(base.Name, out Dictionary<string, List<Setting>> settingsByCategory) || (Object)(object)settingsMenu == (Object)null)
{
return;
}
settingsMenu.m_cells.ForEach(delegate(SettingsCell c)
{
Object.Destroy((Object)(object)((Component)c).gameObject);
});
settingsMenu.m_cells.Clear();
Transform settingsContainer = settingsMenu.m_settingsContainer;
if (settingsContainer != null)
{
TransformExtensions.ClearChildren(settingsContainer);
}
if ((Object)(object)settingsMenu.m_settingsCell == (Object)null || (Object)(object)settingsMenu.m_settingsContainer == (Object)null)
{
return;
}
if (settingsByCategory.ContainsKey(string.Empty))
{
settingsByCategory[string.Empty].ForEach(CreateSettingCell);
}
foreach (var (text2, list2) in settingsByCategory.Where((KeyValuePair<string, List<Setting>> s) => s.Key != string.Empty))
{
((TMP_Text)Object.Instantiate<GameObject>(SettingsAssets.SettingsCategoryPrefab, settingsMenu.m_settingsContainer).GetComponentInChildren<TextMeshProUGUI>()).text = text2;
list2.ForEach(CreateSettingCell);
}
}
public void OnPointerClicked()
{
((Component)((Component)this).transform.parent).GetComponent<SettingsNavigation>().Select(this);
}
protected void Start()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Expected O, but got Unknown
((UnityEvent)((Component)this).GetComponent<Button>().onClick).AddListener(new UnityAction(OnPointerClicked));
}
protected override void Awake()
{
base.Awake();
settingsMenu = ((Component)this).GetComponentInParent<SettingsMenu>();
}
private void CreateSettingCell(Setting setting)
{
if ((Object)(object)settingsMenu == (Object)null)
{
throw new Exception("Settings menu is null.");
}
SettingsCell component = Object.Instantiate<GameObject>(settingsMenu.m_settingsCell, settingsMenu.m_settingsContainer).GetComponent<SettingsCell>();
component.Setup(setting, (ISettingHandler)(object)GameHandler.Instance.SettingsHandler);
settingsMenu.m_cells.Add(component);
}
}
}
namespace ContentSettings.API.Settings.DebugUI
{
public class BoolSettingsUI : SettingUI
{
private readonly BoolSetting _setting;
private readonly ISettingHandler _handler;
public BoolSettingsUI(BoolSetting setting, ISettingHandler settingHandler)
{
_setting = setting;
_handler = settingHandler;
SingletonAsset<SettingUxmls>.Instance.IntSettingUxml.CloneTree((VisualElement)(object)this);
Label val = UQueryExtensions.Q<Label>((VisualElement)(object)this, "SettingName", (string)null);
IntegerField obj = UQueryExtensions.Q<IntegerField>((VisualElement)(object)this, (string)null, (string)null);
((TextElement)val).text = ((object)setting).GetType().Name;
((BaseField<int>)(object)obj).SetValueWithoutNotify(setting.Value ? 1 : 0);
INotifyValueChangedExtensions.RegisterValueChangedCallback<int>((INotifyValueChanged<int>)(object)obj, (EventCallback<ChangeEvent<int>>)Callback);
}
private void Callback(ChangeEvent<int> changeEvent)
{
_setting.SetValue(changeEvent.newValue != 0, _handler);
}
}
public class IntSettingsUI : SettingUI
{
private readonly IntSetting _setting;
private readonly ISettingHandler _handler;
public IntSettingsUI(IntSetting setting, ISettingHandler settingHandler)
{
_setting = setting;
_handler = settingHandler;
SingletonAsset<SettingUxmls>.Instance.IntSettingUxml.CloneTree((VisualElement)(object)this);
Label val = UQueryExtensions.Q<Label>((VisualElement)(object)this, "SettingName", (string)null);
IntegerField obj = UQueryExtensions.Q<IntegerField>((VisualElement)(object)this, (string)null, (string)null);
((TextElement)val).text = ((object)setting).GetType().Name;
((BaseField<int>)(object)obj).SetValueWithoutNotify(setting.Value);
INotifyValueChangedExtensions.RegisterValueChangedCallback<int>((INotifyValueChanged<int>)(object)obj, (EventCallback<ChangeEvent<int>>)Callback);
}
private void Callback(ChangeEvent<int> changeEvent)
{
_setting.SetValue(changeEvent.newValue, _handler);
}
}
public class TextSettingsUI : SettingUI
{
private TextSetting _setting;
private ISettingHandler _handler;
public TextSettingsUI(TextSetting setting, ISettingHandler settingHandler)
{
_setting = setting;
_handler = settingHandler;
SingletonAsset<SettingUxmls>.Instance.FloatSettingUxml.CloneTree((VisualElement)(object)this);
((TextElement)UQueryExtensions.Q<Label>((VisualElement)(object)this, "SettingName", (string)null)).text = ((object)setting).GetType().Name;
}
}
}
namespace ContentSettings.API.Attributes
{
[MeansImplicitUse]
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = true)]
public class SettingRegister : Attribute
{
public string Tab { get; }
public string? Category { get; }
public SettingRegister(string tab, string? category = null)
{
Tab = tab;
Category = category;
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}